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'''Rainbow Magic''' is one of the main puzzle elements in [[Wonderland Adventures Trilogy]]. There are 7 | '''Rainbow Magic''' is one of the main puzzle elements in [[Wonderland Adventures Trilogy]]. There are 7 types of Rainbow Magic, each corresponding to a colour in the rainbow: Floing (red), Pow (orange), Pop (yellow), Grow (green), Brr (blue), Flash (indigo), and Blink (purple). | ||
Rainbow magic is cast by using [[Magic Gloves]], and the energy balls that emerge from them are called spellballs. Magic Gloves can only be charged by walking into a glove charger of the corresponding colour, with the exception of Black Glove Chargers, which must be blinked onto. | Rainbow magic is cast by using [[Magic Gloves]], and the energy balls that emerge from them are called spellballs. Magic Gloves can only be charged by walking into a glove charger of the corresponding colour, with the exception of Black Glove Chargers, which must be blinked onto. | ||
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=== [[File:r1.gif]] Floing === | === [[File:r1.gif]] Floing === | ||
[[File:Ww_red_gloves.png|200px|thumb|right|A red glove charger.]] | [[File:Ww_red_gloves.png|200px|thumb|right|A red glove charger.]] | ||
Floing is the red | Floing is the red Rainbow Magic, possibly the magic that has the most purpose in the storyline. It starts off being said that it cannot be charged with Magic Gloves. Instead, a [[Wondertown]] resident named [[Guggenheimer]] uses it to "Floing" the player back in time, allowing them to revisit levels that they have already completed before. When the player goes into an older adventure, newer [[:Category:Items|items]] will not travel with the player, however if the player gets more [[gems]] or [[Coin|coins]] than the last time, they will be kept with the player. | ||
In [[Mysteries of Fire Island]], the player and Guggenheimer find the ability to cast Floing magic with the player's Magic Gloves, and it has four levels to practice it in. If the player uses the [[Glyph|Time Glyph]] the player gets teleported to a void in time that is created where Floing is used called the [[Retro World]]. Certain adventures in Mysteries of Fire Island can only be accessed if the player use a [[Floing Orb]] to open them. Most of these levels are old ones from [[Wonderland (game)|The Original Wonderland]], but some elements are changed, for example: [[Loof]] becomes a [[Wee Stinkers|Wee Stinker]], and [[Boxes]] become [[Crabs|Red Crabs]]. | In [[Mysteries of Fire Island]], the player and Guggenheimer find the ability to cast Floing magic with the player's Magic Gloves, and it has four levels to practice it in. If the player uses the [[Glyph|Time Glyph]] the player gets teleported to a void in time that is created where Floing is used called the [[Retro World]]. Certain adventures in Mysteries of Fire Island can only be accessed if the player use a [[Floing Orb]] to open them. Most of these levels are old ones from [[Wonderland (game)|The Original Wonderland]], but some elements are changed, for example: [[Loof]] becomes a [[Wee Stinkers|Wee Stinker]], and [[Boxes]] become [[Crabs|Red Crabs]]. |
Revision as of 16:42, 3 July 2022
Rainbow Magic is one of the main puzzle elements in Wonderland Adventures Trilogy. There are 7 types of Rainbow Magic, each corresponding to a colour in the rainbow: Floing (red), Pow (orange), Pop (yellow), Grow (green), Brr (blue), Flash (indigo), and Blink (purple).
Rainbow magic is cast by using Magic Gloves, and the energy balls that emerge from them are called spellballs. Magic Gloves can only be charged by walking into a glove charger of the corresponding colour, with the exception of Black Glove Chargers, which must be blinked onto.
Official Magic Types
Floing
Floing is the red Rainbow Magic, possibly the magic that has the most purpose in the storyline. It starts off being said that it cannot be charged with Magic Gloves. Instead, a Wondertown resident named Guggenheimer uses it to "Floing" the player back in time, allowing them to revisit levels that they have already completed before. When the player goes into an older adventure, newer items will not travel with the player, however if the player gets more gems or coins than the last time, they will be kept with the player.
In Mysteries of Fire Island, the player and Guggenheimer find the ability to cast Floing magic with the player's Magic Gloves, and it has four levels to practice it in. If the player uses the Time Glyph the player gets teleported to a void in time that is created where Floing is used called the Retro World. Certain adventures in Mysteries of Fire Island can only be accessed if the player use a Floing Orb to open them. Most of these levels are old ones from The Original Wonderland, but some elements are changed, for example: Loof becomes a Wee Stinker, and Boxes become Red Crabs.
