Metatiles: Difference between revisions

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If a level that you're making will contain Metatiles, they should be added last because if the editor attempts to read the Hex ID of the Metatiles, the editor won't recognize the alien tile and will come up with a [[Memory Access Violation]]. It is recommended to place tiles you'd recognize to replace with Metatiles.
If a level that you're making will contain Metatiles, they should be added last because if the editor attempts to read the Hex ID of the Metatiles, the editor won't recognize the alien tile and will come up with a [[Memory Access Violation]]. It is recommended to place tiles you'd recognize to replace with Metatiles.
 
To change a tile to a Metatile, open up XVI32 and look at the data. The tiles are read in two bytes, followed by some 0's. Eg: 64 00 00 00 2C 01 00 00 64 00 00 00.... 2C 01 represents a water tile. If you want to change this to invisible water, change 2C 01 to 2D 01. Be careful, because you might change something wrong, causing the level to be designed the way you didn't want it. To see the tile IDs, look at the Metatile list found by the bottom of the page.
To change a tile to a Metatile, open up XVI32 and look at the data. The tiles are read in two bytes, followed by some 0's. Eg: 64 00 00 00 2C 01 00 00 64 00 00 00.... 2C 01 represents a water tile. If you want to change this to invisible water, change 2C 01 to 2D 01. Be careful, because you might change something wrong, causing the level to be designed the way you didn't want it. To see the tile IDs, look at the Metatile list found by the bottom of the page.
 
== Explanation ==
== Explanation ==
 
Most Metatiles were never intended to be added to the game. Some Metatiles are for internal things and act strange when placed in a level. Metatiles are simply messed up versions of the existing tiles. For example:
Most Metatiles were never intended to be added to the game. Some Metatiles are for internal things and act strange when placed in a level. Metatiles are simply messed up versions of the existing tiles. For example:
 
 
Spikes Speed 1
Spikes Speed 1
 
Spikes Speed 2
Spikes Speed 2
 
Spikes Speed 3
Spikes Speed 3
 
Spikes Speed 4
Spikes Speed 4
 
Spikes Speed 5
Spikes Speed 5
 
...
...
 
Spikes Speed 91
Spikes Speed 91
 
Spikes Speed 92
Spikes Speed 92
 
Spikes Speed 93
Spikes Speed 93
 
Spikes Speed 94
Spikes Speed 94
 
Spikes Speed 95
Spikes Speed 95
 
 
There are only 4 normal spike speeds in Return to Wonderland. However, the spikes are formatted to go all the way up to speed 95. Break tiles are also programmed like this and can withstand up to 94 steps. There are copies of most Metatiles. Tiles that haven't been programmed are just walkable empty space tiles. Since tiles are read in two bytes, there are 65,536 tiles.
There are only 4 normal spike speeds in Return to Wonderland. However, the spikes are formatted to go all the way up to speed 95. Break tiles are also programmed like this and can withstand up to 94 steps. There are copies of most Metatiles. Tiles that haven't been programmed are just walkable empty space tiles. Since tiles are read in two bytes, there are 65,536 tiles.
 
The most unusual and interesting tile is [[38 08]].
The most unusual and interesting tile is [[38 08]].
 
== Tile List ==
== Tile List ==
 
Tiles researched and written down by MyNameIsKooky. Use this to help you add Metatiles to your levels.
Tiles researched and written down by MyNameIsKooky. Use this to help you add Metatiles to your levels.
 
00 00: Empty.
00 00: Empty.
 
00 02: Switching conveyor 2 that starts pointing north.
00 02: Switching conveyor 2 that starts pointing north.
 
00 07: Transporter that you can only push things onto. When it moves, it makes invisible walls on its trail (i.e. any tiles that are passed by the transporter will act like a wall). When it moves, it will not stop until it reaches the level border or an object.  
00 07: Transporter that you can only push things onto. When it moves, it makes invisible walls on its trail (i.e. any tiles that are passed by the transporter will act like a wall). When it moves, it will not stop until it reaches the level border or an object.
 
01 02: Switching conveyor 2 that starts pointing east.
01 02: Switching conveyor 2 that starts pointing east.
 
02 02: Switching conveyor 2 that starts pointing south.
02 02: Switching conveyor 2 that starts pointing south.
 
03 02: Switching conveyor 2 that starts pointing west.
03 02: Switching conveyor 2 that starts pointing west.
 
05 07: Transporter that you can only push things onto. When it moves, it makes invisible trampolines on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a trampoline.
05 07: Transporter that you can only push things onto. When it moves, it makes invisible trampolines on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a trampoline.
 
08 02: Appears as an empty tile at first, but changes into a south-pointing switching conveyor after stepping over it.
08 02: Appears as an empty tile at first, but changes into a south-pointing switching conveyor after stepping over it.
 
08 07: Trampoline
08 07: Trampoline
 
09 02: Appears as an empty tile at first, but changes into a west-pointing switching conveyor after stepping over it.
09 02: Appears as an empty tile at first, but changes into a west-pointing switching conveyor after stepping over it.
 
09 07: Appears as an empty tile. Acts like a trampoline.
09 07: Appears as an empty tile. Acts like a trampoline.
 
0A 02: Appears as an empty tile at first, but changes into a north-pointing switching conveyor after stepping over it.
0A 02: Appears as an empty tile at first, but changes into a north-pointing switching conveyor after stepping over it.
 
0B 02: Appears as an empty tile at first, but changes into a west-pointing switching conveyor after stepping over it.
0B 02: Appears as an empty tile at first, but changes into a west-pointing switching conveyor after stepping over it.
 
0B 03: Appears as a floor tile. If you go into a level with one of these, the game will MAV when you quit the game.
0B 03: Appears as a floor tile. If you go into a level with one of these, the game will MAV when you quit the game.
 
14 05 to 27 05: Signs $1 to $20.
14 05 to 27 05: Signs $1 to $20.
 
18 02: Appears as an empty tile at first, but will send you north and change into a south-pointing switching conveyor after stepping over it.
18 02: Appears as an empty tile at first, but will send you north and change into a south-pointing switching conveyor after stepping over it.
 
19 02: Appears as an empty tile at first, but will send you east and change into a west-pointing switching conveyor after stepping over it.
19 02: Appears as an empty tile at first, but will send you east and change into a west-pointing switching conveyor after stepping over it.
 
1A 02: Appears as an empty tile at first, but will send you south and change into a north-pointing switching conveyor after stepping over it.
1A 02: Appears as an empty tile at first, but will send you south and change into a north-pointing switching conveyor after stepping over it.
 
1B 02: Appears as an empty tile at first, but will send you west and change into an east-pointing switching conveyor after stepping over it.
1B 02: Appears as an empty tile at first, but will send you west and change into an east-pointing switching conveyor after stepping over it.
 
20 01: Appears as an empty tile. Acts like a wall. Can block fireballs.
20 01: Appears as an empty tile. Acts like a wall. Can block fireballs.
 
20 03: North-facing cannon speed 1.
20 03: North-facing cannon speed 1.
 
20 04: Horizontal white gate that isn't solid.
20 04: Horizontal white gate that isn't solid.
 
21 03: North-facing cannon speed 2.
21 03: North-facing cannon speed 2.
 
21 04: Vertical White gate that isn't solid.
21 04: Vertical White gate that isn't solid.
 
22 03: North-facing cannon speed 3.
22 03: North-facing cannon speed 3.
 
23 03: North-facing cannon speed 4.
23 03: North-facing cannon speed 4.
 
24 03: East-facing cannon speed 1.
24 03: East-facing cannon speed 1.
 
25 03: East-facing cannon speed 2.
25 03: East-facing cannon speed 2.
 
26 03: East-facing cannon speed 3.
26 03: East-facing cannon speed 3.
 
27 03: East-facing cannon speed 4.
27 03: East-facing cannon speed 4.
 
28 03: South-facing cannon speed 1.
28 03: South-facing cannon speed 1.
 
28 05: Sign $21
28 05: Sign $21
 
29 03: South-facing cannon speed 2.
29 03: South-facing cannon speed 2.
 
29 05: Sign $22
29 05: Sign $22
 
2A 02: Appears as an empty tile. Acts like a conveyor that is pointing south.
2A 02: Appears as an empty tile. Acts like a conveyor that is pointing south.
 
2A 03: South-facing cannon speed 3.
2A 03: South-facing cannon speed 3.
 
