Metatiles: Difference between revisions

From WonderWiki
Jump to navigation Jump to search
(Undo revision by spambot.)
Line 3: Line 3:
== Metatiles and the Editor ==
== Metatiles and the Editor ==


In [[Return to Wonderland]], the level editor includes all normal tiles that are shown in the game. You can create odd Metatiles by [[Hex Editing]]. Metatiles are tiles that do not behave like normal tiles and cannot be found in the editor. There are over 50 Metatiles in RTW. It is not known if Metatiles exist in [[Wonderland Adventures]].
In [[Return to Wonderland]], the level editor includes all normal tiles that are shown in the game. You can create odd Metatiles by [[Hex Editing]]. Metatiles are tiles that do not behave like normal tiles and cannot be found in the editor. There are over 50 Metatiles in RTW. One metatile exists currently in [[Wonderland Adventures]].


== Inserting Metatiles Into Levels ==
== Inserting Metatiles Into Levels ==

Revision as of 02:47, 15 July 2011

Metatiles are tiles that can be only placed in the game by Hex Editing.

Metatiles and the Editor

In Return to Wonderland, the level editor includes all normal tiles that are shown in the game. You can create odd Metatiles by Hex Editing. Metatiles are tiles that do not behave like normal tiles and cannot be found in the editor. There are over 50 Metatiles in RTW. One metatile exists currently in Wonderland Adventures.

Inserting Metatiles Into Levels

If a level that you're making will contain Metatiles, they should be added last because if the editor attempts to read the Hex ID of the Metatiles, the editor won't recognize the alien tile and will come up with a Memory Access Violation. It is recommended to place tiles you'd recognize to replace with Metatiles.

To change a tile to a Metatile, open up XVI32 and look at the data. The tiles are read in two bytes, followed by some 0's. Eg: 64 00 00 00 2C 01 00 00 64 00 00 00.... 2C 01 represents a water tile. If you want to change this to invisible water, change 2C 01 to 2D 01. Be careful, because you might change something wrong, causing the level to be designed the way you didn't want it. To see the tile IDs, look at the Metatile list found by the bottom of the page.

Explanation

Most Metatiles were never intended to be added to the game. Some Metatiles are for internal things and act strange when placed in a level. Metatiles are simply messed up versions of the existing tiles. For example:


Spikes Speed 1

Spikes Speed 2

Spikes Speed 3

Spikes Speed 4

Spikes Speed 5

...

Spikes Speed 91

Spikes Speed 92

Spikes Speed 93

Spikes Speed 94

Spikes Speed 95

There are only 4 normal spike speeds in Return to Wonderland. However, the spikes are formatted to go all the way up to speed 95. Break tiles are also programmed like this and can withstand up to 94 steps. There are copies of most Metatiles. Tiles that haven't been programmed are just walkable empty space tiles. Since tiles are read in two bytes, there are 65,536 tiles.

The most unusual and interesting tile is 38 08.

Tile List

Tiles researched and written down by MyNameIsKooky. Use this to help you add Metatiles to your levels.

00 00: Empty.

00 02: Switching Conveyor 2 that starts pointing north.

00 07: Transporter that you can only push things onto. When it moves, it makes invisible walls on its trail (i.e. any tiles that are passed by the transporter will act like a Wall). When it moves, it will not stop until it reaches the level border or an object.

01 02: Switching conveyor 2 that starts pointing east.

02 02: Switching conveyor 2 that starts pointing south.

03 02: Switching conveyor 2 that starts pointing west.

05 07: Transporter that you can only push things onto. When it moves, it makes invisible trampolines on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a trampoline.

08 02: Appears as an empty tile at first, but changes into a south-pointing switching conveyor after stepping over it.

08 07: Trampoline

09 02: Appears as an empty tile at first, but changes into a west-pointing switching conveyor after stepping over it.

09 07: Appears as an empty tile. Acts like a trampoline.

