Prisms: Difference between revisions
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* Withstands [[Water]]: Yes | * Withstands [[Water]]: Yes | ||
* Withstands [[Lava]]: No | * Withstands [[Lava]]: No | ||
* Special Properties: When a fireball hits it two more fireballs will branch out from the | * Special Properties: When a fireball hits it two more fireballs will branch out from the neighbouring directions of where the fireball hit. | ||
==Glitches== | ==Glitches== | ||
*If a fireball hits a prism while moving (for example, if a [[Stinker]] is pushing it), the prism will absorb the fireball. | *If a fireball hits a prism while moving (for example, if a [[Stinker]] is pushing it), the prism will absorb the fireball. | ||
*If a prism is directly in front of a [[Scouge]], then that Scouge's fireballs will go through the prism. | *If a prism is directly in front of a [[Scouge]], then that Scouge's fireballs will go through the prism. |
Latest revision as of 03:05, 30 July 2014
Prisms are a special type of Reflector in the Classic Trilogy of Wonderland. They've been around since Return to Wonderland Deluxe.
Properties
- Withstands Fireballs: Reflects then shatters.
- Floats: No
- Withstands Water: Yes
- Withstands Lava: No
- Special Properties: When a fireball hits it two more fireballs will branch out from the neighbouring directions of where the fireball hit.