Rainbow Magic

Rainbow Magic is one of the main puzzle elements in Wonderland Adventures and Mysteries of Fire Island. There are 7 rainbow colours (Red, Orange, Yellow, Green, Blue, Indigo, and Purple) but only 6 rainbow magic colours are currently available. The rainbow magic types currently officially available are Floing (red), Pow (orange), Pop (yellow), Grow (green), Brr (blue) and Blink (purple).

Rainbow magic is cast by using Magic Gloves, and the energy balls that emerge from them are called spellballs. Magic Gloves can only be charged by walking into a glove charger of the corresponding colour.

Official Magic Types

  Floing

 
A red glove charger.

Floing is the red rainbow magic, possibly the magic that has the most purpose in the storyline. It starts off being said that it cannot be charged with your gloves. Instead, a Wondertown resident named Guggenheimer uses it to "Floing" the player back in time, allowing them to revisit levels that they have already completed before. When you go into an old level you don't have any of your new items, but if you get more gems or coins than the last time, you get to keep them.

In Mysteries of Fire Island, you and Guggenheimer find the ability to cast Floing magic with your Magic Gloves, and it has four levels to practice it in. If you use the Time Glyph you go into a void in time that is created where Floing is used called the Retro World. Certain levels in Mysteries of Fire Island can only be accessed if you use a Floing Orb to open them. Most of these levels are old ones from The Original Wonderland, but some elements are changed, for example: Loof becomes a Wee Stinker, and Boxes become Red Crabs.

When Floing magic is cast with the Magic Gloves, it creates a Floing bubble on the space where it was cast. This Floing bubble will temporarily freeze anything that comes into it (including the player, Critters, Stinkers, and non-Floing spellballs). After a few seconds, the Floing bubble will pop and the object/objects inside will unfreeze - the more Floing bubbles in an area, the quicker they pop.

  Pow

Pow is a magic that lets you destroy barrels, enemies, and Stinkers. It is the only magic that can't do anything when it "lands". It is also the only magic that is not taught to you by another Stinker, instead, it is taught to you by Shiver. There is a way in the Wonderland Adventures Editor to Hex Edit the GloveCharge object to get Pow, and the spell will actually work due to Thwarts' and Fireflowers' Fireballs having the same effect as the spell in Mysteries of Fire Island except that it cannot be aimed directly at certain objects suchs as fireflowers, barrels, and thwarts.

  Pop

The Pop power lets you remotely control Buttons, Transporters and Bridges. Buttons that are fired at will be pressed, Transporters will flip their direction and start moving, and Bridges will flip their state (will go down if they are up and vice versa). The Pop power is shown to you by Zoopi Lala in Wonderland Adventures and reminded to you by Morklin in Mysteries of Fire Island.

  Grow

Casting Grow will create a Growflower, which acts like a Wall, and disappears in the same way as a Floing bubble (albeit lasting longer). Grow is shown to you by Grennfleagel in Mysteries of Fire Island.

  Brr

The Brr power will travel in a straight line until it reaches an object (at which point the object will be frozen) or a wall tile (at which point the spellball will simply disappear). The Brr power is shown to you by OobibanDeNoobi in Wonderland Adventures.

When Brr is fired from something other than the player, it will freeze things forever. This form of Brr is typically referred to as Freeze. Ice Flowers and Ice Trolls shoot Freeze magic.

When Brr is fired at water by the player, the water tile will have a small circle of ice in the middle of it and will act like ice until it is stepped upon then it will return to normal water without the circle of ice in the middle of it.

  Blink

 
A purple glove charger.

Blink is a magic that lets you teleport across anything except solid objects as long as it is on screen. It is shown to you by Cedric-in-the-Morning in both Wonderland Adventures and Mysteries of Fire Island.

Blink Through Walls

When Wonderland Adventures was first released, players were able to blink through adjacent walls. Midnight Synergy released a new version to address this cheat/bug, but this feature can still be enabled by pressing Ctrl+B.

