List of Adventures in Wonderland Adventures: Mysteries of Fire Island

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This is a list of the adventures in Wonderland Adventures: Mysteries of Fire Island. They are listed in suggested playing order.

The Demo is restricted to the first two chapters only.

Chapter Location # Adventure Name Required? Type Coins Gems Unlocks Notes
1 Wonderfalls 1 Stalagmite Cavern Yes Rescue Wee Stinkers 0 31 The Bridge; Turtle Cavern
2 Turtle Cavern Yes Rescue Wee Stinkers 0 10 The Bridge
3 Pop Magic Yes Gold Star 0 8
4 Twist and Turn Yes Gold Star 0 14 Gives a yellow key each. Both are needed to pass through the gates.
5 Flip Flop Yes Gold Star 0 14
2 Jungle (South Area) 6 A Change of Colour Yes Gold Star 7 6 The Bridge Both must be completed to cross to Stinker Camp.
7 Jungle Creatures Yes Gold Star 0 7
South of Stinker Camp 8 Gemstone Lagoon Yes Collect All Gems 0 33 Route to Stinker Camp
Stinker Camp 9 Memory Aid No Collect All Gems 4 1 Third Purple Gate Finding Gaboonga's Memory Gem.
10 An Ace in the Hole No Gold Star 0 0 Ace's Star
11 Ace's Star No Gold Star 0 0 Within An Ace Sends Ace adventuring into the Mountains. He will reappear in Kaboom! Village.
12 Grow Magic Yes Gold Star 0 4
3 Jungle (North Area) 13 Teleporter Maze Partial Gold Star 3 2 Red teleporter to Underground Stream Gives one stone key each. Three are needed to progress into the Mountains. (One stone key can be bought from the Merchant at Stinker's Camp, another one is just laying in the Jungle)
14 Crab Columns Partial Gold Star 3 2
15 Underground Stream Partial Gold Star 4 11
Jungle (Waterfall Region) 16 Turtle Navigation Partial Gold Star 1 0
17 Heart of the Jungle Partial Gold Star 3 8
18 Blink River Partial Gold Star 0 4 (Accessible only after three stone gates are open)
The Mountains 19 The Ascent Yes Gold Star 6 7 Route to the Mountains
20 Living on the Edge Partial Gold Star 5 3 Gives one stone key each. Seven are required to pass through the stone gates.
21 Follow the River Partial Gold Star 2 8
22 Waterfall Cliffs Partial Gold Star 1 0
23 The High Point Partial Gold Star 0 6
24 BLINK Fast Partial Gold Star 5 10
Mountain Canyon 25 Lost Lake Partial Gold Star 4 0
Before Kaboom! Village 26 Boom or Bust Yes Gold Star 0 0 Route to Kaboom! Village
4 Kaboom! Village 27 CRACKLE!'s Cramped Crab Cradle No Capture All Green Crabs 0 0
28 The Sandpit No Gold Star 4 8
29 Within An Ace No Gold Star 4 8 Ace Gets Swamped Sends Ace back to the Jungle.
30 Creature Feature No Gold Star 4 10
31 Obstacle Race No Gold Star 0 0
Coral Region south of Kaboom! Village 32 Baby Go Boom! Yes Rescue Baby Boomers 1 8 Temple Key & Lost Among the Coral Accessible after talking to both Professor BLASTAZAR! and KA-CHING! .
33 Lost Among the Coral No Rescue Baby Boomers 8 8
North of Kaboom! Village 34 Lagoon Falls No Gold Star 3 3
Outside Jungle Temple 35 The Tree of Life No Gold Star 6 14
Jungle (Waterfall Region) 36 Ace Gets Swamped No Gold Star 0 6 Last of the Ace adventures.
5 Jungle Temple 37 Hall of Shadows Partial Gold Star 1 0 Part of the Bridge Four adventures must be completed to activate the bridge to the Star Key. Another one is needed to access Lots of Locks, and a further one to access The Corridor.
38 Spikeys in the Dark Partial Gold Star 4 4
39 Pool Room Partial Gold Star 8 0
40 Red Crab Nesting Area Partial Gold Star 6 6
41 Scritter Maze Partial Gold Star 6 4
42 Colours of the Rainbow Partial Gold Star 2 0
43 Spikey Situation Partial Gold Star 4 0
44 Lots of Locks No Gold Star 3 6
45 The Corridor No Gold Star 0 5
46 The Star Key Yes Star Key 0 0 Activates The Chase! and locks access outside of the Temple.
47 The Chase! Yes Gold Star 0 0 Traps the Player inside the Mirror Chamber.
6 The Volcano 48 Hot Enough For You? Yes Gold Star 8 11 Gives one flame key each.

Three are required to cross the first set of gates. One is needed to access the button to activate the first bridge, as well as the adventure The Volcanic System. Two more are needed to access the lowest region.

