List of Adventures in Wonderland Adventures: Mysteries of Fire Island
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This is a list of the adventures in Wonderland Adventures: Mysteries of Fire Island. They are listed in suggested playing order.
The Demo is restricted to the first two chapters only.
Chapter | Location | # | Adventure Name | Required? | Type | Coins | Gems | Unlocks | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Wonderfalls | 1 | Stalagmite Cavern | Yes | Rescue Wee Stinkers | 0 | 31 | The Bridge; Turtle Cavern | |
2 | Turtle Cavern | Yes | Rescue Wee Stinkers | 0 | 10 | The Bridge | |||
3 | Pop Magic | Yes | Gold Star | 0 | 8 | ||||
4 | Twist and Turn | Yes | Gold Star | 0 | 14 | Gives a yellow key each. Both are needed to pass through the gates. | |||
5 | Flip Flop | Yes | Gold Star | 0 | 14 | ||||
2 | Jungle (South Area) | 6 | A Change of Colour | Yes | Gold Star | 7 | 6 | The Bridge | Both must be completed to cross to Stinker Camp. |
7 | Jungle Creatures | Yes | Gold Star | 0 | 7 | ||||
South of Stinker Camp | 8 | Gemstone Lagoon | Yes | Collect All Gems | 0 | 33 | Route to Stinker Camp | ||
Stinker Camp | 9 | Memory Aid | No | Collect All Gems | 4 | 1 | Third Purple Gate | Finding Gaboonga's Memory Gem. | |
10 | An Ace in the Hole | No | Gold Star | 0 | 0 | Ace's Star | |||
11 | Ace's Star | No | Gold Star | 0 | 0 | Within An Ace | Sends Ace adventuring into the Mountains. He will reappear in Kaboom! Village. | ||
12 | Grow Magic | Yes | Gold Star | 0 | 4 | ||||
3 | Jungle (North Area) | 13 | Teleporter Maze | Partial | Gold Star | 3 | 2 | Red teleporter to Underground Stream | Gives one stone key each. Three are needed to progress into the Mountains. (One stone key can be bought from the Merchant at Stinker's Camp, another one is just laying in the Jungle) |
14 | Crab Columns | Partial | Gold Star | 3 | 2 | ||||
15 | Underground Stream | Partial | Gold Star | 4 | 11 | ||||
Jungle (Waterfall Region) | 16 | Turtle Navigation | Partial | Gold Star | 1 | 0 | |||
17 | Heart of the Jungle | Partial | Gold Star | 3 | 8 | ||||
18 | Blink River | Partial | Gold Star | 0 | 4 | (Accessible only after three stone gates are open) | |||
The Mountains | 19 | The Ascent | Yes | Gold Star | 6 | 7 | Route to the Mountains | ||
20 | Living on the Edge | Partial | Gold Star | 5 | 3 | Gives one stone key each. Seven are required to pass through the stone gates. | |||
21 | Follow the River | Partial | Gold Star | 2 | 8 | ||||
22 | Waterfall Cliffs | Partial | Gold Star | 1 | 0 | ||||
23 | The High Point | Partial | Gold Star | 0 | 6 | ||||
24 | BLINK Fast | Partial | Gold Star | 5 | 10 | ||||
Mountain Canyon | 25 | Lost Lake | Partial | Gold Star | 4 | 0 | |||
Before Kaboom! Village | 26 | Boom or Bust | Yes | Gold Star | 0 | 0 | Route to Kaboom! Village | ||
4 | Kaboom! Village | 27 | CRACKLE!'s Cramped Crab Cradle | No | Capture All Green Crabs | 0 | 0 | ||
28 | The Sandpit | No | Gold Star | 4 | 8 | ||||
29 | Within An Ace | No | Gold Star | 4 | 8 | Ace Gets Swamped | Sends Ace back to the Jungle. | ||
30 | Creature Feature | No | Gold Star | 4 | 10 | ||||
31 | Obstacle Race | No | Gold Star | 0 | 0 | ||||
Coral Region south of Kaboom! Village | 32 | Baby Go Boom! | Yes | Rescue Baby Boomers | 1 | 8 | Temple Key & Lost Among the Coral | Accessible after talking to both Professor BLASTAZAR! and KA-CHING! . | |
