Retro Gaming, Wonderland-Style

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Retro Gaming, Wonderland-Style is the eighth world of the Return to Wonderland classic set. All solutions provided here are courtesy of Wonderland Discussion Board member 'billy bob', and all level descriptions come from issue 21 of the Midnight Post.

Level 1: Ms. Pac-Man!

Level 1: Ms. Pac-Man!

Description

Okay, this one was straight-forward. Stinky and Loof certainly like to “gobble” up Rainbow Stars, a maze is an easy level to design, and Return To Wonderland even has its own variety of Ghosts. All that was missing were the Power Pills. In retrospect, we couldn’t tell you why we named the level “Mrs. Pac Man” rather than just “Pac Man”. Maybe because it’s the better game of the two? (Note: The maze setup in our version bares no resemblances to the original game. Oops! That could have been easily fixed.)

Solution

Collect all Rainbow Coins and Bonus Coins while dodging the ghosts then go to the exit while dodging ghosts.

Level 2: Space Invaders!

Level 2: Space Invaders!

Description

This one was trickier. Yes, Return To Wonderland has UFOs, and the classic “shields” of the original Space Invaders game were easily recreated using walls of Wooden Boxes, but Stinky and Loof had no way of fighting back. Except, of course, to use Reflectors to turn the enemy fire back on them. That’ll teach those flying saucers!

Solution

Push the reflector above Stinky up two spaces.

Push the reflector above Loof left six spaces then up two spaces.

Push the leftest reflector up then right two spaces then down.

Put both stinkers below the remaining reflectors.

When there is one UFO remaining push the rightest reflector up then left eight spaces.

Push the other reflector up two spaces then left seven spaces.

Get stinky right of the highest reflector by any amount of spaces then dodge the UFO fire until the remaining UFO has been defeated.

Collect all coins then get both stinkers to the exit.

Level 3: Pong!

Level 3: Pong!

Description

Yikes, you can’t get much more Retro than Pong. A ball, two paddles, neither of which had an easy Wonderland equivalent. So we constructed a level with Stinky and Loof on opposite sides of a wall of wood, rolling a heavy stone Boulder back and forth (smashing the boxes, perhaps a nod to Pong’s quasi-sequel, Breakout). Instead of Pong’s paddles, Stinky and Loof would push around steel boxes to stop the rolling ball.

Solution

Collect all coins then push the highest metal box up.

Push the boulder up then push the highest metal box right two spaces.

Push the boulder right then push the lowest metal box down.

Push the boulder down then push the lowest metal box right two spaces then up.

Push the highest metal box up then push the boulder up.

Push the highest metal box right two spaces then down.

Push the lowest metal box down then push the boulder right then down.

Push the lowest metal box left six spaces then up then push the boulder left then up.

Push the top box left then down seven spaces then right.

Push the lowest box down three spaces then left.

Push the top box left then down six spaces then right.

Push the lowest box down three spaces then left two spaces.

Push the top box right then down five spaces then right.

Push the lowest box down three spaces then right.

Push the top box right then down four spaces then right.

Push the lowest box down three spaces then right two spaces.

Collect all bonus coins then push the remaining box down then get both stinkers to an exit.

Level 4: Dig Dug!

Level 4: Dig Dug!

Description

Impossible to recreate with Wonderland elements (unless you know of a cheat code to give Stinky a handy air-pump?), we opted instead to play with another core essential of Dig Dug: opening passages into caverns filled with baddies, who will in turn begin to chase you. Chompers, Coilys and Z-Bots took the place of Pooka and Frygar.

Solution

Collect the coin above the leftest Chomper then push the box up then go right.

Collect the coin below the boulder then collect the coin that sometimes is below the Zbot.

Push the boulder down then up then collect all remaining coins except the coin right of the leftest Chomper and second leftest Chomper and the coin left of the rightest Chomper.

Collect all bonus coins then collect the rightest coin then the second leftest coin then the remaining coin then go to an exit.

Level 5: Q*Bert!

Level 5: Q*Bert!

Description

Q*Bert’s classic pyramid had to be flattened into a triangle, and the transporters were replaced with Teleporters. One thing that remained exactly the same: Coily! The purple snake is one of Q*Bert’s main adversaries and might well have been the inspiration for our own bouncing nuisance. Or is the Wonderland Coily a mental offspring of Gremlin Graphic’s “Thing on a Spring”?

Solution

Collect all coins and bonus coins while dodging the Coily's.

Go through the green teleport while dodging the Coily's then go to the exit.

Level 6: Frogger!

Level 6: Frogger!

Description

Frogger’s two stage levels (street and river) were an easy match for the Wonderland level setup. Rather than cars and trucks, the “street” was now populated by Z-Bots and a lonely rolling boulder, whereas the moving logs on the “river” were replaced with stationary floating boxes. There are still five “exits”, as in the original, but here each exit is filled with a Rainbow Coin.

Solution

Push the leftest box up two spaces then the newly leftest box up then push the newly second leftest up then the newly third leftest box up.

Push the second rightest box up then push the newly leftest box left two spaces then down.

Push the leftest box up five spaces then push the newly leftest box left four spaces.

Push the leftest box up six spaces then push the top of the newly leftest boxes right two spaces.

Push the leftest box left twenty five spaces then up nine spaces.

Push the top box left twenty six spaces then up three spaces.

Push the leftest box left five spaces then up three spaces.

Push the newly highest box left twenty six spaces then up six spaces.

Push the newly leftest box up two spaces then left twenty six spaces then up eight spaces then right three spaces.

Push the newly top box left three spaces then up two spaces then left twenty five spaces.

Push the box you pushed last up eight spaces then right five spaces.

Push the rightest box up three spaces then left twenty eight spaces.

Push the box you pushed last up eight spaces then right seven spaces.

Collect all coins then bonus coins then go to the exit.

Level 7: Centipede!

Level 7: Centipede!

Description

In Space Invaders, we used reflectors to counter the UFO’s fireballs. This time, Stinky was able to use a lone UFO to lob Fireballs at the incoming centipede (made up of a string of Z-Bots). You were, of course, able to evade the Z-Bots altogether and just run for the coins, but where would the fun be in that?

Solution

Collect all coins while dodging the UFO fire and Zbot's.

Collect all bonus coins then go to the exit while dodging Zbot's and UFO fire.

Level 8: Missile Command!

Level 8: Missile Command!

Description

This one, quite honestly, is a bit of a stretch. Instead of defending cities from incoming missiles, we had Stinky try to defend several buttons from incoming Z-Bots. The buttons, once pressed, would spell Stinky’s defeat. No word yet on whether a Track-Ball compatible version will be released.

Solution

Move up four spaces then push the leftest metal box left then the rightest metal box right.

Push both reflectors up then collect all coins then push the box down then go to the exit.