Memory Access Violation: Difference between revisions
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[[ | [[Image:Mav.png|thumb|right|200px]]'''Memory Access Violation''' (also known as MAV) is the most common error message in [[Wonderland (series)|Wonderland]], inherited from [http://en.wikipedia.org/wiki/Blitz3D#Blitz3D Blitz3D]. It can appear in all five games and both editors, though it is more common in the [[Classic Trilogy]] games. The error appears when the program attempts to use a part of the memory that it's not authorized to use (therefore "violating" the computer's rules). Other various error messages include [[Parameter Must Be Positive]], [[Abnormal Program Termination]], [[Illegal Instruction]], [[Unknown Runtime Exception]], [[Array Index out of Bounds]] and [[General Protection Fault]]. | ||
== Known Causes == | == Known Causes == | ||
The following events can cause a Memory Access Violation error. | The following events can cause a Memory Access Violation error. | ||
* [[Wonderland Adventures Editor|WA Editor]]: Taking a non-.WOP file, changing the name so there is a .wop at the end, putting a new folder in C:\WA Editor v096\Data\Editor\ObjectPresets, putting that file in there, and trying to access that "object" in the editor. | |||
* WA Editor: Accessing an invalid .WOP file in the editor as an "Object". | *[[Wonderland Adventures Editor|WA Editor]]: Taking a non-.WOP file, changing the name so there is a .wop at the end, putting a new folder in C:\WA Editor v096\Data\Editor\ObjectPresets, putting that file in there, and trying to access that "object" in the editor. | ||
* WA Editor: Clicking anywhere south of the level when in Tile mode. | *WA Editor: Accessing an invalid .WOP file in the editor as an "Object". | ||
* WA Editor: Having a Level Exit red arrow that leads to a level number that does not exist. | *WA Editor: Clicking anywhere south of the level when in Tile mode. | ||
* WA Editor: Having an NPC with their dialog set to a dialog file that does not exist. | *WA Editor: Having a Level Exit red arrow that leads to a level number that does not exist. | ||
* WA Editor: Opening a level in the editor that has been converted to [[Mysteries of Fire Island]] format (Using e.g. jafo1015's [http://www.pcpuzzle.com/forum/viewtopic.php?t=22088 | *WA Editor: Having an NPC with their dialog set to a dialog file that does not exist. | ||
* WA Editor: Having no levels to load | *WA Editor: Opening a level in the editor that has been converted to [[Mysteries of Fire Island]] format (Using e.g. jafo1015's [http://www.pcpuzzle.com/forum/viewtopic.php?t=22088%7CWA Editor Tools]). | ||
* [[Classic Trilogy]]: In rare cases, loading a [[Hex Editing|hex-edited]] level can cause a MAV. | *WA Editor: Having no levels to load | ||
* Classic Trilogy: [[UFO Mothership|Motherships]] at the edge of the level area attempt to create [[UFO|UFOs]] outside the level boundary. | *WA Editor: Occasionally, on some computers, the player will MAV while checking for new levels if you have a level in the Downloads Inbox. | ||
* Classic Trilogy: Pressing Esc at the very moment you return to the selection screen from winning the level then pressing Enter or Esc again. | *[[Classic Trilogy]]: In rare cases, loading a [[Hex Editing|hex-edited]] level can cause a MAV. | ||
* [[Return To Wonderland Editor|RTW Editor]]: Loading a level with [[Metatiles]] will always lead to a MAV. | *Classic Trilogy: [[UFO Mothership|Motherships]] at the edge of the level area attempt to create [[UFO|UFOs]] outside the level boundary. | ||
* RTW Editor: When selecting a level to load, if the level list does not fill up the screen, pressing a letter key will lead to a MAV (the editor has to scroll down, which it can't). | *Classic Trilogy: Pressing Esc at the very moment you return to the selection screen from winning the level then pressing Enter or Esc again. | ||
* [[Return To Wonderland]]: After playing a level with more than 200 [[Rainbow Coins]] or [[Bonus Coins]], a MAV may appear immediately upon exiting the game (depending on your computer). | *[[Return To Wonderland Editor|RTW Editor]]: Loading a level with [[Metatiles]] will always lead to a MAV. | ||
* Return To Wonderland: Doing certain things with [[38 08]]. | *RTW Editor: When selecting a level to load, if the level list does not fill up the screen, pressing a letter key will lead to a MAV (the editor has to scroll down, which it can't). | ||
* (only on certain computers) Return To Wonderland Platinum: Recording a video with Fraps. | *[[Return To Wonderland]]: After playing a level with more than 200 [[Rainbow Coins]] or [[Bonus Coins]], a MAV may appear immediately upon exiting the game (depending on your computer). | ||
*Return To Wonderland: Doing certain things with [[38 08]]. | |||
*(only on certain computers) Return To Wonderland Platinum: Recording a video with Fraps. | |||
<br/>[[Category:Common Wonderland Errors|Common_Wonderland_Errors]] <br/> <br/> |
Revision as of 18:25, 15 August 2011
Memory Access Violation (also known as MAV) is the most common error message in Wonderland, inherited from Blitz3D. It can appear in all five games and both editors, though it is more common in the Classic Trilogy games. The error appears when the program attempts to use a part of the memory that it's not authorized to use (therefore "violating" the computer's rules). Other various error messages include Parameter Must Be Positive, Abnormal Program Termination, Illegal Instruction, Unknown Runtime Exception, Array Index out of Bounds and General Protection Fault.
Known Causes
The following events can cause a Memory Access Violation error.
- WA Editor: Taking a non-.WOP file, changing the name so there is a .wop at the end, putting a new folder in C:\WA Editor v096\Data\Editor\ObjectPresets, putting that file in there, and trying to access that "object" in the editor.
- WA Editor: Accessing an invalid .WOP file in the editor as an "Object".
- WA Editor: Clicking anywhere south of the level when in Tile mode.
- WA Editor: Having a Level Exit red arrow that leads to a level number that does not exist.
- WA Editor: Having an NPC with their dialog set to a dialog file that does not exist.
- WA Editor: Opening a level in the editor that has been converted to Mysteries of Fire Island format (Using e.g. jafo1015's Editor Tools).
- WA Editor: Having no levels to load
- WA Editor: Occasionally, on some computers, the player will MAV while checking for new levels if you have a level in the Downloads Inbox.
- Classic Trilogy: In rare cases, loading a hex-edited level can cause a MAV.
- Classic Trilogy: Motherships at the edge of the level area attempt to create UFOs outside the level boundary.
- Classic Trilogy: Pressing Esc at the very moment you return to the selection screen from winning the level then pressing Enter or Esc again.
- RTW Editor: Loading a level with Metatiles will always lead to a MAV.
- RTW Editor: When selecting a level to load, if the level list does not fill up the screen, pressing a letter key will lead to a MAV (the editor has to scroll down, which it can't).
- Return To Wonderland: After playing a level with more than 200 Rainbow Coins or Bonus Coins, a MAV may appear immediately upon exiting the game (depending on your computer).
- Return To Wonderland: Doing certain things with 38 08.
- (only on certain computers) Return To Wonderland Platinum: Recording a video with Fraps.