33 | Lost Among the Coral | No | Rescue Baby Boomers | 8 | 8 | ||||
North of Kaboom! Village | 34 | Lagoon Falls | No | Gold Star | 3 | 3 | |||
Outside Jungle Temple | 35 | The Tree of Life | No | Gold Star | 6 | 14 | |||
Jungle (Waterfall Region) | 36 | Ace Gets Swamped | No | Gold Star | 0 | 6 | Last of the Ace adventures. | ||
5 | Jungle Temple | 37 | Hall of Shadows | Partial | Gold Star | 1 | 0 | Part of the Bridge | Four adventures must be completed to activate the bridge to the Star Key. Another one is needed to access Lots of Locks, and a further one to access The Corridor. |
38 | Spikeys in the Dark | Partial | Gold Star | 4 | 4 | ||||
39 | Pool Room | Partial | Gold Star | 8 | 0 | ||||
40 | Red Crab Nesting Area | Partial | Gold Star | 6 | 6 | ||||
41 | Scritter Maze | Partial | Gold Star | 6 | 4 | ||||
42 | Colours of the Rainbow | Partial | Gold Star | 2 | 0 | ||||
43 | Spikey Situation | Partial | Gold Star | 4 | 0 | ||||
44 | Lots of Locks | No | Gold Star | 3 | 6 | ||||
45 | The Corridor | No | Gold Star | 0 | 5 | ||||
46 | The Star Key | Yes | Star Key | 0 | 0 | Activates The Chase! and locks access outside of the Temple. | |||
47 | The Chase! | Yes | Gold Star | 0 | 0 | Traps the Player inside the Mirror Chamber. | |||
6 | The Volcano | 48 | Hot Enough For You? | Yes | Gold Star | 8 | 11 | Gives one flame key each. Three are required to cross the first set of gates. One is needed to access the button to activate the first bridge, as well as the adventure The Volcanic System. Two more are needed to access the lowest region. Two keys are already available; one on the east side of the upper section and another on the south side of the middle section. | |
49 | The Volcanic System | Partial | Gold Star | 11 | 12 | ||||
50 | Over and Under | Partial | Gold Star | 0 | 0 | ||||
51 | Turn the Heat On | Partial | Gold Star | 0 | 9 | ||||
52 | Flippin' Hot | Partial | Gold Star | 2 | 6 | ||||
53 | GROW or Pay | Partial | Gold Star | 0 | 6 | ||||
54 | Use the POWer | Yes | Destroy All Fireflowers | 7 | 12 | POW to the Rescue | |||
Outside Jungle Temple | 55 | POW to the Rescue | Yes | Rescue Baby Boomers | 5 | 0 | Access to the Void and Acid Pools | Unfreezes all Kaboom!s and Stinkers. | |
7 | A Void in Time | 56 | First Steps, Revisited | Yes | Gold Star | 4 | 0 | The Bridge; Guggenheim's Floing Lessons | |
57 | Getting The Big Picture | No | Gold Star | 0 | 0 | Next 4 levels | Part of the bridge | ||
58 | Coily on the Loose! | No | Gold Star | 0 | 0 | ||||
59 | Locked Up | No | Gold Star | 0 | 0 | ||||
60 | Time is of the Essence! | No | Gold Star | 0 | 0 | ||||
61 | Mischief & Mayhem | No | Gold Star | 0 | 0 | Remembering Shorty | Part of the bridge | ||
62 | Retro Active | No | Gold Star | 4 | 0 | ||||
63 | Let's Play Dodgem | No | Gold Star | 3 | 0 | ||||
64 | Abandoned Box Factory | No | Gold Star | 0 | 13 | ||||
65 | Remembering Shorty | No | Gold Star | 0 | 4 | ||||
8 | Jungle Temple: Floing Chamber | 66 | FLOING Training 101 | Yes | Gold Star | 10 | 13 | Path to the Ice Glyph; FLOING Training 201 | |
67 | FLOING Training 201 | No | Gold Star | 0 | 5 | FLOING Training 301 | |||
68 | FLOING Training 301 | No | Gold Star | 0 | 5 | FLOING Mastery Class | |||
