Knight's Move
Knight's Move | |
World | Full Circle |
Playable Stinkers | Stinky, Loof |
Rainbow Coins | 4 |
Bonus Coins | 0 |
Time | 5:00 |
Texture | Wood |
Background | Sky |
Music Track | Track 2 |
Knight's Move is the fourth level in Full Circle (third in Stinky and Loof in Wonderland). The walls are arranged similarly to how a knight moves in chess (two squares horizontally and one square vertically or two squares vertically and one square horizontally), and Stinky and Loof must use them to avoid Flying Saucer fire and press Buttons.
Walkthrough
Walkthrough courtesy of Wonderland Discussion Board member 'billy bob'
Put Stinky on the pink button then collect the highest coin using Loof.
Put Stinky on the cyan button then collect the leftest coin using Loof.
Put Stinky on the green button then collect the leftest coin using Loof.
Put Loof on the yellow button then collect the remaining coin using Loof.
Put Stinky on the green button then get both stinkers to the exit.