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[[File:The Creepy Keep.jpg|400x400px|thumb|right|A map of the Creepy Keep as seen in [[Wonderland Secret Worlds]].]]
[[File:The Creepy Keep.jpg|400x400px|thumb|right|A map of the Creepy Keep as seen in [[Wonderland Secret Worlds]].]]
The '''Creepy Keep''' is a castle. It has a lookout just outside the southeast part of itself.
The '''Creepy Keep''' is a large castle located in the center part of Wonderland renowned for being haunted. It is situated between [[The Plains]] and the [[Forever Forest]].
It is east of [[The Plains]], west of [[Forever Forest]], south of [[Foggy Mountains|The Foggy Mountains]] and north of [[The River Delta]].


In [[Wonderland Secret Worlds]] it is gloomy and infested by [[:Category:Enemies|enemies]] such as [[Ghosts]].
==Description==
As the name implies, the Creepy Keep is infested by many spectral beings including [[Ghost]]s and [[Wraith]]s. Additionally, the castle contains many traps. Some of the Creepy Keeps more prominent features include towers located at each of the castle corners and a courtyard in the center. The Keep is also surrounded by a moat, and there are drawbridges at the southern and eastern entrances. Near the southern entrance is an isolated tower that serves as the Lookout.


In [[Wonderland Adventures (game)|Wonderland Adventures]] [[Count Dookie]] buys the Creepy Keep and closes it for renovation. You cannot go inside it except for the lookout.
==Appearances==
===Wonderland Secret Worlds===
The Creepy Keep first appears in [[Wonderland Secret Worlds]] where it serves as the game's fifth major area.  


In [[Wonderland Adventures: Planet of the Z-Bots|Planet of the Z-Bots]], you will meet [[Count Dookie]] in [[Acadamy]] and get a key to the Creepy Keep. You'll find two of the Rainbow magic students, [[Zoopi Lala]] and [[OobibanDeNoobi]], inside the Creepy Keep. You must make it to let them go to the [[Star Summit]].
====Levels====
*[[Creepy Keep - The Entrance]]
*[[Friend/Foe]]
*[[Finding a Way Out and a Way In]]
*[[The Dungeon]]
*[[The Courtyard]]
*[[This Place is Haunted!]]
*[[The Moat]]
*[[Crossing the Drawbridge]]
*[[Lookout Tower]]
*[[Watch Your Step]]
*[[The Way Out]]
 
Depending on how many Gold Stars collected from previous areas, at least 6-8 Gold Stars from the Creepy Keep are needed to pay the 8 Gold Star tollgate blocking access to [[Qookie's Cottage]] and the [[Foggy Mountains]].
 
===Wonderland Adventures===
Between the events of Wonderland Secret Worlds and the first [[Wonderland Adventures (game)|Wonderland Adventures]], a rich [[Stinker]] by the name of [[Count Dookie]] purchases the Creepy Keep and closes it for renovation. The only visitable part is the lookout tower which can be unlocked with a key given by a Stinker near the western entrance. The Lookout is situated much closer to the western entrance in this game.
 
===Wonderland Adventures: Mysteries of Fire Island===
Although the player does not visit the Creepy Keep or any of its surrounding areas in [[Wonderland Adventures: Mysteries of Fire Island]], the Keep itself appears in the zoomout during the game's ending.
 
===Wonderland Adventures: Planet of the Z-Bots===
In [[Wonderland Adventures: Planet of the Z-Bots|Planet of the Z-Bots]], the Creepy Keep once again serves as a major area. [[Zoopi Lala]] was flung here by the Elder Stars' Rainbow Portal spell and landed above a large chasm causing them to fall to the Keep's lowest levels where they are captured by Ghosts. The Keep is accessed via the eastern entrance though the drawbridge is initially closed. It is revealed that Count Dookie purchased the Keep for 1 Coin and planned on renovating it before a crack opened in a cellar with purple mist streaming out of it. Ghosts and something even creepier came out the crack causing Dookie to flee to the [[Wonderland Academy]]. After Dookie explains his predicament to the player, he gives them a red rhombus-shaped emblem used to open the drawbridge to the eastern entrance.
 
Once the player makes it inside the Creepy Keep, they encounter [[OobibanDeNoobi]] who has been hiding from the Z-Bots. They explain Zoopi Lala’s predicament and reminds the player of how to use [[Rainbow Magic#Brr|Brr Magic]] before heading to [[Star Summit]]. The player makes their way down to the dungeon where Zoopi Lala is being held up and searches for a key to unlock their cell. After freeing Zoopi Lala, the player tells them to get to Star Summit, and Zoopi Lala uses some magic Wysp taught them to teleport there. The player is impressed but questions why Zoopi Lala didn’t use it to escape earlier. On the way out of the dungeon, the player is stopped by a mysterious force who gives them one last test before they escape the keep.
 
====Adventures====
Adventures required to progress are in '''bold'''.
 
