Teleporter

From WonderWiki
Revision as of 07:43, 16 May 2011 by Md (talk | contribs)
Jump to navigation Jump to search

Teleporters are objects that allow Stinkers and objects to instantly warp from one spot to another when 2 teleporters of the same colour exist in a level. Teleporters appear in all of the Wonderland games.

Classic Trilogy

Comparison between the two forms of Classic Trilogy teleporters. At the top is the "Star" form and at the bottom is the "Pent" form.

In the Classic Trilogy, teleporters are placed on the floor and can be found in the "Tiles" section in the Return to Wonderland editor. These teleporters come in 8 different colours (as seen in the pictures) and 2 forms. One form is called the "Pent" (pentagram) form and the other is called the "Star" form. In The Original Wonderland, the form used is the "Pent" form and in Wonderland Secret Worlds, the form used is the "Star" form. In Return to Wonderland, you can choose between the "Pent" form and the "Star" form (which ever one you like the most) by changing the setting in the Options menu (it's set to "Pent" by default). In the pictures, the colours of the teleporters are ordered from red, yellow, green, indigo, pink, blue, white and black.

For some reason, when using custom textures in Return to Wonderland, teleporters are only displayed in their "Star" form. This may be because the "Pent" graphic takes on different forms depending on the texture you choose.







Wonderland Adventures Series

In the Wonderland Adventures Series, teleporters are slightly different. In Wonderland Adventures and Mysteries of Fire Island, teleporters will only last once and can be activated and deavtivated using buttons. Teleporters come in 9 colours and 5 subcolours. Subcolour 3 and 4 both have different forms.

A picture of the 3 forms of teleporters in the Wonderland Adventures Trilogy.
A picture of the 9 colours of teleporters in the Wonderland Adventures Trilogy.












Techniques

  • It is possible to use more than 2 teleporters of the same colour in a level/adventure. Although it may lead to unexpected results, many level/adventure makers like to use this trick.