When Floing magic is cast with the Magic Gloves, it creates a Floing bubble on the space where it was cast. This Floing bubble will temporarily freeze anything that comes into it (including the player, Critters, Stinkers, and spellballs, with the exception of flash and floing spellballs). After a few seconds, the Floing bubble will pop and the object/objects inside will unfreeze - the more Floing bubbles in an area, the quicker they pop.
Pow
Pow is a magic that lets the player destroy various objects, such as barrels, enemies, and Stinkers. It is the only magic that can't do anything when it "lands". It is also the only magic that is not taught to the player by another Stinker, instead, it is taught to the player by Shiver.
In old versions of the Wonderland Adventures Editor, there was a way to hex-edit the GloveCharge object to get Pow. The spell did actually work, due to Thwarts' and Fireflowers' Fireballs having the same effect as the spell in Mysteries of Fire Island. A limitation of this magic was that it could not be aimed directly at certain objects such as barrels, Thwarts, and Fireflowers. With the release of version 3.00, this is no longer necessary as the new version has official support for Pow magic.
Pow magic can also pop Rainbow Bubbles.
Pop
The Pop power lets the player remotely control Buttons, Transporters, Bridges and MooBots and trigger Lurkers. Buttons that are fired at will be pressed, Transporters will flip their direction and start moving, Bridges will flip their state (will go down if they are up and vice versa), and MooBots will start moving in the direction they are facing. The Pop power is shown to the player by Zoopi Lala in Wonderland Adventures and reminded to the player by Morklin in Mysteries of Fire Island.
Pop magic can also pop Rainbow Bubbles.
Grow
Casting Grow will create a Growflower, which acts like a Wall, and disappears in the same way as a Floing bubble (albeit lasting longer). Grow is shown to the player by Grennfleagel in Mysteries of Fire Island.
Grow can be used to kill creatures such as Chompers and Z-Bots. Dragonturtles are not affected.
Brr
The Brr power will travel in a straight line until it reaches an object (at which point the object will be frozen). The Brr power is shown to the player by OobibanDeNoobi in Wonderland Adventures.
When Brr is fired from something other than the player, it will freeze things forever. This form of Brr is typically referred to as Freeze. Ice Flowers and Ice Trolls shoot Freeze magic.
When Brr is fired at water by the player, the water tile will have a small circle of ice in the middle of it and will act like ice until it is stepped upon then it will return to normal water without the circle of ice in the middle of it.
Brr magic can also pop Rainbow Bubbles.
Flash
Flash is the indigo rainbow magic, introduced in Planet of the Z-Bots. A Flash spellball teleports objects it collides with into the far future ("flashes" them). The magic is then linked to the object, and the next time it is cast, it "re-flashes" the object back into the present at a new position. This allows the player to move various objects around the level. In the game engine, Flash simply teleports the object to (1, 1), and sets the object's appearance to be ghosty. Therefore, the (1, 1)s in all adventures with Flash are deliberately covered with high walls in order to hide tall objects (such as Fireflowers). Flash spellballs cannot be trapped in floing bubbles.
Not all objects can be flashed. Most smaller objects, such as barrels, Chompers, Fireflowers, Dragonturtles, other Stinkers and even the player (though not possible without the use of Custom Adventures) can be flashed and re-flashed. Larger objects, including scenery objects such as houses and trees, are immune to Flash magic. Power Cubes are also immune, along with Motherships and Z-Bot Prime. In addition, Flash magic can only be cast on land – it has no effect when cast on water.
Flash magic is shown to the player by Morklin in Planet of the Z-Bots.
Blink
Blink is a magic that lets the player teleport across anything except solid objects as long as it is on screen. It is shown to the player by Cedric-in-the-Morning in Wonderland Adventures. Blink is also the only magic that immobilizes the player until it reaches its destination tile.
Blink Through Walls
When Wonderland Adventures was first released, players were able to blink through adjacent walls. Midnight Synergy released a new version to address this cheat/bug, but this feature can still be enabled by pressing Ctrl+B.
The name "Blink Through Walls" is actually something of a misnomer, as it allows all forms of magic to go through walls adjacent to the player, rather than just Blink.
