Prisms: Difference between revisions

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* Withstands [[Water]]: Yes
* Withstands [[Water]]: Yes
* Withstands [[Lava]]: No
* Withstands [[Lava]]: No
* Special Properties: When a fireball hits it two more fireballs will branch out from the neighboring directions of where the fireball hit.
* Special Properties: When a fireball hits it two more fireballs will branch out from the neighbouring directions of where the fireball hit.


==Glitches==
==Glitches==
*If a fireball hits a prism while moving (for example, if a [[Stinker]] is pushing it), the prism will absorb the fireball.
*If a fireball hits a prism while moving (for example, if a [[Stinker]] is pushing it), the prism will absorb the fireball.
*If a prism is directly in front of a [[Scouge]], then that Scouge's fireballs will go through the prism.
*If a prism is directly in front of a [[Scouge]], then that Scouge's fireballs will go through the prism.

Latest revision as of 23:05, 29 July 2014

The orange arrow is the original fireball's path. The green arrows represent the path of the fireball after it is split by the prism. The purple arrow is the fireball's path after it hits a reflector.

Prisms are a special type of Reflector in the Classic Trilogy of Wonderland. They've been around since Return to Wonderland Deluxe.

A Prism

Properties

  • Withstands Fireballs: Reflects then shatters.
  • Floats: No
  • Withstands Water: Yes
  • Withstands Lava: No
  • Special Properties: When a fireball hits it two more fireballs will branch out from the neighbouring directions of where the fireball hit.

Glitches

  • If a fireball hits a prism while moving (for example, if a Stinker is pushing it), the prism will absorb the fireball.
  • If a prism is directly in front of a Scouge, then that Scouge's fireballs will go through the prism.