Atlantis

From WonderWiki
Revision as of 14:22, 5 July 2011 by Emerald141 (talk | contribs) (Picture fail! This is what happens when you forget to preview. D:)
Jump to navigation Jump to search

Atlantis is the sixth world of the Return to Wonderland classic set. All solutions provided here are courtesy of Wonderland Discussion Board member 'billy bob'.

Level 1: That Sinking Feeling!

Level 1: That Sinking Feeling!

Description

Uses a lot of break tiles and also has a boulder puzzle.

Solution

Get Stinky up two spaces and left then down three spaces.

Get Stinky right two spaces then down seven spaces.

Get Stinky left three spaces then right six spaces then left three spaces.

Get Stinky down four spaces then left five spaces.

Get Stinky down three spaces then right two spaces then up.

Get Stinky left two spaces then up then left then down five spaces.

Get Stinky right two spaces then up then right then left.

Get Stinky down two spaces right then up space then left then up then right two spaces.

Get Stinky two spaces left then down left two spaces.

Get Stinky up then right five spaces then left five spaces then up.

Get Stinky right then down then right then up two spaces.

Get Stinky down three spaces then right four spaces then down then right.

Get Stinky up then right then down two spaces then right four spaces then up four spaces.

Get Loof down then right five spaces then down then right three spaces.

Get Loof up then left two spaces then up then right three spaces.

Get Loof down then right two spaces then down three spaces.

Get Loof right two spaces then move the fifth lowest boulder left.

Push the boulder two spaces above the pink button down.

Push the boulder three spaces right of the highest bonus coin right.

Push the highest boulder of the right side of boulders right then down.

Push the boulder two spaces left of the pink button left.

Push the second highest boulder left then push the boulder two spaces above the green button down.

Push the boulder two spaces left of the highest bonus coin left then up.

Push the highest boulder of the left side of boulders left then down.

Push the second lowest boulder right then collect the highest bonus coin.

Get Loof within the open yellow gate then go down three spaces.

Get Loof two spaces right then go down three spaces.

Get Loof left three spaces then up three spaces.

Get Loof left two spaces then up two spaces then left two spaces.

Get Loof down then right then down then right then down.

Get Loof left two spaces then up two spaces then left five spaces.

Get Loof down four spaces then get Stinky left two spaces then up two spaces.

Get Stinky right four spaces then down two spaces then left two spaces then up into the exit.

Level 2: Pacifist

Level 2: Pacifist.

Description

Stinky must get eight Steel Boxes to build bridges. He can't kill either of the Kaboom!s, as that would destroy some of the boxes.

Solution

Push the metal box above you up then when a Kaboom! is right of that box, go down then push the box right of you right.

Push the metal box five spaces above the lowest coin down two spaces.

Move left and push the box above Stinky right then down two spaces then collect the lowest coin.

When the other Kaboom! is left of the highest box, push the box two spaces left of you right.

When the leftest Kaboom! is above the second leftest metal box push the leftest box left.

When a Kaboom! is above the lowest key, push the leftest box down then left two spaces.

Collect the leftest coin then when a Kaboom! is where the coin you just collected was and the other Kaboom! is right of the highest box, push the rightest box right.

Push the lowest box up then right two spaces and collect the rightest coin.

Push the top box up and the remaining box left then up two spaces.

Collect all bonus coins and go to the exit.

Level 3: Bridge over Troubled Water

Level 3: Bridge over Troubled Water.

Description

Stinky and Loof must build a bridge out of boulders.

Solution

Push the boulder that is above and below another boulder right.

Push the boulder below you up then right.

Push the seventh highest boulder up.

Push the lowest boulder of the left side of boulders up.

Push the boulder above you up then right.

Push the highest boulder right then push the lowest boulder of the left side up then right.

Collect the leftest coin then push the leftest boulder right then collect the leftest bonus coin.

Push the boulder five spaces above Loof up.

Push the boulder right of you left.

Push the fourth lowest boulder up then left.

Push the boulder two spaces below you up then left.

Push the second lowest boulder up then left.

Push the top boulder left then push the second highest boulder left.

Push the boulder above you up then collect the highest bonus coin.