0A 02: Appears as an empty tile at first, but changes into a north-pointing switching conveyor after stepping over it.

0B 02: Appears as an empty tile at first, but changes into a west-pointing switching conveyor after stepping over it.

0B 03: Appears as a floor tile. If you go into a level with one of these, the game will MAV when you quit the game.

14 05 to 27 05: Signs $1 to $20.

18 02: Appears as an empty tile at first, but will send you north and change into a south-pointing switching conveyor after stepping over it.

19 02: Appears as an empty tile at first, but will send you east and change into a west-pointing switching conveyor after stepping over it.

1A 02: Appears as an empty tile at first, but will send you south and change into a north-pointing switching conveyor after stepping over it.

1B 02: Appears as an empty tile at first, but will send you west and change into an east-pointing switching conveyor after stepping over it.

20 01: Appears as an empty tile. Acts like a wall. Can block fireballs.

20 03: North-facing cannon speed 1.

20 04: Horizontal white gate that isn't solid.

21 03: North-facing cannon speed 2.

21 04: Vertical White gate that isn't solid.

22 03: North-facing cannon speed 3.

23 03: North-facing cannon speed 4.

24 03: East-facing cannon speed 1.

25 03: East-facing cannon speed 2.

26 03: East-facing cannon speed 3.

27 03: East-facing cannon speed 4.

28 03: South-facing cannon speed 1.

28 05: Sign $21

29 03: South-facing cannon speed 2.

29 05: Sign $22

2A 02: Appears as an empty tile. Acts like a conveyor that is pointing south.

2A 03: South-facing cannon speed 3.

2B 02: Appears as an empty tile. Acts like a conveyor that is pointing west.

2B 02 as it was demonstrated in Blast 12's level Flying!.

2B 03: South-facing cannon speed 4.

2C 01: Water.

2C 02: Appears as an empty tile. Acts like a conveyor that is pointing north.

2C 03: West-facing cannon speed 1.

2D 01: Appears as an empty tile. Acts like water.

2D 02: Appears as an empty tile. Acts like a conveyor that is pointing east.

2D 03: West-facing cannon speed 2.

2E 03: West-facing cannon speed 3.

2E 05: Sign $27, and so on with yy 05, where yy is any Hex number between 15 and 77

2F 03: West-facing cannon speed 4.

30 03: Appears as a floor tile. Acts like an invisible wall.

34 08: Red Link Sphere.

35 08: Yellow Link Sphere.

36 08: Green Link Sphere.

37 08: Blue Link Sphere.

38 08: See article.

40 05: Glitch sign? MAVs the game when you come into a level with one of these.

40 06: Wooden Box Factory.

41 06: Steel Box Factory.

42 06: Leftright Reflector Factory.

43 06: Rightleft Reflector Factory.

43 09: Appears as an empty tile. If one of these is in a level, it will cause the game to become unresponsive when you quit it.

44 06: Boulder Factory.

45 06: Plasma Box Factory.

46 06: Powder Keg Factory.

47 06: Prism Factory.

48 06: Sticky Cube Factory.

49 06: Red Link Sphere Factory.

4A 06: Yellow Link Sphere Factory.

4B 06: Green Link Sphere Factory.

4C 04: Conveyor 1 Square Button.

4C 06: Blue Link Sphere Factory.

4D 04: Conveyor 1 Circle Button.

4D 06: Glitch Box Factory. This box factory creates tile 3C 08's because it is the last pushable thing that the game can read. This box factory creates tile 3C 08's even if there is one already present. This is because the game is not programmed to look for tile 3C 08's in the level because it is not an official tile or object.

4E 04: Conveyor 1 Star Button.

4F 04: Conveyor 2 Square Button.

50 04: Conveyor 2 Circle Button.

51 04: Conveyor 2 Star Button.

52 04: Purple Square Button.

53 04: Purple Circle Button.

