Wonderland Adventures Editor

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Revision as of 11:52, 24 January 2012 by Fuzboto (talk | contribs)
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The Wonderland Adventures Editor is an editor for Wonderland Adventures. Many users have used it.

Members of the Wonderland Discussion Board have been able to hack it to make strange object and create their own Pseudo-Wonderland Adventures games.

Glitches

  • Placing something south out of the level area can cause a MAV.
  • Placing an object in a level, flipping the level, and putting another object at the location of the object you placed, will cause two objects to be on the same tile. This is known as the Flip Glitch.
  • If you try to make a level's width or height larger than 101, it will cause an AIOOB.

Common Object Properties

Note: In the Wonderland Adventures Editor, the Y axis is the "forward and backward" axis, and the Z axis is the "up and down" axis.

  • Yaw/Pitch/RollAdjust: These properties adjust the rotation of an object around an axis. Yaw = Z rotation, Pitch = X rotation, and Roll = Y rotation.
  • X/Y/ZAdjust: This controls the positioning of the object, relative to the tile that you place it on.
  • ScaleAdjust: Sets the size of an object.
  • ID: This is the unique identifier of an object. You can use this to destroy or toggle objects, or make Stinker's do certain actions like walking to another tile.
  • Colour/Subcolour: This sets the colours of gates, buttons, transporters, and other things. The SubColour feature can be used to give same-coloured objects a different identity.
  • Active: Sets if an object is active or not. Usually this means setting if an object is visible or not. For gates, it sets if the gate is open or closed (active = closed).


Trivia

In the Editor's object selector, NPC Exclamation is misspelled as "NPC Exlamation".
In the Editor's object selector, Wysp is misspelled as "Wisp".
In the Editor's object selector, Butterfly is misspelled as "Busterfly".


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