2B 02: Appears as an empty tile. Acts like a conveyor that is pointing west.
2B 02: Appears as an empty tile. Acts like a conveyor that is pointing west.
 
2B 03: South-facing cannon speed 4.
2B 03: South-facing cannon speed 4.
 
2C 01: Water.
2C 01: Water.
 
2C 02: Appears as an empty tile. Acts like a conveyor that is pointing north.
2C 02: Appears as an empty tile. Acts like a conveyor that is pointing north.
 
2C 03: West-facing cannon speed 1.
2C 03: West-facing cannon speed 1.
 
2D 01: Appears as an empty tile. Acts like water.
2D 01: Appears as an empty tile. Acts like water.
 
2D 02: Appears as an empty tile. Acts like a conveyor that is pointing east.
2D 02: Appears as an empty tile. Acts like a conveyor that is pointing east.
 
2D 03: West-facing cannon speed 2.
2D 03: West-facing cannon speed 2.
 
2E 03: West-facing cannon speed 3.
2E 03: West-facing cannon speed 3.
 
2E 05: Sign $27, and so on with yy 05, where yy is any Hex number between 15 and 77
2E 05: Sign $27, and so on with yy 05, where yy is any Hex number between 15 and 77
 
2F 03: West-facing cannon speed 4.
2F 03: West-facing cannon speed 4.
 
30 03: Appears as a floor tile. Acts like an invisible wall.
30 03: Appears as a floor tile. Acts like an invisible wall.
 
34 08: Red Link Sphere.
34 08: Red Link Sphere.
 
35 08: Yellow Link Sphere.
35 08: Yellow Link Sphere.
 
36 08: Green Link Sphere.
36 08: Green Link Sphere.
 
37 08: Blue Link Sphere.
37 08: Blue Link Sphere.
 
[[38 08]]: See article.
[[38 08]]: See article.
 
40 05: Glitch sign? MAVs the game when you come into a level with one of these.
40 05: Glitch sign? MAVs the game when you come into a level with one of these.
 
40 06: Wooden Box Factory.
40 06: Wooden Box Factory.
 
41 06: Steel Box Factory.
41 06: Steel Box Factory.
 
42 06: Leftright Reflector Factory.
42 06: Leftright Reflector Factory.
 
43 06: Rightleft Reflector Factory.
43 06: Rightleft Reflector Factory.
 
43 09: Appears as an empty tile. If one of these is in a level, it will cause the game to become  
43 09: Appears as an empty tile. If one of these is in a level, it will cause the game to become
unresponsive when you quit it.
unresponsive when you quit it.
 
44 06: Boulder Factory.
44 06: Boulder Factory.
 
45 06: Plasma Box Factory.
45 06: Plasma Box Factory.
 
46 06: Powder Keg Factory.
46 06: Powder Keg Factory.
 
47 06: Prism Factory.
47 06: Prism Factory.
 
48 06: Sticky Cube Factory.
48 06: Sticky Cube Factory.
 
49 06: Red Link Sphere Factory.
49 06: Red Link Sphere Factory.
 
4A 06: Yellow Link Sphere Factory.
4A 06: Yellow Link Sphere Factory.
 
4B 06: Green Link Sphere Factory.
4B 06: Green Link Sphere Factory.
 
4C 04: Conveyor 1 Square Button.
4C 04: Conveyor 1 Square Button.
 
4C 06: Blue Link Sphere Factory.
4C 06: Blue Link Sphere Factory.
 
4D 04: Conveyor 1 Circle Button.
4D 04: Conveyor 1 Circle Button.
 
4D 06: Glitch Box Factory. This box factory creates tile 3C 08's because it is the last pushable  
4D 06: Glitch Box Factory. This box factory creates tile 3C 08's because it is the last pushable
thing that the game can read. This box factory creates tile 3C 08's even if there is one already  
thing that the game can read. This box factory creates tile 3C 08's even if there is one already
present. This is because the game is not programmed to look for tile 3C 08's in the level because it  
present. This is because the game is not programmed to look for tile 3C 08's in the level because it
is not an official tile or object.
is not an official tile or object.
 
4E 04: Conveyor 1 Star Button.
4E 04: Conveyor 1 Star Button.
 
4F 04: Conveyor 2 Square Button.
4F 04: Conveyor 2 Square Button.
 
50 04: Conveyor 2 Circle Button.
50 04: Conveyor 2 Circle Button.
 
51 04: Conveyor 2 Star Button.
51 04: Conveyor 2 Star Button.
 
52 04: Purple Square Button.
52 04: Purple Square Button.
 
53 04: Purple Circle Button.
53 04: Purple Circle Button.
 
54 04: Purple Star Button.
54 04: Purple Star Button.
 
55 04: Yellow Square Button.
55 04: Yellow Square Button.
 
56 04: Yellow Circle Button.
56 04: Yellow Circle Button.
 
57 04: Yellow Star Button.
57 04: Yellow Star Button.
 
58 02: Water break tile that can withstand 1 step.
58 02: Water break tile that can withstand 1 step.
 
58 04: Green Square Button.
58 04: Green Square Button.
 
59 02: Water break tile that can withstand 2 steps.
59 02: Water break tile that can withstand 2 steps.
 
59 04: Green Circle Button.
59 04: Green Circle Button.
 
5A 02: Water break tile that can withstand 3 steps.
5A 02: Water break tile that can withstand 3 steps.
 
5A 04: Green Star Button.
5A 04: Green Star Button.
 
5B 02: Lava break tile that can withstand 1 step.
5B 02: Lava break tile that can withstand 1 step.
 
5B 04: Blue Square Button.
5B 04: Blue Square Button.
 
5C 02: Lava break tile that can withstand 2 steps.
5C 02: Lava break tile that can withstand 2 steps.
 
5C 04: Blue Circle Button.
5C 04: Blue Circle Button.
 
5D 02: Lava break tile that can withstand 3 steps.
5D 02: Lava break tile that can withstand 3 steps.
 
5D 04: Blue Star Button.
5D 04: Blue Star Button.
 
5E 02: Break tile that can withstand 1 step.
5E 02: Break tile that can withstand 1 step.
 
5E 04: Red Square Button.
5E 04: Red Square Button.
 
5F 02: Break tile that can withstand 2 steps.
5F 02: Break tile that can withstand 2 steps.
 
5F 04: Red Circle Button.
5F 04: Red Circle Button.
 
60 02: Break tile that can withstand 3 steps.
60 02: Break tile that can withstand 3 steps.
 
60 04: Red Star Button.
60 04: Red Star Button.
 
60 09: Stinky Shadow Stinker
60 09: Stinky Shadow Stinker
 
61 02: Break tile that can withstand 4 steps.
61 02: Break tile that can withstand 4 steps.
 
61 04: Blue Square Button.
61 04: Blue Square Button.
 
61 09: Loof Shadow Stinker
61 09: Loof Shadow Stinker
 
62 02: Break tile that can withstand 5 steps.
62 02: Break tile that can withstand 5 steps.
 
62 04: Blue Circle Button.
62 04: Blue Circle Button.
 
62 09: Qookie Shadow Stinker
62 09: Qookie Shadow Stinker
 
63 02: Break tile that can withstand 6 steps.
63 02: Break tile that can withstand 6 steps.
 
63 04: Blue Star Button.
63 04: Blue Star Button.
 
63 09: Peegue Shadow Stinker
63 09: Peegue Shadow Stinker
 
64 00: Floor tile.
64 00: Floor tile.
 
64 02: Break tile that can withstand 7 steps.
64 02: Break tile that can withstand 7 steps.
 
64 04: White Square Button.
64 04: White Square Button.
 
64 09: Stinky Fire Stinker
64 09: Stinky Fire Stinker
 
65 02: Break tile that can withstand 8 steps.
65 02: Break tile that can withstand 8 steps.
 
65 04: White Circle Button.
65 04: White Circle Button.
 
65 09: Loof Fire Stinker
65 09: Loof Fire Stinker
 
66 02: Break tile that can withstand 9 steps.
66 02: Break tile that can withstand 9 steps.
 
66 04: White Star Button.
66 04: White Star Button.
 
66 09: Qookie Fire Stinker
66 09: Qookie Fire Stinker
 
67 02: Break tile that can withstand 10 steps.
67 02: Break tile that can withstand 10 steps.
 
