Neighbourhood Watch

From WonderWiki
Jump to navigation Jump to search
Neighbourhood Watch
WSW82-NeighbourhoodWatch-solSnL.png
WorldCloud City
Playable StinkersStinky, Loof, Qookie, Peegue
Rainbow Coins24 Keys
Bonus Coins6
Time8:00
TexturePurple
BackgroundSky
Music TrackTrack 1



Neighbourhood Watch is a level in the Cloud City region of Wonderland Secret Worlds. Here, the four Stinkers need to make use of four boxes, eight Powder Kegs and four Kaboom!s to activate five gates.

Approach

The exit (along with keys in the lower left and right corridors) is blocked by five gates, all controlled by timer buttons. While the purple timer button is near to the gate and easily accessible, the others are all located further away and cannot be reached by any Stinker on time. The only way to keep those four buttons consistently turned on is by trapping the Kabooms over them. Given that Kabooms explode in the presence of powder kegs, they can only be kept separate using the wooden boxes, thus the powder kegs should used to fill the water tiles.

Solution

Placing the kegs

  1. Use Loof and Stinky to place kegs two and one, and then Qookie and Peegue to place kegs three and four.
  2. On the left side, Stinky should collect the two Keys, beginning with the one on the smiley tile and ending on the collapsible bridge tile diagonally beside tile [1] (and stay there).
  3. Get Loof to pass keg five to Stinky, then let Stinky push it to fill the water at tile [5]. Stinky to return to the earlier bridge tile.
  4. Let Loof collect the three Keys and two Bonus Coins in the houses and then stand on the smiley tile above tile [5].
  5. Get Qookie to pass keg six to Stinky, then let Stinky pass it to Loof, and finally let Loof push it to fill the water at tile [6]. Collect the Key beyond, then move all three characters back.
  6. Mirror steps #2 to #5 on the right side, using kegs seven and eight.
  7. Now push the left wood box up one tile and the right wood box to the red "X". Move Qookie and Peegue to the safe area near the bottom-right gates, Loof directly below the left wooden box, and Stinky beside the light blue button.

Directing the Kabooms onto the buttons

Now it's time to let the Kabooms out!

Kabooms 1 & 2:

  1. Move Stinky to step on the light blue button and quickly move to the right of the box at the red "X". When a Kaboom comes out of the room, push the box left to block the entrance, then move to the safe spot at the yellow "X".
  2. When the Kaboom crosses the left-side bridge, follow it and stand on the bridge tile diagonally beside tile [1]. Quickly switch to Loof and pass a wooden box to Stinky.
  3. Switch to Stinky and push the box onto tile [5] when the Kaboom is near tile [6]. This would trap the Kaboom such that it goes back and forth over the green timer button.
  4. Move Stinky back to the Kaboom room entrance, release the second Kaboom, and seal the entrance. Wait for the Kaboom to cross the left-side bridge.
  5. Get Loof to push the centre wooden box just above tile [1]. This would trap the second kaboom such that it goes back and forth over the red timer button.

Kabooms 3 & 4:

  1. When it is safe, get Loof to enter the Kaboom room and move the wooden box inside out into the open area. Wait for the third Kaboom to come out, then let Stinky seal the entrance again. Move Loof to a safe spot and Stinky to the green "X".
  2. When the Kaboom crosses the right-side bridge, get Stinky to follow it and stand on the bridge tile diagonally beside tile [4]. Quickly switch to Loof and pass a wooden box to Stinky.
  3. Switch to Stinky and push the box onto tile [7] when the Kaboom is near tile [8]. This would trap the Kaboom such that it goes back and forth over the yellow timer button.
  4. Move Stinky to a safe spot beside Qookie and Peegue.
  5. When it is safe, get Loof to push the entrance wooden box into the room, and then out again. Position the box near the bridge on the right at tile [3] and wait at the safe green "X".
  6. Once the last Kaboom crosses the right-side bridge, push the box across the bridge above tile [4]. This would trap the last Kaboom such that it goes back and forth over the blue timer button.
  7. Now all four Kabooms are trapped over their buttons. Collect the four Keys and one housed Bonus Coin on bottom left and right sides.
  8. Move all four characters over the purple timer button, collect the last four Keys, and exit.