Do Not Immerse In Water!

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Do Not Immerse In Water!
DoNotImmerseInWaterMap.png
WorldTop of the World
Playable StinkersStinky
Rainbow Coins4
Bonus Coins0
Time5:00
TextureWood
BackgroundForest
Music TrackTrack 2



Do Not Immerse In Water! is the fifth and final level in Top of the World. It is one of the few levels in Wonderland that is based solely on bonus points. Unlike other levels that are mostly composed of bonus coins, this level revolves around driving Z-Bots into water for points.

Rather than forming bridges to collect the rainbow coins and opening the exit, one may wish to destroy all of the Z-Bots as quick as possible for the bigger score, as each Z-Bot that runs into water is the same point yield than a single bonus coin would have.

Walkthrough

Getting to the exit is extremely easy at this point of the game. Even if there are more boxes than tiles of water. All there has to be done is push boxes into water and collect the coins for the exit.

However, to destroy all of the Z-Bots, one of those boxes are needed to push against a wall and direct Z-Bots into water. Keep in mind that the Z-Bot groups are a mix of them turning left and right when approaching a wall as well.

 
Optimal run target box position highlighted in cyan.
 
Optimal run position of boxes for the outer Z-Bot circle (from the inner setup).

For an optimal method of ridding Z-Bots as quick as possible with a level completion time bonus on top of the points for it, perform the following procedure:

  • Bring the northwest box from the start point around the central area.
  • Push the southmost boxes out of the way of the water passage (Best two spaces forward each) and bring the box you just left to the tile northeast of the lone wall block on the south side. Do this quickly before Z-Bots of the inner circle run over. Inner circle Z-Bots should now run into the water.
  • A while before the second row of inner-circle Z-Bots enter the water, prepare the boxes for the outer circle. Use the same box you pushed against the west wall and aligned with the space leading into the water hole (See image).
  • With the two boxes you put out of the way earlier, push one a tile west of the water entry and the second facing the water passage itself. The outer Z-Bots should be running in eventually.
  • Advanced/Optional Step: Push other boxes into their respective water holes and try to collect a coin while waiting for the Z-Bots to come. This will save a fair amount of time.

For a level without use of bonus coins, one may achieve 5000 points minimum (after time bonus) if the Z-Bots are destroyed and the exit approached quick enough.

Trivia

  • This is the only level in Wonderland that is directed towards defeating enemies for as much points as possible.
  • Since there are no bonus coins in this level, destroying the Z-Bots could be considered a spiritual "100%" objective for the level.
  • There are 11 total Z-Bots on the level, and destroying all of them will give the player 2750 total points.