54 04: Purple Star Button.

55 04: Yellow Square Button.

56 04: Yellow Circle Button.

57 04: Yellow Star Button.

58 02: Water break tile that can withstand 1 step.

58 04: Green Square Button.

59 02: Water break tile that can withstand 2 steps.

59 04: Green Circle Button.

5A 02: Water break tile that can withstand 3 steps.

5A 04: Green Star Button.

5B 02: Lava break tile that can withstand 1 step.

5B 04: Blue Square Button.

5C 02: Lava break tile that can withstand 2 steps.

5C 04: Blue Circle Button.

5D 02: Lava break tile that can withstand 3 steps.

5D 04: Blue Star Button.

5E 02: Break tile that can withstand 1 step.

5E 04: Red Square Button.

5F 02: Break tile that can withstand 2 steps.

5F 04: Red Circle Button.

60 02: Break tile that can withstand 3 steps.

60 04: Red Star Button.

60 09: Stinky Shadow Stinker

61 02: Break tile that can withstand 4 steps.

61 04: Blue Square Button.

61 09: Loof Shadow Stinker

62 02: Break tile that can withstand 5 steps.

62 04: Blue Circle Button.

62 09: Qookie Shadow Stinker

63 02: Break tile that can withstand 6 steps.

63 04: Blue Star Button.

63 09: Peegue Shadow Stinker

64 00: Floor tile.

64 02: Break tile that can withstand 7 steps.

64 04: White Square Button.

64 09: Stinky Fire Stinker

65 02: Break tile that can withstand 8 steps.

65 04: White Circle Button.

65 09: Loof Fire Stinker

66 02: Break tile that can withstand 9 steps.

66 04: White Star Button.

66 09: Qookie Fire Stinker

67 02: Break tile that can withstand 10 steps.

67 09: Peegue Fire Stinker

68 02: Break tile that can withstand 11 steps.

68 09: Glitch Shadow Stinker that MAVs the game. This is the ninth Shadow Stinker. Since there are only 4 Stinkers in the gang and there are only 2 types of Shadow Stinkers, there are only 8 Shadow Stinkers. There is no 3rd type of Shadow Stinker or 5th member of the gang, so the game can't find any new Shadow Stinker type, so its only choice is to MAV.

69 02: Break tile that can withstand 12 steps.

6A 02: Break tile that can withstand 13 steps.

6B 02: Break tile that can withstand 14 steps.

6C 02: Break tile that can withstand 15 steps, and so on, continuing with more withstanding steps for every object number with 02 by it.

6C 04: Appears as a square conveyor button. Acts like a star conveyor button.

6C 07: North-facing Push Cannon Speed 1

6C 08: The wrath of tile 3C 08. Gives you a MAV no matter what you do.

6D 04: Appears as a circle conveyor button. Acts like a square conveyor button.

6D 07: North-facing Push Cannon Speed 2

6E 04: Appears as a star conveyor button. Acts like a circle conveyor button.

6E 07: North-facing Push Cannon Speed 3

6F 07: North-facing Push Cannon Speed 4

70 07: East-facing Push Cannon Speed 1

71 02: Break tile that can withstand 20 steps.

71 07: East-facing Push Cannon Speed 2

72 04: Appears as a purple square button. Acts like a purple star button. Take note that these glitchy buttons do not effect the gates of their colour.

72 07: East-facing Push Cannon Speed 3

73 04: Appears as a purple circle button. Acts like a purple square button.

73 07: East-facing Push Cannon Speed 4

74 04: Appears as a purple star button. Acts like a purple circle button.

74 07: South-facing Push Cannon Speed 1

75 04: Appears as a yellow square button. Acts like a yellow star button.

75 07: South-facing Push Cannon Speed 2

76 02: Break tile that can withstand 25 steps.

76 04: Appears as a yellow circle button. Acts like a yellow square button.