Two keys are already available; one on the east side of the upper section and another on the south side of the middle section.
49 The Volcanic System Partial Gold Star 11 12
50 Over and Under Partial Gold Star 0 0
51 Turn the Heat On Partial Gold Star 0 9
52 Flippin' Hot Partial Gold Star 2 6
53 GROW or Pay Partial Gold Star 0 6
54 Use the POWer Yes Destroy All Fireflowers 7 12 POW to the Rescue
Outside Jungle Temple 55 POW to the Rescue Yes Rescue Baby Boomers 5 0 Access to the Void and Acid Pools Unfreezes all Kaboom!s and Stinkers.
7 A Void in Time 56 First Steps, Revisited Yes Gold Star 4 0 The Bridge; Guggenheim's Floing Lessons
57 Getting The Big Picture No Gold Star 0 0 Next 4 levels Part of the bridge
58 Coily on the Loose! No Gold Star 0 0
59 Locked Up No Gold Star 0 0
60 Time is of the Essence! No Gold Star 0 0
61 Mischief & Mayhem No Gold Star 0 0 Remembering Shorty Part of the bridge
62 Retro Active No Gold Star 4 0
63 Let's Play Dodgem No Gold Star 3 0
64 Abandoned Box Factory No Gold Star 0 13
65 Remembering Shorty No Gold Star 0 4
8 Jungle Temple: Floing Chamber 66 FLOING Training 101 Yes Gold Star 10 13 Path to the Ice Glyph; FLOING Training 201
67 FLOING Training 201 No Gold Star 0 5 FLOING Training 301
68 FLOING Training 301 No Gold Star 0 5 FLOING Mastery Class
69 FLOING Mastery Class No Gold Star 4 6
9 Acid Pools 70 Treasure Hunt Partial Collect All Gems 0 34 Pirate camp Each creates part of the bridge. Two needed to proceed further.
71 Acid Lake Partial Gold Star 0 0
72 The Acid Falls Partial Collect All Gems 1 26
Pirate Camp 73 The Acid Swamp Partial Rescue Wee Stinkers 12 8 Sundog Island Each accomplishes good deed. Two needed to get the key.
74 Don't Leave Me Behind! Partial Rescue Wee Stinkers 6 8
75 Into The Deep Dark Cave Partial Gold Star 2 9
76 Clear The Way Partial Destroy All Fireflowers 9 1
10 Sundog Island (South) 77 Welcome to Sundog Island Yes Gold Star 11 11
Abandoned Mine (East) 78 Time your Blink! Partial Collect All Gems 5 15 Ice Troll Fortress Each creates part of the bridge. Three are needed, the fourth provides access to one of the power control levels
79 Across the Abyss Partial Gold Star 4 3
80 Hot and Cold Partial Gold Star 4 9
81 Lost in the Mines Partial Rescue Wee Stinkers 5 4
Sundog Island (West) 82 BRR at the Shore Partial Gold Star 8 6 Levels that power gates to the Star Key Gives one Ice Key each. One extra key just lays around. Five needed.
83 Abandoned Fort Partial Gold Star 3 6
84 Crevasse Chase Partial Gold Star 0 4
Sundog Island (North) 85 The Lost Ice Temple Partial Gold Star 8 12
86 Ice Flower Cave Partial Gold Star 15 8
87 The Fuse Partial Rescue Wee Stinkers 0 5
11 Ice Troll Fortress (Basement) 88 Rescue Mission Partial Rescue Wee Stinkers 0 20 Crystal Chamber
89 Crystal Chamber Partial Collect All Gems 0 25 At The End Of It All Powers down one of the gates. Five block the Star Key
90 Gems on Ice Partial Collect All Gems 0 7
Ice Troll Fortress (Ground Floor) 91 Limited Access Partial Collect All Gems 10 30
92 Locks n' Boomers Partial Collect All Gems 3 6
93 Cellar Excavation Partial Collect All Gems 4 12
94 Ice Troll Outpost Partial Collect All Gems 5 15
95 Castle Walls Partial Collect All Gems 7 20
Ice Troll Fortress (Roof) 96 At The End Of It All Yes Triggers end game sequence
Mystery adventures Coral Region south of Kaboom! Village 97 Mystery Island No Gold Star 0 0 Requires 1 special rainbow key each; they are obtainable from the Ice Troll Fortress.
Completing each adventure grants a Question item that can be used to access Loopy's Chamber.
South of Stinker Camp 98 Mystery Archipelago No Gold Star 3 6
Jungle (South Area) 99 Mystery Message No Gold Star 4 0
Acid Pools 100 Mystery Malfunction No Gold Star 37 0
Loopy's Chamber 101 Round and Round No Solving Loopy's secret
102 Ice Flower Cave v4 No
103 Skikey Greenery No
104 Moon Island No
105 Transportation No
106 Getting the Big Picture No
107 GROW and FLO Jungle No
108 Elements Test No