980
edits
mNo edit summary |
(More information on Glitch Magic Types.) |
||
Line 60: | Line 60: | ||
== Glitch Magic Types == | == Glitch Magic Types == | ||
Through a glitch in the [[Wonderland Adventures Editor]], it is possible to use unofficial magic types that were only used in the old alpha versions. | Through a glitch in the [[Wonderland Adventures Editor]], it is possible to use unofficial magic types that were only supposed to be used in the old alpha versions. | ||
=== [[File:r1a.gif]] Crimson Magic/Bounce === | === [[File:r1a.gif]] Crimson Magic/Bounce === | ||
[[File:Ww_red_spellball_returning.png|200px|thumb|right|A crimson spellball that is cast too far changes direction in the middle of its course.]] | [[File:Ww_red_spellball_returning.png|200px|thumb|right|A crimson spellball that is cast too far changes direction in the middle of its course.]] | ||
Like Pow magic, Bounce magic can destroy barrels, enemies and Stinkers. However, unlike Pow magic, if it is cast to a distance of more than two tiles away from the player, it will come back to the player and attempt to kill them. | |||
This magic can be obtained in the original Wonderland Adventures by saving a game with the player having no Magic Gloves, then having the Magic Gloves in the inventory and charging the player's Magic Gloves with magic. Then load the save without Magic Gloves. Click on the glove (right-clicking won't work) and start shooting. The magic charge counts down in negative numbers every time the Bounce Magic is fired. Unlike other magic, Bounce magic will not be lost when moving between areas. | |||
In the Wonderland Adventures Editor this magic type can be used by setting the glove charger's colour to 0. | |||
Bounce only exists in the original Wonderland Adventures and the Wonderland Adventures Editor. In Mysteries of Fire Island, the red chargers will just give the player Floing magic. | Bounce only exists in the original Wonderland Adventures and the Wonderland Adventures Editor. In Mysteries of Fire Island, the red chargers will just give the player Floing magic. | ||
Line 73: | Line 77: | ||
=== [[File:r8.gif]] Rainbow === | === [[File:r8.gif]] Rainbow === | ||
This magic type can be used by setting the glove charger's colour to 8. | This magic type can be used by setting the glove charger's colour to 8. This magic's spellballs do nothing. | ||
=== [[File:r9.gif]] Black Glove Chargers === | === [[File:r9.gif]] Black Glove Chargers === | ||
Line 84: | Line 88: | ||
=== [[File:R12.gif]] White Magic/Null === | === [[File:R12.gif]] White Magic/Null === | ||
This magic's spellballs do nothing. | |||
This magic can be obtained in the first area in the cave in Wonderfalls in Mysteries of Fire Island. To do this play (not Floing back) the adventure "Pop Magic" then collect the magic gloves then charge the magic gloves with Pop magic then abort the adventure. | |||
In the Wonderland Adventures Editor white magic can be created by setting the charger's colour to 7. This magic is frequently used in custom adventures to remove any helpful magic charges remaining on the player's gloves. | |||
The name "Null" was suggested by [[User:MyNameIsKooky|MyNameIsKooky]]. | The name "Null" was suggested by [[User:MyNameIsKooky|MyNameIsKooky]]. | ||
===Star Magic (Save/Load)=== | ===Star Magic (Save/Load)=== | ||
This magic is obtained by saving a game with the player having no | This magic is obtained in the original Wonderland Adventures by saving a game with the player having the Magic Gloves but with no charge, then charging the player's magic gloves with magic. Then load the save without magic charge. Click on the glove (right-clicking won't work) and start shooting. A white-star magic that acts like [[Pow]] will be shot out. | ||
The magic charge counts down in negative numbers every time the Star Magic is fired. | |||
== Fan-Made Magic Types == | == Fan-Made Magic Types == |
edits