76 07: South-facing Push Cannon Speed 3

77 04: Appears as a yellow star button. Acts like a yellow circle button.

77 05: Sign $100. This is as high as the signs go.

77 07: South-facing Push Cannon Speed 4

78 04: Appears as a green square button. Acts like a green star button.

78 05: Spikes Speed 1

78 07: West-facing Push Cannon Speed 1

79 04: Appears as a green circle button. Acts like a green square button.

79 05: Spikes Speed 2

79 07: West-facing Push Cannon Speed 2

7A 04: Appears as a green star button. Acts like a green circle button.

7A 05: Spikes Speed 3

7A 07: West-facing Push Cannon Speed 3

7B 02: Break tile that can withstand 30 steps. (Break tiles can be decorational, too. It could be like changing floors.)

7B 04: Appears as a blue square button. Acts like a blue star button.

7B 05: Spikes Speed 5

7B 07: West-facing Push Cannon Speed 4

7C 04: Appears as a blue circle button. Acts like a blue square button.

7C 05: Spikes Speed 5 (Slower than the normal Spikes.)

7C 07: Nonfiring pushable cannon that faces north.

7D 04: Appears as a blue star button. Acts like a blue circle button.

7D 05: Spikes Speed 6

7E 04: Appears as a red square button. Acts like a red star button.

7E 05: Spikes Speed 7

7F 04: Appears as a red circle button. Acts like a red square button.

7F 05: Spikes Speed 8

80 02: Break tile that can withstand 35 steps.

80 04: Appears as a red star button. Acts like a red circle button.

80 05: Spikes Speed 9

81 04: Appears as an indigo square button. Acts like an indigo star button.

81 05: Spikes Speed 10

82 04: Appears as an indigo circle button. Acts like an indigo square button.

82 05: Spikes Speed 11

83 04: Appears as an indigo star button. Acts like an indigo circle button.

83 05: Spikes Speed 12

84 03: Lava.

84 04: Appears as a white square button. Acts like a white star button.

84 04 halfway through its rotation. Note the unusual shape.

84 05: Spikes Speed 13

85 02: Break tile that can withstand 40 steps.

85 03: Appears as an empty tile. Acts like lava.

85 04: Appears as a white circle button. Acts like a white square button.

85 05: Spikes Speed 14

86 04: Appears as a white star button. Acts like a white circle button.

86 05: Spikes Speed 15

87 04: Invisible star button.

87 05: Spikes Speed 16

88 04: Invisible square button.

88 05: Spikes Speed 17

89 04: Invisible circle button.

89 05: Spikes Speed 18

8A 05: Spikes Speed 19

8B 05: Spikes Speed 20

8C 04: Appears as a square conveyor button. Acts like a circle conveyor button.

8C 05: Spikes Speed 21

8D 04: Appears as a circle conveyor button. Acts like a star conveyor button.

8D 05: Spikes Speed 22

8E 04: Appears as a star conveyor button. Acts like a square conveyor button.

8E 05: Spikes Speed 23

8F 02: Break tile that can withstand 50 steps.

8F 05: Spikes Speed 24

90 01: Ice.

90 05: Spikes Speed 25

91 01: Ice curve northeast.

91 05: Spikes Speed 26

92 01: Ice curve northwest.

92 04: Appears as a purple square button. Acts like a purple circle button.

92 05: Spikes Speed 27

93 01: Ice curve southwest.

93 04: Appears as a purple circle button. Acts like a purple star button.

93 05: Spikes Speed 28

94 01: Ice curve southeast.

94 04: Appears as a purple star button. Acts like a purple square button.

94 05: Spikes Speed 29

95 04: Appears as a yellow square button. Acts like a yellow circle button.

95 05: Spikes Speed 30

96 04: Appears as a yellow circle button. Acts like a yellow star button.

96 05: Spikes Speed 31

97 04: Appears as a yellow star button. Acts like a yellow square button.

