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'''Rainbow Magic''' is one of the main puzzle elements in [[Wonderland Adventures Trilogy]]. There are 7 rainbow magics, each corresponding to a | '''Rainbow Magic''' is one of the main puzzle elements in [[Wonderland Adventures Trilogy]]. There are 7 rainbow magics, each corresponding to a colour in the rainbow, which are Floing (red), Pow (orange), Pop (yellow), Grow (green), Brr (blue), Flash (indigo), and Blink (purple). | ||
Rainbow magic is cast by using [[Magic Gloves]], and the energy balls that emerge from them are called spellballs. Magic Gloves can only be charged by walking into a glove charger of the corresponding colour, with the exception of Black Glove Chargers, which must be blinked onto. | Rainbow magic is cast by using [[Magic Gloves]], and the energy balls that emerge from them are called spellballs. Magic Gloves can only be charged by walking into a glove charger of the corresponding colour, with the exception of Black Glove Chargers, which must be blinked onto. | ||
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*-Metachargers can only be used if the above condition is met, and have destructive powers, similar to [[Pow]]. | *-Metachargers can only be used if the above condition is met, and have destructive powers, similar to [[Pow]]. | ||
*Charges above zero ("+Metachargers") are similar to [[Rainbow Magic #White Magic/Null|Null]], in that they don't do anything. | *Charges above zero ("+Metachargers") are similar to [[Rainbow Magic #White Magic/Null|Null]], in that they don't do anything. | ||
*Metachargers emit certain particles for the object and spellball according to their | *Metachargers emit certain particles for the object and spellball according to their colour value. | ||
=== [[File:R12.gif]] White Magic/Null === | === [[File:R12.gif]] White Magic/Null === |
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