Wonderland Adventures: Mysteries of Fire Island

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Revision as of 17:00, 3 June 2011 by Fuzboto (talk | contribs) (Oondiooni's shortened name is Oondy, not Oondi.)
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Mysteries of Fire Island (abbreviated MoFI, WA2, or some combination thereof) is the sequel to Wonderland Adventures and the latest Wonderland game. It has the same features as Wonderland Adventures and more, including three completely new rainbow magic powers: Grow, Pow and Floing; new textures, and new music. It also introduces many areas of Fire Island never seen before including the Kaboom! Village and the Acid Pools, although Fire Island is seen before in Wonderland Secret Worlds.

Plot

While there is no outright chapter distinction during the actual game, Midnight Synergy has listed all the chapter titles on the solutions page.

Chapter 1: Wonderfalls

While on vacation to the town of Wonderfalls, the player encounters Morklin. After a brief, friendly chat, burning pieces of the sky begin raining down and all nearby Stinkers scramble for cover. The player finds Mayor Scarredy, who gives him/her the town keys so Morklin and the player can continue.

After reaching the Wonderfalls, the majestic waterfalls for which the town was named, Morklin reveals a secret passage he found when he was a young Stinker. As the player steps off the bridge, part of it collapses, leaving Morklin behind. This turns out not to be a problem, however, as Morklin finds another passageway leading to the same cavern. The player ventures further into the cavern system, bringing along Morklin, an unnamed Stinker in a red hat, and two Wee Stinkers.

The Wee Stinkers foolishly run off into separate caverns, only to be rescued by the player. They decide to stay with the red hat Stinker while Morklin and the player continue forward. Morklin finds two yellow gates which he doesn't remember seeing before, and asks the player to retrieve the keys to them. After he/she does, the two of them enter into a large, heavily mechanized chamber.

Morklin reasons that this is the Sky Machine, a legendary machine built to save Wonderland from danger from the skies. One piece is missing, however; the Star Key, which was hidden away to keep the machine from being activated at the wrong time. After the two set four dials to the correct combination, a map appears in the center of the room, listing the Star Key's location as Fire Island.

A team is quickly organized to set sail to Fire Island, including many Stinkers seen previously in Wonderland Adventures, and also some new faces. The team assumes nothing can go wrong on the voyage, but they are mistaken, as a massive tempest strikes the boat midway through the voyage, separating the player from the crew and knocking him/her unconscious.

Chapter 2: On the Beach

The player wakes up on the Fire Island beach, surrounded by lots of flotsam and jetsam but no sign of ship or crew. Birds can be heard calling, and there are a few Crabs on the shoreline, but no other animals can be seen.

After a brief walk on the shoreline, the player enters a stretch of the jungle. Strange white shapes are seen moving in the trees (later revealed to be Ice Trolls). The player sees a bridge collapse right in front of him/her, only to be reactivated two adventures later.

The player then runs across OondiOony, referred to throughout the rest of the game as Oondy. While this is the first time he is seen throughout the game, the player evidentially remembers him from the voyage over. Oondy explains that the path to the crew's makeshift camp is just up ahead, but a poorly timed landslide blocks the path.

Fortunately, there is another way to the camp; another path along the beach. The player and Oondy meet Cedric-in-the-Morning, who repeats the 'Blinking' lesson and guides the player to the camp. After helping Cedric collect some Gems, the player stands at the entrance to the camp and watches events unfold.

Interrupting the player's welcome, Ice Trolls come out of nowhere and freeze several Stinkers in the region. After they are scared away by Glennfeagel and the other Stinkers hollering, as well as some Grow magic, an expedition is organized to the island's interior consisting of Ace, Oondy, Guggenheimer, and the player.

Chapter 3: Jungle and Jungle Canyon

Oondy, Guggenheimer, and the player enter the jungle to find a stone key sitting in a clearing. Soon afterward, they find three Stone Gates blocking their path up the mountain. Fortunately, there are several adventures offering Stone Keys as rewards nearby, and the player quickly collects the other two.

The trio navigates a perilous course up the mountain, and comes across a small orb along the way that seems to radiate pure Floing energy. Guggenheimer in particular is fascinated by it, as he has never seen any Floing magic so strong. He decides to study it further and urges the player to take it with him/her, which he/she does.

The three Stinkers find themselves at the top of a jungle canyon, with a convenient natural staircase leading down. A little ways away, they find a large gate with much more Stone Gates than before. Oondy expresses worry that the gate might have been built to keep something else in, not them out. He and Guggenheimer stay at the gate, while the player finds the remaining Stone Keys.

No sooner have the three ventured through the gate than several Ice Trolls pop out from behind some walls and attack them. They spend the next few minutes running from Ice Trolls and Chompers, then finally come across a clearing they deem to be safe to catch their breath.

To their astonishment and panic, a Kaboom! appears and begins walking toward them. At the last moment, when they're all but certain that they're going to explode, the Kaboom! says "Hello!" politely and introduces himself as SPARKY!. After dissuading their fears further, SPARKY! guides them into the Kaboom! Village directly ahead.

<note by Emerald: this obviously isn't finished yet, i'm going to expand it when i get the chance>


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