67 09: Peegue Fire Stinker
67 09: Peegue Fire Stinker
 
68 02: Break tile that can withstand 11 steps.
68 02: Break tile that can withstand 11 steps.
 
68 09: Glitch Shadow Stinker that MAVs the game. This is the ninth Shadow Stinker. Since there are  
68 09: Glitch Shadow Stinker that MAVs the game. This is the ninth Shadow Stinker. Since there are
only 4 Stinkers in the gang and there are only 2 types of Shadow Stinkers, there are only 8 Shadow  
only 4 Stinkers in the gang and there are only 2 types of Shadow Stinkers, there are only 8 Shadow
Stinkers. There is no 3rd type of Shadow Stinker or 5th member of the gang, so the game can't find  
Stinkers. There is no 3rd type of Shadow Stinker or 5th member of the gang, so the game can't find
any new Shadow Stinker type, so its only choice is to MAV.
any new Shadow Stinker type, so its only choice is to MAV.
 
69 02: Break tile that can withstand 12 steps.
69 02: Break tile that can withstand 12 steps.
 
6A 02: Break tile that can withstand 13 steps.
6A 02: Break tile that can withstand 13 steps.
 
6B 02: Break tile that can withstand 14 steps.
6B 02: Break tile that can withstand 14 steps.
 
6C 02: Break tile that can withstand 15 steps, and so on, continuing with more withstanding steps  
6C 02: Break tile that can withstand 15 steps, and so on, continuing with more withstanding steps
for every object number with 02 by it.
for every object number with 02 by it.
 
6C 04: Appears as a square conveyor button. Acts like a star conveyor button.
6C 04: Appears as a square conveyor button. Acts like a star conveyor button.
 
6C 07: North-facing Push Cannon Speed 1
6C 07: North-facing Push Cannon Speed 1
 
6C 08: The wrath of tile 3C 08. Gives you a MAV no matter what you do.
6C 08: The wrath of tile 3C 08. Gives you a MAV no matter what you do.
 
6D 04: Appears as a circle conveyor button. Acts like a square conveyor button.
6D 04: Appears as a circle conveyor button. Acts like a square conveyor button.
 
6D 07: North-facing Push Cannon Speed 2
6D 07: North-facing Push Cannon Speed 2
 
6E 04: Appears as a star conveyor button. Acts like a circle conveyor button.
6E 04: Appears as a star conveyor button. Acts like a circle conveyor button.
 
6E 07: North-facing Push Cannon Speed 3
6E 07: North-facing Push Cannon Speed 3
 
6F 07: North-facing Push Cannon Speed 4
6F 07: North-facing Push Cannon Speed 4
 
70 07: East-facing Push Cannon Speed 1
70 07: East-facing Push Cannon Speed 1
 
71 02: Break tile that can withstand 20 steps.
71 02: Break tile that can withstand 20 steps.
 
71 07: East-facing Push Cannon Speed 2
71 07: East-facing Push Cannon Speed 2
 
72 04: Appears as a purple square button. Acts like a purple star button. Take note that these  
72 04: Appears as a purple square button. Acts like a purple star button. Take note that these
glitchy buttons do not effect the gates of their color.
glitchy buttons do not effect the gates of their color.
 
72 07: East-facing Push Cannon Speed 3
72 07: East-facing Push Cannon Speed 3
 
73 04: Appears as a purple circle button. Acts like a purple square button.
73 04: Appears as a purple circle button. Acts like a purple square button.
 
73 07: East-facing Push Cannon Speed 4
73 07: East-facing Push Cannon Speed 4
 
74 04: Appears as a purple star button. Acts like a purple circle button.
74 04: Appears as a purple star button. Acts like a purple circle button.
 
74 07: South-facing Push Cannon Speed 1
74 07: South-facing Push Cannon Speed 1
 
75 04: Appears as a yellow square button. Acts like a yellow star button.
75 04: Appears as a yellow square button. Acts like a yellow star button.
 
75 07: South-facing Push Cannon Speed 2
75 07: South-facing Push Cannon Speed 2
 
76 02: Break tile that can withstand 25 steps.
76 02: Break tile that can withstand 25 steps.
 
76 04: Appears as a yellow circle button. Acts like a yellow square button.
76 04: Appears as a yellow circle button. Acts like a yellow square button.
 
76 07: South-facing Push Cannon Speed 3
76 07: South-facing Push Cannon Speed 3
 
77 04: Appears as a yellow star button. Acts like a yellow circle button.
77 04: Appears as a yellow star button. Acts like a yellow circle button.
 
77 05: Sign $100. This is as high as the signs go.
77 05: Sign $100. This is as high as the signs go.
 
77 07: South-facing Push Cannon Speed 4
77 07: South-facing Push Cannon Speed 4
 
78 04: Appears as a green square button. Acts like a green star button.
78 04: Appears as a green square button. Acts like a green star button.
 
78 05: Spikes Speed 1
78 05: Spikes Speed 1
 
78 07: West-facing Push Cannon Speed 1
78 07: West-facing Push Cannon Speed 1
 
79 04: Appears as a green circle button. Acts like a green square button.
79 04: Appears as a green circle button. Acts like a green square button.
 
79 05: Spikes Speed 2
79 05: Spikes Speed 2
 
79 07: West-facing Push Cannon Speed 2
79 07: West-facing Push Cannon Speed 2
 
7A 04: Appears as a green star button. Acts like a green circle button.
7A 04: Appears as a green star button. Acts like a green circle button.
 
7A 05: Spikes Speed 3
7A 05: Spikes Speed 3
 
7A 07: West-facing Push Cannon Speed 3
7A 07: West-facing Push Cannon Speed 3
 
7B 02: Break tile that can withstand 30 steps. (Break tiles can be decorational, too. It could be  
7B 02: Break tile that can withstand 30 steps. (Break tiles can be decorational, too. It could be
like changing floors.)
like changing floors.)
 
7B 04: Appears as a blue square button. Acts like a blue star button.
7B 04: Appears as a blue square button. Acts like a blue star button.
 
7B 05: Spikes Speed 5
7B 05: Spikes Speed 5
 
7B 07: West-facing Push Cannon Speed 4
7B 07: West-facing Push Cannon Speed 4
 
7C 04: Appears as a blue circle button. Acts like a blue square button.
7C 04: Appears as a blue circle button. Acts like a blue square button.
 
7C 05: Spikes Speed 5 (Slower than the normal Spikes.)
7C 05: Spikes Speed 5 (Slower than the normal Spikes.)
 
7C 07: Non-firing pushable cannon that faces north.
7C 07: Nonfiring pushable cannon that faces north.
 
7D 04: Appears as a blue star button. Acts like a blue circle button.
7D 04: Appears as a blue star button. Acts like a blue circle button.
 
7D 05: Spikes Speed 6
7D 05: Spikes Speed 6
 
7E 04: Appears as a red square button. Acts like a red star button.
7E 04: Appears as a red square button. Acts like a red star button.
 
7E 05: Spikes Speed 7
7E 05: Spikes Speed 7
 
7F 04: Appears as a red circle button. Acts like a red square button.
7F 04: Appears as a red circle button. Acts like a red square button.
 
7F 05: Spikes Speed 8
7F 05: Spikes Speed 8
 
80 02: Break tile that can withstand 35 steps.
80 02: Break tile that can withstand 35 steps.
 
80 04: Appears as a red star button. Acts like a red circle button.
80 04: Appears as a red star button. Acts like a red circle button.
 
80 05: Spikes Speed 9
80 05: Spikes Speed 9
 
81 04: Appears as an indigo square button. Acts like an indigo star button.
81 04: Appears as an indigo square button. Acts like an indigo star button.
 
81 05: Spikes Speed 10
81 05: Spikes Speed 10
 
82 04: Appears as an indigo circle button. Acts like an indigo square button.
82 04: Appears as an indigo circle button. Acts like an indigo square button.
 
82 05: Spikes Speed 11
82 05: Spikes Speed 11
 
83 04: Appears as an indigo star button. Acts like an indigo circle button.
83 04: Appears as an indigo star button. Acts like an indigo circle button.
 
83 05: Spikes Speed 12
83 05: Spikes Speed 12
 
84 03: Lava.
84 03: Lava.
 
84 04: Appears as a white square button. Acts like a white star button.
84 04: Appears as a white square button. Acts like a white star button.
 
84 05: Spikes Speed 13
84 05: Spikes Speed 13
 
85 02: Break tile that can withstand 40 steps.
85 02: Break tile that can withstand 40 steps.
 
