Prisms: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
'''Prisms''' are a special type of [[Reflectors|Reflector]] in the [[Classic Trilogy]] of [[Wonderland]]. They've been around since [[Return to Wonderland|Return to Wonderland Deluxe]]. | '''Prisms''' are a special type of [[Reflectors|Reflector]] in the [[Classic Trilogy]] of [[Wonderland]]. They've been around since [[Return to Wonderland|Return to Wonderland Deluxe]]. | ||
[[File:Prism.jpg|200px|thumb|right|]] | [[File:Prism.jpg|200px|thumb|right|A Prism]] | ||
== Properties == | == Properties == | ||
Line 13: | Line 13: | ||
* Withstands [[Lava]]: No | * Withstands [[Lava]]: No | ||
* Special Properties: When a fireball hits it two more fireballs will branch out from the neighboring directions of where the fireball hit. | * Special Properties: When a fireball hits it two more fireballs will branch out from the neighboring directions of where the fireball hit. | ||
==Glitches== | |||
*If a fireball hits a prism while a [[Stinker]] is pushing it, the prism will absorb the fireball. | |||
*If a prism is directly in front of a [[Scouge]], then that Scouge's fireballs will go through the prism. |
Revision as of 00:38, 24 May 2011
Prisms are a special type of Reflector in the Classic Trilogy of Wonderland. They've been around since Return to Wonderland Deluxe.
Properties
- Withstands Fireballs: Reflects then shatters.
- Floats: No
- Withstands Water: Yes
- Withstands Lava: No
- Special Properties: When a fireball hits it two more fireballs will branch out from the neighboring directions of where the fireball hit.