Neighbourhood Watch: Difference between revisions

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Kabooms 3 & 4:
Kabooms 3 & 4:
# <li value="13">When it is safe, get Loof to enter the Kaboom room and move the wooden box inside out into the open area. Wait for the third Kaboom to come out, then let Stinky seal the entrance again. Move Loof to a safe spot and Stinky to the green "X". </li>
# <li value="13">When it is safe, get Loof to enter the Kaboom room and move the wooden box inside out into the open area. Wait for the third Kaboom to come out, then let Stinky seal the entrance again. Move Loof to a safe spot and Stinky to the green "X". </li>
# When the Kaboom crosses the right-side bridge, follow it and stand on the bridge tile diagonally beside tile [4]. Quickly switch to Loof and pass a wooden box to Stinky.
# When the Kaboom crosses the right-side bridge, get Stinky to follow it and stand on the bridge tile diagonally beside tile [4]. Quickly switch to Loof and pass a wooden box to Stinky.
# Switch to Stinky and push the box onto tile [7] when the Kaboom is near tile [8]. This would trap the Kaboom such that it goes back and forth over the blue timer button.
# Switch to Stinky and push the box onto tile [7] when the Kaboom is near tile [8]. This would trap the Kaboom such that it goes back and forth over the yellow timer button.
# Move Stinky to a safe spot beside Qookie and Peegue.
# Move Stinky to a safe spot beside Qookie and Peegue.
# When it is safe, get Loof to push the entrance wooden box into the room, and then out again. Position the box near the bridge on the right at tile [3] and wait at the safe green "X".
# When it is safe, get Loof to push the entrance wooden box into the room, and then out again. Position the box near the bridge on the right at tile [3] and wait at the safe green "X".
# Once the last Kaboom crosses the right-side bridge, push the box across the bridge above tile [4]. This would trap the last Kaboom such that it goes back and forth over the yellow timer button.
# Once the last Kaboom crosses the right-side bridge, push the box across the bridge above tile [4]. This would trap the last Kaboom such that it goes back and forth over the blue timer button.
# Now all four Kabooms are trapped over their buttons. Collect the four Keys and one housed Bonus Coin on bottom left and right sides.  
# Now all four Kabooms are trapped over their buttons. Collect the four Keys and one housed Bonus Coin on bottom left and right sides.  
# Move all four characters over the purple timer button, collect the last four Keys, and exit.
# Move all four characters over the purple timer button, collect the last four Keys, and exit.
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