85 03: Appears as an empty tile. Acts like lava.
85 03: Appears as an empty tile. Acts like lava.
 
85 04: Appears as a white circle button. Acts like a white square button.
85 04: Appears as a white circle button. Acts like a white square button.
 
85 05: Spikes Speed 14
85 05: Spikes Speed 14
 
86 04: Appears as a white star button. Acts like a white circle button.
86 04: Appears as a white star button. Acts like a white circle button.
 
86 05: Spikes Speed 15
86 05: Spikes Speed 15
 
87 04: Invisible star button.
87 04: Invisible star button.
 
87 05: Spikes Speed 16
87 05: Spikes Speed 16
 
88 04: Invisible square button.
88 04: Invisible square button.
 
88 05: Spikes Speed 17
88 05: Spikes Speed 17
 
89 04: Invisible circle button.
89 04: Invisible circle button.
 
89 05: Spikes Speed 18
89 05: Spikes Speed 18
 
8A 05: Spikes Speed 19
8A 05: Spikes Speed 19
 
8B 05: Spikes Speed 20
8B 05: Spikes Speed 20
 
8C 04: Appears as a square conveyor button. Acts like a circle conveyor button.
8C 04: Appears as a square conveyor button. Acts like a circle conveyor button.
 
8C 05: Spikes Speed 21
8C 05: Spikes Speed 21
 
8D 04: Appears as a circle conveyor button. Acts like a star conveyor button.
8D 04: Appears as a circle conveyor button. Acts like a star conveyor button.
 
8D 05: Spikes Speed 22
8D 05: Spikes Speed 22
 
8E 04: Appears as a star conveyor button. Acts like a square conveyor button.
8E 04: Appears as a star conveyor button. Acts like a square conveyor button.
 
8E 05: Spikes Speed 23
8E 05: Spikes Speed 23
 
8F 02: Break tile that can withstand 50 steps.
8F 02: Break tile that can withstand 50 steps.
 
8F 05: Spikes Speed 24
8F 05: Spikes Speed 24
 
90 01: Ice.
90 01: Ice.
 
90 05: Spikes Speed 25
90 05: Spikes Speed 25
 
91 01: Ice curve north-east.
91 01: Ice curve northeast.
 
91 05: Spikes Speed 26
91 05: Spikes Speed 26
 
92 01: Ice curve north-west.
92 01: Ice curve northwest.
 
92 04: Appears as a purple square button. Acts like a purple circle button.
92 04: Appears as a purple square button. Acts like a purple circle button.
 
92 05: Spikes Speed 27
92 05: Spikes Speed 27
 
93 01: Ice curve south-west.
93 01: Ice curve southwest.
 
93 04: Appears as a purple circle button. Acts like a purple star button.
93 04: Appears as a purple circle button. Acts like a purple star button.
 
93 05: Spikes Speed 28
93 05: Spikes Speed 28
 
94 01: Ice curve south-east.
94 01: Ice curve southeast.
 
94 04: Appears as a purple star button. Acts like a purple square button.
94 04: Appears as a purple star button. Acts like a purple square button.
 
94 05: Spikes Speed 29
94 05: Spikes Speed 29
 
95 04: Appears as a yellow square button. Acts like a yellow circle button.
95 04: Appears as a yellow square button. Acts like a yellow circle button.
 
95 05: Spikes Speed 30
95 05: Spikes Speed 30
 
96 04: Appears as a yellow circle button. Acts like a yellow star button.
96 04: Appears as a yellow circle button. Acts like a yellow star button.
 
96 05: Spikes Speed 31
96 05: Spikes Speed 31
 
97 04: Appears as a yellow star button. Acts like a yellow square button.
97 04: Appears as a yellow star button. Acts like a yellow square button.
 
97 05: Spikes Speed 32
97 05: Spikes Speed 32
 
98 04: Appears as a green square button. Acts like a green circle button.
98 04: Appears as a green square button. Acts like a green circle button.
 
98 05: Spikes Speed 33
98 05: Spikes Speed 33
 
98 08: [[Coily]] [[Warp Gate]].
98 08: [[Coily]] [[Warp Gate]].
 
99 02: Break tile that can withstand 60 steps.
99 02: Break tile that can withstand 60 steps.
 
99 04: Appears as a green circle button. Acts like a green star button.
99 04: Appears as a green circle button. Acts like a green star button.
 
99 05: Spikes Speed 34
99 05: Spikes Speed 34
 
99 08: Left [[Z-Bot]] Warp Gate.
99 08: Left [[ZBot]] Warp Gate.
 
9A 04: Appears as a green star button. Acts like a green square button.
9A 04: Appears as a green star button. Acts like a green square button.
 
9A 05: Spikes Speed 35
9A 05: Spikes Speed 35
 
9A 08: Right Z-Bot Warp Gate.
9A 08: Right ZBot Warp Gate.
 
9B 04: Appears as a blue square button. Acts like a blue circle button.
9B 04: Appears as a blue square button. Acts like a blue circle button.
 
9B 05: Spikes Speed 36
9B 05: Spikes Speed 36
 
9B 08: Left [[Kaboom!]] Warp Gate.
9B 08: Left [[Kaboom!]] Warp Gate.
 
9C 04: Appears as a blue circle button. Acts like a blue star button.
9C 04: Appears as a blue circle button. Acts like a blue star button.
 
9C 05: Spikes Speed 37
9C 05: Spikes Speed 37
 
9C 08: Right Kaboom! Warp Gate.
9C 08: Right Kaboom! Warp Gate.
 
9D 04: Appears as a blue star button. Acts like a blue square button.
9D 04: Appears as a blue star button. Acts like a blue square button.
 
9D 05: Spikes Speed 38
9D 05: Spikes Speed 38
 
9D 08: Left UFO Warp Gate.
9D 08: Left UFO Warp Gate.
 
9E 04: Appears as a red square button. Acts like a red circle button.
9E 04: Appears as a red square button. Acts like a red circle button.
 
9E 05: Spikes Speed 39
9E 05: Spikes Speed 39
 
9E 08: Right UFO Warp Gate.
9E 08: Right UFO Warp Gate.
 
9F 04: Appears as a red circle button. Acts like a red star button.
9F 04: Appears as a red circle button. Acts like a red star button.
 
9F 05: Spikes Speed 40
9F 05: Spikes Speed 40
 
9F 08: Red [[Chomper]] Warp Gate.
9F 08: Red [[Chomper]] Warp Gate.
 
A0 04: Appears as a red star button. Acts like a red square button.
A0 04: Appears as a red star button. Acts like a red square button.
 
A0 05: Spikes Speed 41
A0 05: Spikes Speed 41
 
A0 08: Yellow Chomper Warp Gate.
A0 08: Yellow Chomper Warp Gate.
 
A1 04: Appears as an indigo square button. Acts like an indigo circle button.
A1 04: Appears as an indigo square button. Acts like an indigo circle button.
 
A1 08: [[Ghost]] Warp Gate.
A1 08: [[Ghost]] Warp Gate.
 
A2 04: Appears as an indigo circle button. Acts like an indigo star button.
A2 04: Appears as an indigo circle button. Acts like an indigo star button.
 
A2 08: [[Rainbow Spirit]] Warp Gate.
A2 08: [[Rainbow Spirit]] Warp Gate.
 
A3 02: Break tile that can withstand 70 steps.
A3 02: Break tile that can withstand 70 steps.
 
A3 04: Appears as an indigo star button. Acts like an indigo square button.
A3 04: Appears as an indigo star button. Acts like an indigo square button.
 
A3 06: Box Factory for tile 3C 08 that rarely doesn't MAV the game.
A3 06: Box Factory for tile 3C 08 that rarely doesn't MAV the game.
 
A3 08: Broken Z-Bot Warp Gate.
A3 08: Broken ZBot Warp Gate.
 
A4 04: Appears as a white square button. Acts like a white circle button.
A4 04: Appears as a white square button. Acts like a white circle button.
 
A4 05: Invisible Transporter
A4 05: Invisible Transporter
 
A4 06: Water Transporter
A4 06: Water Transporter
 
A4 08: Stinky Shadow Stinker Warp Gate
A4 08: Stinky Shadow Stinker Warp Gate
 
A5 04: Appears as a white circle button. Acts like a white star button.
A5 04: Appears as a white circle button. Acts like a white star button.
 
