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===UFOs=== | ===UFOs=== | ||
Also known as Battle Class, a '''UFO''' will shoot [[Fireballs]] at the player if the player is lined up vertically or horizontally to it. Although this fireball can be avoided, the UFO will shoot so long | Also known as Battle Class, a '''UFO''' will shoot [[Fireballs]] at the player if the player is lined up vertically or horizontally to it. Although this fireball can be avoided, the UFO will shoot so long as the player is on the same row and column, even if it is not within the player's sight range. | ||
===Master Class=== | ===Master Class=== |
Revision as of 14:45, 9 February 2014
Z-Bots are small, quick enemies that will electrocute the player character when the two come into contact. Being electric, they will short-circuit and explode on collision with water or lava, giving you 250 points. Z-Bots, like many other enemies, can be made helpful if the player character or level creator traps them inside a closed, isolated area with buttons. Their movement is faster than a Stinker and slower than a Fireball.
In the Classic Trilogy, they play little role in the storyline. However, they play the major role of the main antagonists in the third Wonderland Adventures game, Planet of the Z-Bots.
Motion Rules
Z-Bots will move in a straight line until colliding with a wall. At this event, they will turn to their preferred direction if possible. Otherwise, they will turn in a different direction. The preferred direction can be set in the editor.
This Z-Bot will go straight north, collide with the wall and turn left, because that is its preferred direction.
This Z-Bot will go straight north, collide with the wall and turn right, because that is its preferred direction.
This Z-Bot will go straight north, collide with the wall and turn right, because it can't turn left.
This Z-Bot will go straight north, collide with the wall and turn back south, because it can't go neither left nor right.
Stinkers do not block Z-Bots. This Z-Bot will go straight north, collide with the wall, turn left and destroy the player character.
Water does not block Z-Bots either. This Z-Bot will go straight north, collide with the wall, turn left and die in the water.
Planet of the Z-Bots
WA3: Planet of the Z-Bots focused on the Z-Bots greatly, with many different types of new Z-Bots being introduced. The ones in The Classic Trilogy did not make many appearances. However, the UFOs made a triumphant return as one of the enemies. New Z-Bots include Moobots, Zipbots, Zapbots and Master Class Z-Bots.
MooBots
The tamest of the Z-Bots. They are simply robots designed to move at the press of a corresponding coloured button. Moobots can be activated by Pop Magic too. Being absolutely harmless, the player can stand in front of a MooBot to obstruct it's way
ZipBots
These quick Z-Bots behave like the original Z-Bots in The Classic Trilogy, with the exception that they can be programmed to follow a fixed path, and will not fling themselves into water.
ZapBots
Also known as Sentinel Class, ZapBots will shoot a laser if the player is lined up vertically or horizontally to it. This laser cannot be avoided and death is immediate. It's range is, unlike the UFOs, not endless. Standing more than 8 tiles away from a ZapBot ensures the player's survival. ZapBots can move, and the speed of movement can be changed.
UFOs
Also known as Battle Class, a UFO will shoot Fireballs at the player if the player is lined up vertically or horizontally to it. Although this fireball can be avoided, the UFO will shoot so long as the player is on the same row and column, even if it is not within the player's sight range.
Master Class
The Master Class Z-Bots behave like Thwarts. Some have the ability to shoot fireballs. Touching them is not lethal, however. When a Master Class is killed, it spins before exploding. This applies to Z-Bot Prime too.
Mothership
The function of the Mothership is no longer simply limited to spawning UFOs--it can now spawn other adversaries, such as Zapbots and Chompers.
Class 001 Low Level Influence Z-Bot
This class of Z-Bot refers to the Z-Bots in the Classic Trilogy. In Planet of the Z-Bots, it is against the use of the Void Crystal, and Z-Bot Prime's nefarious scheme. It helped the player on his way to destroy the Void Crystal, and was eventually destroyed with the rest of the Z-Bots. Its essence, though, was uploaded into the Data Stream, thus ensuring its survival.