Push the highest boulder down two spaces then collect the remaining bonus coin.

Collect the remaining coin then get both stinkers to the exit.

Level 4: Binary Thinking

Level 4: Binary Thinking.

Description

The two characters must position the Switchers correctly so that the Wooden Box goes onto the pink button.

Solution

Get Loof on the conveyors.

Get Stinky to push a box on the conveyor buttons.

Collect all the bonus coins.

Get the top switching conveyor to point left.

Get the fourth leftest switching conveyor to point right.

Get the sixth leftest switching conveyor to point right.

Get the seventh leftest switching conveyor to point left.

Get Loof on one of the conveyors that is next to the water.

Push the box right then put Stinky off the conveyor button then once the pink button is pressed go back onto the conveyor button.

Collect all coins then get the top switching conveyor to point right.

Get the fourth rightest conveyor to point left.

Get the sixth rightest conveyor to point left.

Get the seventh rightest conveyor to point right.

Get Loof to the exit then get Stinky on the conveyors then to the exit.

Level 5: Be My Guide

Level 5: Be My Guide.

Description

Stinky must guide a Chomper around the level so that it presses a button before dying.

Solution

Go left of the highest pink gate.

Just after the spikes below the Chomper has occurred, go down two spaces.

Go right two spaces then just after the spikes below the Chomper has occurred, go down two spaces.

Just after the spikes below the Chomper has occurred, go down two spaces.

When the canon has shot and the bottom three spikes have occurred, go through the red teleport.

Go back through the red teleport then go through the yellow teleport.

Go back through the yellow teleport then once the rightest spikes have occurred go on the ice.

Go two spaces left of the leftest pink gate.

Once the spikes left of the Chomper has occurred, go two spaces left.

Go right then when the Chomper is eliminated, collect both coins.

Push the leftest metal box four spaces right then up then right.

Go through the yellow teleport then collect the two nearest bonus coins then go back through the green teleport.

Push the wooden box left then collect the remaining bonus coins then push the lowest metal box left then go to the exit.

Level 6: A Little Detour

Level 6: A Little Detour.

Description

Stinky and Loof must position some reflectors carefully so that some boxes and Chompers get destroyed.

Solution

Push the box up and the lowest reflector of the left side down then right two spaces.

Push the leftest reflector down three spaces then left.

Push the rightest reflector of the left side left two spaces.

Push the box up then left then up.

Push the leftest reflector of the left side up six spaces.

Push the reflector you last pushed left two spaces then up two spaces.

Collect the coin in the top left corner then push the reflector you pushed last left two spaces.

Push the lowest reflector of the left side right then down then left two spaces.

Push the lowest reflector of the left side down three spaces.

Collect the coin in the bottom left corner then push the lowest reflector of the left side left two spaces.

Collect the coin in the top left corner of the right side then go right of the reflector three spaces above you.

When a fireball comes, go down, then when it has gone passed you, go up, repeat this until there is no Chompers left.

Push the reflector left of you up.

Push the reflector seven spaces right of the reflector you pushed last left.

Push the reflector that is right five spaces of another reflector right two spaces then down two spaces.

Push both of the fourth highest reflectors of the right side down two spaces.

Push the fourth leftest reflector of the right side left then collect the rightest coin.

Once a box has gone, collect the remaining coin and get Stinky to the exit.

Get Loof to collect all bonus coins then go to the exit.

Level 7: The Ice Age

Level 7: The Ice Age.

Description

Most of the water has turned into ice, and Stinky has to slide across it to collect all the coins.

Solution

Go left four spaces then go up five spaces.

Go up then once you are off the ice go left two spaces then right three spaces.

Go down then once you are off the ice go down two spaces then up three spaces.

Go right then once you are off the ice go four spaces down then four spaces right.

Go up two spaces then right then up then right.

Go right two spaces then down two spaces then left then up then left then down then left.

Go left two spaces then down two spaces then right two spaces then up then left then up then right two spaces then up two spaces.

Go up then left two spaces then up then go left then down.

Go right then down three spaces then left two spaces then go up.

Go up then left then up three spaces then right three spaces then up.

Go right two spaces then up then right then up then two spaces left.

Go up then left then right then up then down then left two spaces then right then down.