A5 05: Spikes Speed 42
A5 05: Spikes Speed 42
 
A5 06: Air Transporter
A5 06: Air Transporter
 
A5 08: Loof Shadow Stinker Warp Gate
A5 08: Loof Shadow Stinker Warp Gate
 
A6 04: Appears as a white star button. Acts like a white square button.
A6 04: Appears as a white star button. Acts like a white square button.
 
A6 05: Spikes Speed 43
A6 05: Spikes Speed 43
 
A6 06: Lava Transporter
A6 06: Lava Transporter
 
A7 05: Spikes Speed 44
A7 05: Spikes Speed 44
 
A7 08: Qookie Shadow Stinker Warp Gate
A7 08: Qookie Shadow Stinker Warp Gate
 
A8 05: Spikes Speed 45
A8 05: Spikes Speed 45
 
A8 08: Peegue Shadow Stinker Warp Gate
A8 08: Peegue Shadow Stinker Warp Gate
 
A9 05: Spikes Speed 46
A9 05: Spikes Speed 46
 
A9 08: Stinky Fire Stinker Warp Gate
A9 08: Stinky Fire Stinker Warp Gate
 
AA 05: Spikes Speed 47
AA 05: Spikes Speed 47
 
AA 08: Loof Fire Stinker Warp Gate
AA 08: Loof Fire Stinker Warp Gate
 
AB 05: Spikes Speed 48
AB 05: Spikes Speed 48
 
AB 08: Qookie Fire Stinker Warp Gate
AB 08: Qookie Fire Stinker Warp Gate
 
AC 05: Spikes Speed 49
AC 05: Spikes Speed 49
 
AC 08: Peegue Fire Stinker Warp Gate
AC 08: Peegue Fire Stinker Warp Gate
 
AD 02: Break tile that can withstand 80 steps.
AD 02: Break tile that can withstand 80 steps.
 
AD 05: Spikes Speed 50
AD 05: Spikes Speed 50
 
AD 06: Transporter that you can only push things onto to make it move. Any tiles passed when it is  
AD 06: Transporter that you can only push things onto to make it move. Any tiles passed when it is moving will act like a wall to the player, but when you push something onto one of the passed tiles, it will slide right across it. When it moves, it will not stop until it reaches the level border or an object.
moving will act like a wall to the player, but when you push something onto one of the passed tiles,  
it will slide right across it. When it moves, it will not stop until it reaches the level border or  
AD 08: Glitch Warp Gate. Since it tries to create an enemy that doesn't exist, this tile MAVs the game.
an object.
 
AD 08: Glitch Warp Gate. Since it tries to create an enemy that doesn't exist, this tile MAVs the  
game.
 
AE 05: Spikes Speed 51
AE 05: Spikes Speed 51
 
AF 05: Spikes Speed 52
AF 05: Spikes Speed 52
 
B0 04: Red Teleporter.
B0 04: Red Teleporter.
 
B0 05: Spikes Speed 52
B0 05: Spikes Speed 52
 
B1 04: Yellow Teleporter.
B1 04: Yellow Teleporter.
 
B1 05: Spikes Speed 53
B1 05: Spikes Speed 53
 
B2 04: Green Teleporter.
B2 04: Green Teleporter.
 
B2 05: Spikes Speed 54
B2 05: Spikes Speed 54
 
B3 04: Blue Teleporter.
B3 04: Blue Teleporter.
 
B3 05: Spikes Speed 55
B3 05: Spikes Speed 55
 
B4 00: Walkable empty tile.
B4 00: Walkable empty tile.
 
B4 04: Purple Teleporter.
B4 04: Purple Teleporter.
 
B4 05: Spikes Speed 56
B4 05: Spikes Speed 56
 
B5 04: Blue Teleporter.
B5 04: Blue Teleporter.
 
B5 05: Spikes Speed 57
B5 05: Spikes Speed 57
 
B6 04: White Teleporter.
B6 04: White Teleporter.
 
B6 05: Spikes Speed 58
B6 05: Spikes Speed 58
 
B7 02: Break tile that can withstand 90 steps.
B7 02: Break tile that can withstand 90 steps.
 
B7 04: Black Teleporter.
B7 04: Black Teleporter.
 
B7 05: Spikes Speed 59
B7 05: Spikes Speed 59
 
B8 04: Appears as an empty tile. This tile is actually one of the 72 invisible teleporters. These  
B8 04: Appears as an empty tile. This tile is actually one of the 72 invisible teleporters. These
invisible teleporters continue on until tile FF 04.
invisible teleporters continue on until tile FF 04.
 
B8 05: Spikes Speed 60
B8 05: Spikes Speed 60
 
B9 05: Spikes Speed 61
B9 05: Spikes Speed 61
 
BA 05: Spikes Speed 62
BA 05: Spikes Speed 62
 
BB 02: Break tile that can withstand 94 steps. This is the strongest a break tile can get.
BB 02: Break tile that can withstand 94 steps. This is the strongest a break tile can get.
 
BB 05: Spikes Speed 63
BB 05: Spikes Speed 63
 
BC 02: Electro Speed 1
BC 02: Electro Speed 1
 
BC 05: Spikes Speed 64
BC 05: Spikes Speed 64
 
BD 02: Electro Speed 2
BD 02: Electro Speed 2
 
BD 05: Spikes Speed 65
BD 05: Spikes Speed 65
 
BE 02: Electro Speed 3
BE 02: Electro Speed 3
 
BE 05: Spikes Speed 66
BE 05: Spikes Speed 66
 
BF 02: Electro Speed 4
BF 02: Electro Speed 4
 
BF 05: Spikes Speed 67
BF 05: Spikes Speed 67
 
C0 05: Spikes Speed 68
C0 05: Spikes Speed 68
 
C1 05: Spikes Speed 69
C1 05: Spikes Speed 69
 
C2 05: Spikes Speed 70
C2 05: Spikes Speed 70
 
C3 05: Spikes Speed 71
C3 05: Spikes Speed 71
 
C4 05: Spikes Speed 72
C4 05: Spikes Speed 72
 
C5 05: Spikes Speed 73
C5 05: Spikes Speed 73
 
C6 05: Spikes Speed 74
C6 05: Spikes Speed 74
 
C7 05: Spikes Speed 75
C7 05: Spikes Speed 75
 
C8 00: Wall.
C8 00: Wall.
 
C8 01: Appears as an empty tile. Kills you when you step on it. Can trap boxes.
C8 01: Appears as an empty tile. Kills you when you step on it. Can trap boxes.
 
C8 05: Spikes Speed 76
C8 05: Spikes Speed 76
 
C9 00: Deep Wall.
C9 00: Deep Wall.
 
C9 05: Spikes Speed 77
C9 05: Spikes Speed 77
 
CA 00: 1.5 Wall.
CA 00: 1.5 Wall.
 
CA 05: Spikes Speed 78
CA 05: Spikes Speed 78
 
CB 00: 2.0 Wall.
CB 00: 2.0 Wall.
 
CB 05: Spikes Speed 79
CB 05: Spikes Speed 79
 
CC 05: Spikes Speed 80
CC 05: Spikes Speed 80
 
CD 05: Spikes Speed 81
CD 05: Spikes Speed 81
 
CE 05: Spikes Speed 82
CE 05: Spikes Speed 82
 
CF 05: Spikes Speed 83
CF 05: Spikes Speed 83
 
D0 05: Spikes Speed 84
D0 05: Spikes Speed 84
 
D0 07: Sticky Cube
D0 07: Sticky Cube
 
D1 05: Spikes Speed 85
D1 05: Spikes Speed 85
 
D2 05: Spikes Speed 86
D2 05: Spikes Speed 86
 
D3 05: Spikes Speed 87
D3 05: Spikes Speed 87
 
D4 05: Spikes Speed 88
D4 05: Spikes Speed 88
 
D5 05: Spikes Speed 89
D5 05: Spikes Speed 89
 
D6 05: Spikes Speed 90
D6 05: Spikes Speed 90
 
D7 05: Spikes Speed 91
D7 05: Spikes Speed 91
 
D8 05: Spikes Speed 92
D8 05: Spikes Speed 92
 
D9 05: Spikes Speed 93
D9 05: Spikes Speed 93
 
DA 05: Spikes Speed 94
DA 05: Spikes Speed 94
 
DB 05: Spikes Speed 95, this is the slowest Spikes Speed.
DB 05: Spikes Speed 95, this is the slowest Spikes Speed.
 