69 | FLOING Mastery Class | No | Gold Star | 4 | 6 | ||||
9 | Acid Pools | 70 | Treasure Hunt | Partial | Collect All Gems | 0 | 34 | Pirate camp | Each creates part of the bridge. Two needed to proceed further. |
71 | Acid Lake | Partial | Gold Star | 0 | 0 | ||||
72 | The Acid Falls | Partial | Collect All Gems | 1 | 26 | ||||
Pirate Camp | 73 | The Acid Swamp | Partial | Rescue Wee Stinkers | 12 | 8 | Sundog Island | Each accomplishes good deed. Two needed to get the key. | |
74 | Don't Leave Me Behind! | Partial | Rescue Wee Stinkers | 6 | 8 | ||||
75 | Into The Deep Dark Cave | Partial | Gold Star | 2 | 9 | ||||
76 | Clear The Way | Partial | Destroy All Fireflowers | 9 | 1 | ||||
10 | Sundog Island (South) | 77 | Welcome to Sundog Island | Yes | Gold Star | 11 | 11 | ||
Abandoned Mine (East) | 78 | Time your Blink! | Partial | Collect All Gems | 5 | 15 | Ice Troll Fortress | Each creates part of the bridge. Three are needed, the fourth provides access to one of the power control levels | |
79 | Across the Abyss | Partial | Gold Star | 4 | 3 | ||||
80 | Hot and Cold | Partial | Gold Star | 4 | 9 | ||||
81 | Lost in the Mines | Partial | Rescue Wee Stinkers | 5 | 4 | ||||
Sundog Island (West) | 82 | BRR at the Shore | Partial | Gold Star | 8 | 6 | Levels that power gates to the Star Key | Gives one Ice Key each. One extra key just lays around. Five needed. | |
83 | Abandoned Fort | Partial | Gold Star | 3 | 6 | ||||
84 | Crevasse Chase | Partial | Gold Star | 0 | 4 | ||||
Sundog Island (North) | 85 | The Lost Ice Temple | Partial | Gold Star | 8 | 12 | |||
86 | Ice Flower Cave | Partial | Gold Star | 15 | 8 | ||||
87 | The Fuse | Partial | Rescue Wee Stinkers | 0 | 5 | ||||
11 | Ice Troll Fortress (Basement) | 88 | Rescue Mission | Partial | Rescue Wee Stinkers | 0 | 20 | Crystal Chamber | |
89 | Crystal Chamber | Partial | Collect All Gems | 0 | 25 | At The End Of It All | Powers down one of the gates. Five block the Star Key | ||
90 | Gems on Ice | Partial | Collect All Gems | 0 | 7 | ||||
Ice Troll Fortress (Ground Floor) | 91 | Limited Access | Partial | Collect All Gems | 10 | 30 | |||
92 | Locks n' Boomers | Partial | Collect All Gems | 3 | 6 | ||||
93 | Cellar Excavation | Partial | Collect All Gems | 4 | 12 | ||||
94 | Ice Troll Outpost | Partial | Collect All Gems | 5 | 15 | ||||
95 | Castle Walls | Partial | Collect All Gems | 7 | 20 | ||||
Ice Troll Fortress (Roof) | 96 | At The End Of It All | Yes | Triggers end game sequence | |||||
Mystery adventures | Coral Region south of Kaboom! Village | 97 | Mystery Island | No | Gold Star | 0 | 0 | Requires 1 special rainbow key each; they are obtainable from the Ice Troll Fortress. Completing each adventure grants a Question item that can be used to access Loopy's Chamber. | |
South of Stinker Camp | 98 | Mystery Archipelago | No | Gold Star | 3 | 6 | |||
Jungle (South Area) | 99 | Mystery Message | No | Gold Star | 4 | 0 | |||
Acid Pools | 100 | Mystery Malfunction | No | Gold Star | 37 | 0 | |||
Loopy's Chamber | 101 | Round and Round | No | Solving Loopy's secret | |||||
102 | Ice Flower Cave v4 | No | |||||||
103 | Skikey Greenery | No | |||||||
104 | Moon Island | No | |||||||
105 | Transportation | No | |||||||
106 | Getting the Big Picture | No | |||||||
107 | GROW and FLO Jungle | No | |||||||
108 | Elements Test | No |