The name "Blink Through Walls" is actually something of a misnomer, as it allows all forms of magic to go through walls adjacent to the player, rather than just Blink.

"Flying"

A trick discovered by MyNameIsKooky allows you to cast magic onto Water, in which you get launched by a Spring with magic equipped onto your Magic Gloves. Using Blink, you can use this trick to "fly".

Glitch Magic Types

Through a glitch in the Wonderland Adventures Editor, it is possible to use unofficial magic types that were only used in the old alpha versions.

  Crimson Magic/Bounce

 
A crimson spellball that is cast too far changes direction in the middle of its course.

This magic type can be used by setting the glove charger's colour to 0. Like Pow magic, Bounce magic can destroy barrels, enemies and Stinkers. However, unlike Pow magic, if it is cast to a distance of more than two tiles away from the player, it will come back to the player and attempt to kill them.

Bounce only exists in the original Wonderland Adventures and the Wonderland Adventures Editor. In Mysteries of Fire Island, the red chargers will just give you Floing magic.

Since Bounce magic has a colour ID of 0, its chargers look exactly like Floing chargers.

The name "Bounce" was suggested by Dlcs18, and the colour Crimson was named by Emerald141. Due to its behavior, it is also called "Homing Missile."

  Rainbow

This magic type can be used by setting the glove charger's colour to 8. These spellballs do nothing.

  Black Glove Chargers

Black glove chargers can be accessed by setting the glove charger's colour to anything above 8 or below 0. These spellballs contain many strange properties, including emitting various sorts of particles as they move. Such properties are:

  • Charges below zero ("-Metachargers") only work when blinked onto.
  • -Metachargers can only be used if the above condition is met, and have destructive powers, similar to Pow.
  • Charges above zero ("+Metachargers") are similar to Null, in that they don't do anything.
  • Metachargers emit certain particles for the object and spellball according to their Color value.

  White Magic/Null

White magic can be created by setting the charger's colour to 7. This magic does nothing and is frequently used in custom adventures to remove any helpful magic charges remaining on the player's gloves.

The name "Null" was suggested by MyNameIsKooky.

Fan-Made Magic Types

Some people who have made their own Wonderland fan games have added in their own types of magic.

  Splash

Splash is a fan-made rainbow magic in boywhoflies's Wonderland Platformer. It lets you change platforms into water. This caused a lot of glitches; for example, after a Chomper is frozen and you use it on the ice cube, the chomper will start chasing you again but won't move its jaws. In the game, it is the indigo magic.

  Blast

Blast is a magic in Wonderland Platformer. It can only be used by Morklin. It summons a laser from the sky that destroys pretty much everything, even you. It is the only spell in the game that is used by the down arrow key instead of the left mouse button and isn't a true rainbow colour (it's black). It's also the only character ability that has something to do with the storyline.

  Chartreuse Magic

Chartreuse Magic is a fan-made magic that is mentioned in Emerald141's custom WA levels, but never actually appears. It is a more powerful version of the beta White Magic (see below) and is used for construction purposes, such as assembling bridges, houses, fountains, and other civil structures, as an explanation for how all the city stuff got to be in Wonderland.

Past Magic Types

  White Magic (unnamed)

 
The white glove power in an early build of Wonderland Adventures.

The white magic lets you move barrels from a distance. It is present in an early build of Wonderland Adventures, and may be included in later Wonderland games.[1] This magic is actually able to be obtained the same way as glitch magic, and when used does nothing, similar to the Rainbow colour of Magic. Many names have been suggested for this magic type, but the most widely accepted name is "Moove".[2]

Future Magic Types

  Indigo Magic (name unconfirmed)

The upcoming game in the Wonderland Adventures series will feature Indigo magic.[3] Its uses are mostly unknown. Midnight Synergy has hinted towards its effects through very vague pictures. Midnight Synergy has also hinted to the magic name beginning with the letter "F."[4]

References