DC 05: Fake Wall.
DC 05: Fake Wall.
 
DD 05: 1.5 Fake Wall.
DD 05: 1.5 Fake Wall.
 
DE 05: 2.0 Fake Wall.
DE 05: 2.0 Fake Wall.
 
E8 03: Horizontal Exit Gate.
E8 03: Horizontal Exit Gate.
 
E9 03: Vertical Exit Gate.
E9 03: Vertical Exit Gate.
 
EA 03: Horizontal Purple Gate.
EA 03: Horizontal Purple Gate.
 
EB 03: Vertical Purple Gate.
EB 03: Vertical Purple Gate.
 
EC 03: Horizontal Yellow Gate.
EC 03: Horizontal Yellow Gate.
 
ED 03: Vertical Yellow Gate.
ED 03: Vertical Yellow Gate.
 
EE 03: Horizontal Green Gate.
EE 03: Horizontal Green Gate.
 
EF 03: Vertical Green Gate.
EF 03: Vertical Green Gate.
 
F0 03: Horizontal Blue Gate.
F0 03: Horizontal Blue Gate.
 
F1 03: Vertical Blue Gate.
F1 03: Vertical Blue Gate.
 
F2 03: Horizontal Red Gate.
F2 03: Horizontal Red Gate.
 
F3 03: Vertical Red Gate.
F3 03: Vertical Red Gate.
 
F4 01: Up conveyor 1.
F4 01: Up conveyor 1.
 
F4 03: Horizontal Blue Gate.
F4 03: Horizontal Blue Gate.
 
F5 01: Right conveyor 1.
F5 01: Right conveyor 1.
 
F5 03: Vertical Blue Gate.
F5 03: Vertical Blue Gate.
 
F6 01: Down conveyor 1.
F6 01: Down conveyor 1.
 
F6 03: Horizontal White Gate.
F6 03: Horizontal White Gate.
 
F7 01: Left conveyor 1.
F7 01: Left conveyor 1.
 
F7 03: Vertical White Gate.
F7 03: Vertical White Gate.
 
F8 01: Switching conveyor 1 that starts pointing north.
F8 01: Switching conveyor 1 that starts pointing north.
 
F9 01: Switching conveyor 1 that starts pointing east.
F9 01: Switching conveyor 1 that starts pointing east.
 
FA 01: Switching conveyor 1 that starts pointing south.
FA 01: Switching conveyor 1 that starts pointing south.
 
FB 01: Switching conveyor 1 that starts pointing west.
FB 01: Switching conveyor 1 that starts pointing west.
 
FC 01: North-pointing conveyor 2.
FC 01: North-pointing conveyor 2.
 
FC 08: 3D View
FC 08: 3D View
 
FD 01: East-pointing conveyor 2.
FD 01: East-pointing conveyor 2.
 
FE 01: South-pointing conveyor 2.
FE 01: South-pointing conveyor 2.
 
FF 01: West-pointing conveyor 2.
FF 01: West-pointing conveyor 2.
 
FF 04: This is the last invisible teleporter.
FF 04: This is the last invisible teleporter.
 
FF 06: Like 00 07, but push something over a passed tile twice and that tile will act like a trampoline.
FF 06: Like 00 07, but push something over a passed tile twice and that tile will act like a trampoline.

Revision as of 07:38, 12 March 2011


Metatiles and the Editor

In Return to Wonderland, the level editor includes all normal tiles that are shown in the game. You can create odd Metatiles by Hex Editing. Metatiles are tiles that do not behave like normal tiles and cannot be found in the editor. There are over 50 Metatiles in RTW. It is not known if Metatiles exist in Wonderland Adventures.

Inserting Metatiles Into Levels

If a level that you're making will contain Metatiles, they should be added last because if the editor attempts to read the Hex ID of the Metatiles, the editor won't recognize the alien tile and will come up with a Memory Access Violation. It is recommended to place tiles you'd recognize to replace with Metatiles.

To change a tile to a Metatile, open up XVI32 and look at the data. The tiles are read in two bytes, followed by some 0's. Eg: 64 00 00 00 2C 01 00 00 64 00 00 00.... 2C 01 represents a water tile. If you want to change this to invisible water, change 2C 01 to 2D 01. Be careful, because you might change something wrong, causing the level to be designed the way you didn't want it. To see the tile IDs, look at the Metatile list found by the bottom of the page.

Explanation

Most Metatiles were never intended to be added to the game. Some Metatiles are for internal things and act strange when placed in a level. Metatiles are simply messed up versions of the existing tiles. For example:


Spikes Speed 1

Spikes Speed 2

Spikes Speed 3

Spikes Speed 4

Spikes Speed 5

...

Spikes Speed 91

Spikes Speed 92

Spikes Speed 93

Spikes Speed 94

Spikes Speed 95

There are only 4 normal spike speeds in Return to Wonderland. However, the spikes are formatted to go all the way up to speed 95. Break tiles are also programmed like this and can withstand up to 94 steps. There are copies of most Metatiles. Tiles that haven't been programmed are just walkable empty space tiles. Since tiles are read in two bytes, there are 65,536 tiles.

The most unusual and interesting tile is 38 08.

Tile List

Tiles researched and written down by MyNameIsKooky. Use this to help you add Metatiles to your levels.

00 00: Empty.

00 02: Switching conveyor 2 that starts pointing north.

00 07: Transporter that you can only push things onto. When it moves, it makes invisible walls on its trail (i.e. any tiles that are passed by the transporter will act like a wall). When it moves, it will not stop until it reaches the level border or an object.

01 02: Switching conveyor 2 that starts pointing east.

02 02: Switching conveyor 2 that starts pointing south.

03 02: Switching conveyor 2 that starts pointing west.

05 07: Transporter that you can only push things onto. When it moves, it makes invisible trampolines on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a trampoline.

08 02: Appears as an empty tile at first, but changes into a south-pointing switching conveyor after stepping over it.

08 07: Trampoline

09 02: Appears as an empty tile at first, but changes into a west-pointing switching conveyor after stepping over it.

09 07: Appears as an empty tile. Acts like a trampoline.

0A 02: Appears as an empty tile at first, but changes into a north-pointing switching conveyor after stepping over it.

0B 02: Appears as an empty tile at first, but changes into a west-pointing switching conveyor after stepping over it.

0B 03: Appears as a floor tile. If you go into a level with one of these, the game will MAV when you quit the game.

14 05 to 27 05: Signs $1 to $20.

18 02: Appears as an empty tile at first, but will send you north and change into a south-pointing switching conveyor after stepping over it.

19 02: Appears as an empty tile at first, but will send you east and change into a west-pointing switching conveyor after stepping over it.

1A 02: Appears as an empty tile at first, but will send you south and change into a north-pointing switching conveyor after stepping over it.

1B 02: Appears as an empty tile at first, but will send you west and change into an east-pointing switching conveyor after stepping over it.

20 01: Appears as an empty tile. Acts like a wall. Can block fireballs.

20 03: North-facing cannon speed 1.

20 04: Horizontal white gate that isn't solid.

21 03: North-facing cannon speed 2.

21 04: Vertical White gate that isn't solid.

22 03: North-facing cannon speed 3.

23 03: North-facing cannon speed 4.

24 03: East-facing cannon speed 1.

25 03: East-facing cannon speed 2.

26 03: East-facing cannon speed 3.

27 03: East-facing cannon speed 4.

28 03: South-facing cannon speed 1.

28 05: Sign $21

29 03: South-facing cannon speed 2.

29 05: Sign $22

2A 02: Appears as an empty tile. Acts like a conveyor that is pointing south.

2A 03: South-facing cannon speed 3.

2B 02: Appears as an empty tile. Acts like a conveyor that is pointing west.

2B 03: South-facing cannon speed 4.

2C 01: Water.

2C 02: Appears as an empty tile. Acts like a conveyor that is pointing north.

2C 03: West-facing cannon speed 1.

2D 01: Appears as an empty tile. Acts like water.

2D 02: Appears as an empty tile. Acts like a conveyor that is pointing east.

2D 03: West-facing cannon speed 2.

2E 03: West-facing cannon speed 3.

2E 05: Sign $27, and so on with yy 05, where yy is any Hex number between 15 and 77

2F 03: West-facing cannon speed 4.