97 05: Spikes Speed 32

98 04: Appears as a green square button. Acts like a green circle button.

98 05: Spikes Speed 33

98 08: Coily Warp Gate.

99 02: Break tile that can withstand 60 steps.

99 04: Appears as a green circle button. Acts like a green star button.

99 05: Spikes Speed 34

99 08: Left Z-Bot Warp Gate.

9A 04: Appears as a green star button. Acts like a green square button.

9A 05: Spikes Speed 35

9A 08: Right ZBot Warp Gate.

9B 04: Appears as a blue square button. Acts like a blue circle button.

9B 05: Spikes Speed 36

9B 08: Left Kaboom! Warp Gate.

9C 04: Appears as a blue circle button. Acts like a blue star button.

9C 05: Spikes Speed 37

9C 08: Right Kaboom! Warp Gate.

9D 04: Appears as a blue star button. Acts like a blue square button.

9D 05: Spikes Speed 38

9D 08: Left UFO Warp Gate.

9E 04: Appears as a red square button. Acts like a red circle button.

9E 05: Spikes Speed 39

9E 08: Right UFO Warp Gate.

9F 04: Appears as a red circle button. Acts like a red star button.

9F 05: Spikes Speed 40

9F 08: Red Chomper Warp Gate.

A0 04: Appears as a red star button. Acts like a red square button.

A0 05: Spikes Speed 41

A0 08: Yellow Chomper Warp Gate.

A1 04: Appears as an indigo square button. Acts like an indigo circle button.

A1 08: Ghost Warp Gate.

A2 04: Appears as an indigo circle button. Acts like an indigo star button.

A2 08: Rainbow Spirit Warp Gate.

A3 02: Break tile that can withstand 70 steps.

A3 04: Appears as an indigo star button. Acts like an indigo square button.

A3 06: Box Factory for tile 3C 08 that rarely doesn't MAV the game.

A3 08: Broken ZBot Warp Gate.

A4 04: Appears as a white square button. Acts like a white circle button.

A4 05: Invisible Transporter

A4 06: Water Transporter

A4 08: Stinky Shadow Stinker Warp Gate

A5 04: Appears as a white circle button. Acts like a white star button.

A5 05: Spikes Speed 42

A5 06: Air Transporter

A5 08: Loof Shadow Stinker Warp Gate

A6 04: Appears as a white star button. Acts like a white square button.

A6 05: Spikes Speed 43

A6 06: Lava Transporter

A7 05: Spikes Speed 44

A7 08: Qookie Shadow Stinker Warp Gate

A8 05: Spikes Speed 45

A8 08: Peegue Shadow Stinker Warp Gate

A9 05: Spikes Speed 46

A9 08: Stinky Fire Stinker Warp Gate

AA 05: Spikes Speed 47

AA 08: Loof Fire Stinker Warp Gate

AB 05: Spikes Speed 48

AB 08: Qookie Fire Stinker Warp Gate

AC 05: Spikes Speed 49

AC 08: Peegue Fire Stinker Warp Gate

AD 02: Break tile that can withstand 80 steps.

AD 05: Spikes Speed 50

AD 06: Transporter that you can only push things onto to make it move. Any tiles passed when it is moving will act like a wall to the player, but when you push something onto one of the passed tiles, it will slide right across it. When it moves, it will not stop until it reaches the level border or an object.

AD 08: Glitch Warp Gate. Since it tries to create an enemy that doesn't exist, this tile MAVs the game.

AE 05: Spikes Speed 51

AF 05: Spikes Speed 52

B0 04: Red Teleporter.

B0 05: Spikes Speed 52

B1 04: Yellow Teleporter.

B1 05: Spikes Speed 53

B2 04: Green Teleporter.

B2 05: Spikes Speed 54

B3 04: Blue Teleporter.

B3 05: Spikes Speed 55

B4 00: Walkable empty tile.

B4 04: Purple Teleporter.