"Flying"
While flying via a spring, the player can cast blink onto any open space. the player will continue flying in the same direction after being teleported to that space. Thus, the player has greater, though still limited, control over the path the player takes. This trick was discovered by MyNameIsKooky.
Glitch Magic Types
Through a glitch in the Wonderland Adventures Editor, it is possible to use unofficial magic types that were only supposed to be used in the old alpha versions.
Crimson Magic/Bounce
Like Pow magic, Bounce magic can destroy barrels, enemies and Stinkers. However, unlike Pow magic, if it is cast to a distance of more than two tiles away from the player, it will come back to the player and attempt to kill them.
This magic can be obtained in the original Wonderland Adventures by saving a game with the player having no Magic Gloves, then having the Magic Gloves in the inventory and charging the player's Magic Gloves with magic. Then load the save without Magic Gloves. Click on the glove (right-clicking won't work) and start shooting. The magic charge counts down in negative numbers every time the Bounce Magic is fired. Unlike other magic, Bounce magic will not be lost when moving between areas.
In the Wonderland Adventures Editor this magic type can be used by setting the glove charger's colour to 0.
Bounce only exists in the original Wonderland Adventures and the Wonderland Adventures Editor. In Mysteries of Fire Island, the red chargers will just give the player Floing magic.
Since Bounce magic has a colour ID of 0, its chargers look exactly like Floing chargers.
The name "Bounce" was suggested by Dlcs18, and the colour Crimson was named by Emerald141. Due to its behavior, it is also called "Homing Missile."
Rainbow
This magic type can be used by setting the glove charger's colour to 8. This magic's spellballs do nothing.
Black Glove Chargers
Black glove chargers can be accessed by setting the glove charger's colour to anything above 8 or below 0. These spellballs contain many strange properties, including emitting various sorts of particles as they move. Such properties are:
- Charges below zero ("-Metachargers") only work when blinked onto.
- -Metachargers can only be used if the above condition is met, and have destructive powers, similar to Pow.
- Charges above zero ("+Metachargers") are similar to Null, in that they don't do anything.
- Metachargers emit certain particles for the object and spellball according to their colour value.
White Magic/Null
This magic's spellballs do nothing.
This magic can be obtained in the first area in the cave in Wonderfalls in Mysteries of Fire Island. To do this play (not Floing back) the adventure "Pop Magic" then collect the magic gloves then charge the magic gloves with Pop magic then abort the adventure.
In the Wonderland Adventures Editor white magic can be created by setting the charger's colour to 7. This magic is frequently used in custom adventures to remove any helpful magic charges remaining on the player's gloves.
The name "Null" was suggested by MyNameIsKooky.
Star Magic (Save/Load)
This magic is obtained in the original Wonderland Adventures by saving a game with the player having the Magic Gloves but with no charge, then charging the player's magic gloves with magic. Then load the save without magic charge. Click on the glove (right-clicking won't work) and start shooting. A white-star magic that acts like Pow will be shot out.
The magic charge counts down in negative numbers every time the Star Magic is fired.
Fan-Made Magic Types
Some people who have made their own Wonderland fan games have added in their own types of magic.
Splash
Splash is a fan-made rainbow magic in boywhoflies's Wonderland Platformer. It lets the player change platforms into water. This caused a lot of glitches; for example, after a Chomper is frozen and the player use it on the ice cube, the chomper will start chasing the player again but won't move its jaws. In the game, it is the indigo magic.
Blast
Blast is a magic in Wonderland Platformer. It can only be used by Morklin. It summons a laser from the sky that destroys pretty much everything, even the player. It is the only spell in the game that is used by the down arrow key instead of the left mouse button and is not a true rainbow colour (black). It's also the only character ability that has something to do with the storyline.
Chartreuse Magic
Chartreuse Magic is a fan-made magic that is mentioned in Emerald141's custom WA levels, but never actually appears. It is a more powerful version of the beta White Magic (see below) and is used for construction purposes, such as assembling bridges, houses, fountains, and other civil structures, as an explanation for how all the city stuff got to be in Wonderland.
Past Magic Types
White Magic (unnamed)
The white magic lets the player move barrels from a distance. It is present in an early build of Wonderland Adventures, and may be included in later Wonderland games.[1] This magic is actually able to be obtained the same way as glitch magic, and when used does nothing, similar to the Rainbow colour of Magic. Many names have been suggested for this magic type, but the most widely accepted name is "Moove".[2] A substitute for this, Flash Magic, was introduced in Planet of the Z-Bots.