30 03: Appears as a floor tile. Acts like an invisible wall.

34 08: Red Link Sphere.

35 08: Yellow Link Sphere.

36 08: Green Link Sphere.

37 08: Blue Link Sphere.

38 08: See article.

40 05: Glitch sign? MAVs the game when you come into a level with one of these.

40 06: Wooden Box Factory.

41 06: Steel Box Factory.

42 06: Leftright Reflector Factory.

43 06: Rightleft Reflector Factory.

43 09: Appears as an empty tile. If one of these is in a level, it will cause the game to become unresponsive when you quit it.

44 06: Boulder Factory.

45 06: Plasma Box Factory.

46 06: Powder Keg Factory.

47 06: Prism Factory.

48 06: Sticky Cube Factory.

49 06: Red Link Sphere Factory.

4A 06: Yellow Link Sphere Factory.

4B 06: Green Link Sphere Factory.

4C 04: Conveyor 1 Square Button.

4C 06: Blue Link Sphere Factory.

4D 04: Conveyor 1 Circle Button.

4D 06: Glitch Box Factory. This box factory creates tile 3C 08's because it is the last pushable thing that the game can read. This box factory creates tile 3C 08's even if there is one already present. This is because the game is not programmed to look for tile 3C 08's in the level because it is not an official tile or object.

4E 04: Conveyor 1 Star Button.

4F 04: Conveyor 2 Square Button.

50 04: Conveyor 2 Circle Button.

51 04: Conveyor 2 Star Button.

52 04: Purple Square Button.

53 04: Purple Circle Button.

54 04: Purple Star Button.

55 04: Yellow Square Button.

56 04: Yellow Circle Button.

57 04: Yellow Star Button.

58 02: Water break tile that can withstand 1 step.

58 04: Green Square Button.

59 02: Water break tile that can withstand 2 steps.

59 04: Green Circle Button.

5A 02: Water break tile that can withstand 3 steps.

5A 04: Green Star Button.

5B 02: Lava break tile that can withstand 1 step.

5B 04: Blue Square Button.

5C 02: Lava break tile that can withstand 2 steps.

5C 04: Blue Circle Button.

5D 02: Lava break tile that can withstand 3 steps.

5D 04: Blue Star Button.

5E 02: Break tile that can withstand 1 step.

5E 04: Red Square Button.

5F 02: Break tile that can withstand 2 steps.

5F 04: Red Circle Button.

60 02: Break tile that can withstand 3 steps.

60 04: Red Star Button.

60 09: Stinky Shadow Stinker

61 02: Break tile that can withstand 4 steps.

61 04: Blue Square Button.

61 09: Loof Shadow Stinker

62 02: Break tile that can withstand 5 steps.

62 04: Blue Circle Button.

62 09: Qookie Shadow Stinker

63 02: Break tile that can withstand 6 steps.

63 04: Blue Star Button.

63 09: Peegue Shadow Stinker

64 00: Floor tile.

64 02: Break tile that can withstand 7 steps.

64 04: White Square Button.

64 09: Stinky Fire Stinker

65 02: Break tile that can withstand 8 steps.

65 04: White Circle Button.

65 09: Loof Fire Stinker

66 02: Break tile that can withstand 9 steps.

66 04: White Star Button.

66 09: Qookie Fire Stinker

67 02: Break tile that can withstand 10 steps.

67 09: Peegue Fire Stinker

68 02: Break tile that can withstand 11 steps.

68 09: Glitch Shadow Stinker that MAVs the game. This is the ninth Shadow Stinker. Since there are only 4 Stinkers in the gang and there are only 2 types of Shadow Stinkers, there are only 8 Shadow Stinkers. There is no 3rd type of Shadow Stinker or 5th member of the gang, so the game can't find any new Shadow Stinker type, so its only choice is to MAV.

69 02: Break tile that can withstand 12 steps.

6A 02: Break tile that can withstand 13 steps.

6B 02: Break tile that can withstand 14 steps.

6C 02: Break tile that can withstand 15 steps, and so on, continuing with more withstanding steps for every object number with 02 by it.

6C 04: Appears as a square conveyor button. Acts like a star conveyor button.

6C 07: North-facing Push Cannon Speed 1

6C 08: The wrath of tile 3C 08. Gives you a MAV no matter what you do.

6D 04: Appears as a circle conveyor button. Acts like a square conveyor button.

6D 07: North-facing Push Cannon Speed 2

6E 04: Appears as a star conveyor button. Acts like a circle conveyor button.

6E 07: North-facing Push Cannon Speed 3

6F 07: North-facing Push Cannon Speed 4

70 07: East-facing Push Cannon Speed 1

71 02: Break tile that can withstand 20 steps.

71 07: East-facing Push Cannon Speed 2

72 04: Appears as a purple square button. Acts like a purple star button. Take note that these glitchy buttons do not effect the gates of their color.

72 07: East-facing Push Cannon Speed 3

73 04: Appears as a purple circle button. Acts like a purple square button.

73 07: East-facing Push Cannon Speed 4

74 04: Appears as a purple star button. Acts like a purple circle button.

74 07: South-facing Push Cannon Speed 1

75 04: Appears as a yellow square button. Acts like a yellow star button.

75 07: South-facing Push Cannon Speed 2

76 02: Break tile that can withstand 25 steps.

76 04: Appears as a yellow circle button. Acts like a yellow square button.

76 07: South-facing Push Cannon Speed 3

77 04: Appears as a yellow star button. Acts like a yellow circle button.

77 05: Sign $100. This is as high as the signs go.

77 07: South-facing Push Cannon Speed 4

78 04: Appears as a green square button. Acts like a green star button.

78 05: Spikes Speed 1

78 07: West-facing Push Cannon Speed 1

79 04: Appears as a green circle button. Acts like a green square button.

79 05: Spikes Speed 2

79 07: West-facing Push Cannon Speed 2

7A 04: Appears as a green star button. Acts like a green circle button.

7A 05: Spikes Speed 3

7A 07: West-facing Push Cannon Speed 3

7B 02: Break tile that can withstand 30 steps. (Break tiles can be decorational, too. It could be like changing floors.)

7B 04: Appears as a blue square button. Acts like a blue star button.

7B 05: Spikes Speed 5

7B 07: West-facing Push Cannon Speed 4

7C 04: Appears as a blue circle button. Acts like a blue square button.

7C 05: Spikes Speed 5 (Slower than the normal Spikes.)

7C 07: Nonfiring pushable cannon that faces north.

7D 04: Appears as a blue star button. Acts like a blue circle button.

7D 05: Spikes Speed 6

7E 04: Appears as a red square button. Acts like a red star button.

7E 05: Spikes Speed 7

7F 04: Appears as a red circle button. Acts like a red square button.

7F 05: Spikes Speed 8

80 02: Break tile that can withstand 35 steps.

80 04: Appears as a red star button. Acts like a red circle button.

80 05: Spikes Speed 9

81 04: Appears as an indigo square button. Acts like an indigo star button.

81 05: Spikes Speed 10

82 04: Appears as an indigo circle button. Acts like an indigo square button.

82 05: Spikes Speed 11

83 04: Appears as an indigo star button. Acts like an indigo circle button.

83 05: Spikes Speed 12

84 03: Lava.

84 04: Appears as a white square button. Acts like a white star button.

84 05: Spikes Speed 13

85 02: Break tile that can withstand 40 steps.

85 03: Appears as an empty tile. Acts like lava.

85 04: Appears as a white circle button. Acts like a white square button.

85 05: Spikes Speed 14

86 04: Appears as a white star button. Acts like a white circle button.

86 05: Spikes Speed 15

87 04: Invisible star button.

87 05: Spikes Speed 16

88 04: Invisible square button.

88 05: Spikes Speed 17

89 04: Invisible circle button.

89 05: Spikes Speed 18

8A 05: Spikes Speed 19

8B 05: Spikes Speed 20

8C 04: Appears as a square conveyor button. Acts like a circle conveyor button.

8C 05: Spikes Speed 21

8D 04: Appears as a circle conveyor button. Acts like a star conveyor button.

8D 05: Spikes Speed 22

8E 04: Appears as a star conveyor button. Acts like a square conveyor button.

8E 05: Spikes Speed 23

8F 02: Break tile that can withstand 50 steps.

8F 05: Spikes Speed 24

90 01: Ice.

90 05: Spikes Speed 25

91 01: Ice curve northeast.