B4 05: Spikes Speed 56

B5 04: Blue Teleporter.

B5 05: Spikes Speed 57

B6 04: White Teleporter.

B6 05: Spikes Speed 58

B7 02: Break tile that can withstand 90 steps.

B7 04: Black Teleporter.

B7 05: Spikes Speed 59

B8 04: Appears as an empty tile. This tile is actually one of the 72 invisible teleporters. These invisible teleporters continue on until tile FF 04.

B8 05: Spikes Speed 60

B9 05: Spikes Speed 61

BA 05: Spikes Speed 62

BB 02: Break tile that can withstand 94 steps. This is the strongest a break tile can get.

BB 05: Spikes Speed 63

BC 02: Electro Speed 1

BC 05: Spikes Speed 64

BD 02: Electro Speed 2

BD 05: Spikes Speed 65

BE 02: Electro Speed 3

BE 05: Spikes Speed 66

BF 02: Electro Speed 4

BF 05: Spikes Speed 67

C0 05: Spikes Speed 68

C1 05: Spikes Speed 69

C2 05: Spikes Speed 70

C3 05: Spikes Speed 71

C4 05: Spikes Speed 72

C5 05: Spikes Speed 73

C6 05: Spikes Speed 74

C7 05: Spikes Speed 75

C8 00: Wall.

C8 01: Appears as an empty tile. Kills you when you step on it. Can trap boxes.

C8 05: Spikes Speed 76

C9 00: Deep Wall.

C9 05: Spikes Speed 77

CA 00: 1.5 Wall.

CA 05: Spikes Speed 78

CB 00: 2.0 Wall.

CB 05: Spikes Speed 79

CC 05: Spikes Speed 80

CD 05: Spikes Speed 81

CE 05: Spikes Speed 82

CF 05: Spikes Speed 83

D0 05: Spikes Speed 84

D0 07: Sticky Cube

D1 05: Spikes Speed 85

D2 05: Spikes Speed 86

D3 05: Spikes Speed 87

D4 05: Spikes Speed 88

D5 05: Spikes Speed 89

D6 05: Spikes Speed 90

D7 05: Spikes Speed 91

D8 05: Spikes Speed 92

D9 05: Spikes Speed 93

DA 05: Spikes Speed 94

DB 05: Spikes Speed 95, this is the slowest Spikes Speed.

DC 05: Fake Wall.

DD 05: 1.5 Fake Wall.

DE 05: 2.0 Fake Wall.

E8 03: Horizontal Exit Gate.

E9 03: Vertical Exit Gate.

EA 03: Horizontal Purple Gate.

EB 03: Vertical Purple Gate.

EC 03: Horizontal Yellow Gate.

ED 03: Vertical Yellow Gate.

EE 03: Horizontal Green Gate.

EF 03: Vertical Green Gate.

F0 03: Horizontal Blue Gate.

F1 03: Vertical Blue Gate.

F2 03: Horizontal Red Gate.

F3 03: Vertical Red Gate.

F4 01: Up conveyor 1.

F4 03: Horizontal Blue Gate.

F5 01: Right conveyor 1.

F5 03: Vertical Blue Gate.

F6 01: Down conveyor 1.

F6 03: Horizontal White Gate.

F7 01: Left conveyor 1.

F7 03: Vertical White Gate.

F8 01: Switching conveyor 1 that starts pointing north.

F9 01: Switching conveyor 1 that starts pointing east.

FA 01: Switching conveyor 1 that starts pointing south.

FB 01: Switching conveyor 1 that starts pointing west.

FC 01: North-pointing conveyor 2.

FC 08: 3D View

FD 01: East-pointing conveyor 2.

FE 01: South-pointing conveyor 2.

FF 01: West-pointing conveyor 2.

FF 04: This is the last invisible teleporter.

FF 06: Like 00 07, but push something over a passed tile twice and that tile will act like a trampoline.