Ghosts: Difference between revisions
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[[Image:Ghost.jpg|thumb|right|200px|A | [[Image:Ghost.jpg|thumb|right|200px|A picture of a ghost from the [[Classic Trilogy]].]] '''Ghosts''' are enemies that appear in [[Return to Wonderland]], [[Wonderland Secret Worlds]], and [[Planet of the Z-Bots]]. Their movement is faster than a [[Coilys|Coily]] and slower than a [[Kaboom!s|Kaboom!]]. | ||
*Ghosts cannot cross [[water]] or [[lava]] or [[Empty Space]] but can pass through all [[gates]], Enemies, and Movable Objects except [[Plasma Boxes]] which block them. | |||
*Ghosts and [[Powder Kegs]] will explode when going near each other. | |||
*Ghosts cannot press [[Buttons]]. | |||
*Ghosts will not die if a [[Fireball]] hits them. The fireball will go through the ghost and continue on its normal path. | |||
*Ghosts are translucent (see picture). | |||
*In Planet of the Z-Bots, ghosts are only visible when the player comes near them. When this happens, the ghost will chase the player, very much like a [[Chomper]]. When ghosts are out of vision, they become invisible and stop their movement. Particles show where ghosts are when they are out of vision. | |||
*[[POTZ]] ghosts die if a fireball hits them. They cannot pass through gates, enemies or objects. | |||
[[Category: Enemies]] | [[Category: Enemies]] | ||
[[Category: Original Trilogy]] | [[Category: Original Trilogy]] |
Latest revision as of 09:25, 9 February 2014
Ghosts are enemies that appear in Return to Wonderland, Wonderland Secret Worlds, and Planet of the Z-Bots. Their movement is faster than a Coily and slower than a Kaboom!.
- Ghosts cannot cross water or lava or Empty Space but can pass through all gates, Enemies, and Movable Objects except Plasma Boxes which block them.
- Ghosts and Powder Kegs will explode when going near each other.
- Ghosts cannot press Buttons.
- Ghosts will not die if a Fireball hits them. The fireball will go through the ghost and continue on its normal path.
- Ghosts are translucent (see picture).
- In Planet of the Z-Bots, ghosts are only visible when the player comes near them. When this happens, the ghost will chase the player, very much like a Chomper. When ghosts are out of vision, they become invisible and stop their movement. Particles show where ghosts are when they are out of vision.
- POTZ ghosts die if a fireball hits them. They cannot pass through gates, enemies or objects.