91 05: Spikes Speed 26

92 01: Ice curve northwest.

92 04: Appears as a purple square button. Acts like a purple circle button.

92 05: Spikes Speed 27

93 01: Ice curve southwest.

93 04: Appears as a purple circle button. Acts like a purple star button.

93 05: Spikes Speed 28

94 01: Ice curve southeast.

94 04: Appears as a purple star button. Acts like a purple square button.

94 05: Spikes Speed 29

95 04: Appears as a yellow square button. Acts like a yellow circle button.

95 05: Spikes Speed 30

96 04: Appears as a yellow circle button. Acts like a yellow star button.

96 05: Spikes Speed 31

97 04: Appears as a yellow star button. Acts like a yellow square button.

97 05: Spikes Speed 32

98 04: Appears as a green square button. Acts like a green circle button.

98 05: Spikes Speed 33

98 08: Coily Warp Gate.

99 02: Break tile that can withstand 60 steps.

99 04: Appears as a green circle button. Acts like a green star button.

99 05: Spikes Speed 34

99 08: Left ZBot Warp Gate.

9A 04: Appears as a green star button. Acts like a green square button.

9A 05: Spikes Speed 35

9A 08: Right ZBot Warp Gate.

9B 04: Appears as a blue square button. Acts like a blue circle button.

9B 05: Spikes Speed 36

9B 08: Left Kaboom! Warp Gate.

9C 04: Appears as a blue circle button. Acts like a blue star button.

9C 05: Spikes Speed 37

9C 08: Right Kaboom! Warp Gate.

9D 04: Appears as a blue star button. Acts like a blue square button.

9D 05: Spikes Speed 38

9D 08: Left UFO Warp Gate.

9E 04: Appears as a red square button. Acts like a red circle button.

9E 05: Spikes Speed 39

9E 08: Right UFO Warp Gate.

9F 04: Appears as a red circle button. Acts like a red star button.

9F 05: Spikes Speed 40

9F 08: Red Chomper Warp Gate.

A0 04: Appears as a red star button. Acts like a red square button.

A0 05: Spikes Speed 41

A0 08: Yellow Chomper Warp Gate.

A1 04: Appears as an indigo square button. Acts like an indigo circle button.

A1 08: Ghost Warp Gate.

A2 04: Appears as an indigo circle button. Acts like an indigo star button.

A2 08: Rainbow Spirit Warp Gate.

A3 02: Break tile that can withstand 70 steps.

A3 04: Appears as an indigo star button. Acts like an indigo square button.

A3 06: Box Factory for tile 3C 08 that rarely doesn't MAV the game.

A3 08: Broken ZBot Warp Gate.

A4 04: Appears as a white square button. Acts like a white circle button.

A4 05: Invisible Transporter

A4 06: Water Transporter

A4 08: Stinky Shadow Stinker Warp Gate

A5 04: Appears as a white circle button. Acts like a white star button.

A5 05: Spikes Speed 42

A5 06: Air Transporter

A5 08: Loof Shadow Stinker Warp Gate

A6 04: Appears as a white star button. Acts like a white square button.

A6 05: Spikes Speed 43

A6 06: Lava Transporter

A7 05: Spikes Speed 44

A7 08: Qookie Shadow Stinker Warp Gate

A8 05: Spikes Speed 45

A8 08: Peegue Shadow Stinker Warp Gate

A9 05: Spikes Speed 46

A9 08: Stinky Fire Stinker Warp Gate

AA 05: Spikes Speed 47

AA 08: Loof Fire Stinker Warp Gate

AB 05: Spikes Speed 48

AB 08: Qookie Fire Stinker Warp Gate

AC 05: Spikes Speed 49

AC 08: Peegue Fire Stinker Warp Gate

AD 02: Break tile that can withstand 80 steps.

AD 05: Spikes Speed 50

AD 06: Transporter that you can only push things onto to make it move. Any tiles passed when it is moving will act like a wall to the player, but when you push something onto one of the passed tiles, it will slide right across it. When it moves, it will not stop until it reaches the level border or an object.

AD 08: Glitch Warp Gate. Since it tries to create an enemy that doesn't exist, this tile MAVs the game.

AE 05: Spikes Speed 51

AF 05: Spikes Speed 52

B0 04: Red Teleporter.

B0 05: Spikes Speed 52

B1 04: Yellow Teleporter.

B1 05: Spikes Speed 53

B2 04: Green Teleporter.

B2 05: Spikes Speed 54

B3 04: Blue Teleporter.

B3 05: Spikes Speed 55

B4 00: Walkable empty tile.

B4 04: Purple Teleporter.

B4 05: Spikes Speed 56

B5 04: Blue Teleporter.

B5 05: Spikes Speed 57

B6 04: White Teleporter.

B6 05: Spikes Speed 58

B7 02: Break tile that can withstand 90 steps.

B7 04: Black Teleporter.

B7 05: Spikes Speed 59

B8 04: Appears as an empty tile. This tile is actually one of the 72 invisible teleporters. These invisible teleporters continue on until tile FF 04.

B8 05: Spikes Speed 60

B9 05: Spikes Speed 61

BA 05: Spikes Speed 62

BB 02: Break tile that can withstand 94 steps. This is the strongest a break tile can get.

BB 05: Spikes Speed 63

BC 02: Electro Speed 1

BC 05: Spikes Speed 64

BD 02: Electro Speed 2

BD 05: Spikes Speed 65

BE 02: Electro Speed 3

BE 05: Spikes Speed 66

BF 02: Electro Speed 4

BF 05: Spikes Speed 67

C0 05: Spikes Speed 68

C1 05: Spikes Speed 69

C2 05: Spikes Speed 70

C3 05: Spikes Speed 71

C4 05: Spikes Speed 72

C5 05: Spikes Speed 73

C6 05: Spikes Speed 74

C7 05: Spikes Speed 75

C8 00: Wall.

C8 01: Appears as an empty tile. Kills you when you step on it. Can trap boxes.

C8 05: Spikes Speed 76

C9 00: Deep Wall.

C9 05: Spikes Speed 77

CA 00: 1.5 Wall.

CA 05: Spikes Speed 78

CB 00: 2.0 Wall.

CB 05: Spikes Speed 79

CC 05: Spikes Speed 80

CD 05: Spikes Speed 81

CE 05: Spikes Speed 82

CF 05: Spikes Speed 83

D0 05: Spikes Speed 84

D0 07: Sticky Cube

D1 05: Spikes Speed 85

D2 05: Spikes Speed 86

D3 05: Spikes Speed 87

D4 05: Spikes Speed 88

D5 05: Spikes Speed 89

D6 05: Spikes Speed 90

D7 05: Spikes Speed 91

D8 05: Spikes Speed 92

D9 05: Spikes Speed 93

DA 05: Spikes Speed 94

DB 05: Spikes Speed 95, this is the slowest Spikes Speed.

DC 05: Fake Wall.

DD 05: 1.5 Fake Wall.

DE 05: 2.0 Fake Wall.

E8 03: Horizontal Exit Gate.

E9 03: Vertical Exit Gate.

EA 03: Horizontal Purple Gate.

EB 03: Vertical Purple Gate.

EC 03: Horizontal Yellow Gate.

ED 03: Vertical Yellow Gate.

EE 03: Horizontal Green Gate.

EF 03: Vertical Green Gate.

F0 03: Horizontal Blue Gate.

F1 03: Vertical Blue Gate.

F2 03: Horizontal Red Gate.

F3 03: Vertical Red Gate.

F4 01: Up conveyor 1.

F4 03: Horizontal Blue Gate.

F5 01: Right conveyor 1.

F5 03: Vertical Blue Gate.

F6 01: Down conveyor 1.

F6 03: Horizontal White Gate.

F7 01: Left conveyor 1.

F7 03: Vertical White Gate.

F8 01: Switching conveyor 1 that starts pointing north.

F9 01: Switching conveyor 1 that starts pointing east.

FA 01: Switching conveyor 1 that starts pointing south.

FB 01: Switching conveyor 1 that starts pointing west.

FC 01: North-pointing conveyor 2.

FC 08: 3D View

FD 01: East-pointing conveyor 2.

FE 01: South-pointing conveyor 2.

FF 01: West-pointing conveyor 2.

FF 04: This is the last invisible teleporter.

FF 06: Like 00 07, but push something over a passed tile twice and that tile will act like a trampoline.