<u>Ground Floor</u>
*'''OobibanDeNoobi's Lesson'''
*Frozen Sanctuary
*Ghostly Ghastly!
*Creepy Network
 
At least 2 of the bottom 3 Adventures must be cleared to rotate the [[Flip Bridge|FlipBridge]] so that the player can cross the chasm.
 
<u>First Basement Level</u>
*A Chill in the Air
*Hide and Seek
*Slide'n'Blast
*Dark Maze
*The Downward Spiral
 
<u>Zoopi Lala's Dungeon</u>
*'''Dark Waters'''
 
<u>Hallway to Dungeon</u>
*'''Boo!''' (appears after clearing Dark Waters and Zoopi Lala teleports to Star Summit)
 
At least 2 of the above four Adventures must be cleared to activate the [[Transporters|Transporter]] leading to The Downward Spiral, completing 3 Adventures activates the Transporter leading to the hallway to the dungeon where Zoopi Lala is being held captive, and completing 4 and 5 of these Adventures each unlocks sets of Transporters leading to [[Coin]] rewards.
[[Category:Locations]]
[[Category:Locations]]

Revision as of 00:33, 31 August 2024

A map of the Creepy Keep as seen in Wonderland Secret Worlds.

The Creepy Keep is a large castle located in the center part of Wonderland renowned for being haunted. It is situated between The Plains and the Forever Forest.

Description

As the name implies, the Creepy Keep is infested by many spectral beings including Ghosts and Wraiths. Additionally, the castle contains many traps. Some of the Creepy Keeps more prominent features include towers located at each of the castle corners and a courtyard in the center. The Keep is also surrounded by a moat, and there are drawbridges at the southern and eastern entrances. Near the southern entrance is an isolated tower that serves as the Lookout.

Appearances

Wonderland Secret Worlds

The Creepy Keep first appears in Wonderland Secret Worlds where it serves as the game's fifth major area.

Levels

Depending on how many Gold Stars collected from previous areas, at least 6-8 Gold Stars from the Creepy Keep are needed to pay the 8 Gold Star tollgate blocking access to Qookie's Cottage and the Foggy Mountains.

Wonderland Adventures

Between the events of Wonderland Secret Worlds and the first Wonderland Adventures, a rich Stinker by the name of Count Dookie purchases the Creepy Keep and closes it for renovation. The only visitable part is the lookout tower which can be unlocked with a key given by a Stinker near the western entrance. The Lookout is situated much closer to the western entrance in this game.

Wonderland Adventures: Mysteries of Fire Island

Although the player does not visit the Creepy Keep or any of its surrounding areas in Wonderland Adventures: Mysteries of Fire Island, the Keep itself appears in the zoomout during the game's ending.

Wonderland Adventures: Planet of the Z-Bots

In Planet of the Z-Bots, the Creepy Keep once again serves as a major area. Zoopi Lala was flung here by the Elder Stars' Rainbow Portal spell and landed above a large chasm causing them to fall to the Keep's lowest levels where they are captured by Ghosts. The Keep is accessed via the eastern entrance though the drawbridge is initially closed. It is revealed that Count Dookie purchased the Keep for 1 Coin and planned on renovating it before a crack opened in a cellar with purple mist streaming out of it. Ghosts and something even creepier came out the crack causing Dookie to flee to the Wonderland Academy. After Dookie explains his predicament to the player, he gives them a red rhombus-shaped emblem used to open the drawbridge to the eastern entrance.

Once the player makes it inside the Creepy Keep, they encounter OobibanDeNoobi who has been hiding from the Z-Bots. They explain Zoopi Lala’s predicament and reminds the player of how to use Brr Magic before heading to Star Summit. The player makes their way down to the dungeon where Zoopi Lala is being held up and searches for a key to unlock their cell. After freeing Zoopi Lala, the player tells them to get to Star Summit, and Zoopi Lala uses some magic Wysp taught them to teleport there. The player is impressed but questions why Zoopi Lala didn’t use it to escape earlier. On the way out of the dungeon, the player is stopped by a mysterious force who gives them one last test before they escape the keep.

Adventures

Adventures required to progress are in bold.

Ground Floor

  • OobibanDeNoobi's Lesson
  • Frozen Sanctuary
  • Ghostly Ghastly!
  • Creepy Network

At least 2 of the bottom 3 Adventures must be cleared to rotate the FlipBridge so that the player can cross the chasm.

First Basement Level

  • A Chill in the Air
  • Hide and Seek
  • Slide'n'Blast
  • Dark Maze
  • The Downward Spiral

Zoopi Lala's Dungeon

  • Dark Waters

Hallway to Dungeon

  • Boo! (appears after clearing Dark Waters and Zoopi Lala teleports to Star Summit)

At least 2 of the above four Adventures must be cleared to activate the Transporter leading to The Downward Spiral, completing 3 Adventures activates the Transporter leading to the hallway to the dungeon where Zoopi Lala is being held captive, and completing 4 and 5 of these Adventures each unlocks sets of Transporters leading to Coin rewards.