Wonderland Adventures: Mysteries of Fire Island

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Template:UnknownGender2 Mysteries of Fire Island (abbreviated MoFI, WA2, or some combination thereof) is the sequel to Wonderland Adventures and the latest Wonderland game. It has the same features as Wonderland Adventures and more, including three completely new rainbow magic powers: Grow, Pow and Floing; new textures, and new music. It also introduces many areas of Fire Island never seen before including the Kaboom! Village and the Acid Pools, although Fire Island is seen before in Wonderland Secret Worlds.

Plot

While there is no outright chapter distinction during the actual game, Midnight Synergy has listed all the chapter titles on the solutions page.

Chapter 1: Wonderfalls

While on vacation to the town of Wonderfalls, the player encounters Morklin. After a brief, friendly chat, burning pieces of the sky begin raining down and all nearby Stinkers scramble for cover. The player finds Mayor Scarredy, who gives him the town keys so Morklin and the player can continue.

After reaching the Wonderfalls, the majestic waterfalls for which the town was named, Morklin reveals a secret passage he found when he was a young Stinker. As the player steps off the bridge, part of it collapses, leaving Morklin behind. This turns out not to be a problem, however, as Morklin finds another passageway leading to the same cavern. The player ventures further into the cavern system, bringing along Morklin, an unnamed Stinker in a red hat, and two Wee Stinkers.

The Wee Stinkers foolishly run off into separate caverns, only to be rescued by the player. They decide to stay with the red hat Stinker while Morklin and the player continue forward. Morklin finds two yellow gates which he doesn't remember seeing before, and asks the player to retrieve the keys to them. After he does, the two of them enter into a large, heavily mechanized chamber.

Morklin reasons that this is the Sky Machine, a legendary machine built to save Wonderland from danger from the skies. One piece is missing, however; the Star Key, which was hidden away to keep the machine from being activated at the wrong time. After the two set four dials to the correct combination, a map appears in the center of the room, listing the Star Key's location as Fire Island.

A team is quickly organized to set sail to Fire Island, including many Stinkers seen previously in Wonderland Adventures, and also some new faces. The team assumes nothing can go wrong on the voyage, but they are mistaken, as a massive tempest strikes the boat midway through the voyage, separating the player from the crew and knocking him unconscious.

Chapter 2: On the Beach

The player wakes up on the Fire Island beach, surrounded by lots of flotsam and jetsam but no sign of ship or crew. Birds can be heard calling, and there are a few Crabs on the shoreline, but no other animals can be seen.

After a brief walk on the shoreline, the player enters a stretch of the jungle. Strange white shapes are seen moving in the trees (later revealed to be Ice Trolls). The player sees a bridge collapse right in front of him, only to be reactivated two adventures later.

The player then runs across OondiOoni, referred to throughout the rest of the game as Oondy. While this is the first time he is seen throughout the game, the player evidentially remembers him from the voyage over. Oondy explains that the path to the crew's makeshift camp is just up ahead, but a poorly timed landslide blocks the path.

Fortunately, there is another way to the camp; another path along the beach. The player and Oondy meet Cedric-in-the-Morning, who repeats the 'Blinking' lesson and guides the player to the camp. After helping Cedric collect some Gems, the player stands at the entrance to the camp and watches events unfold.

Interrupting the player's welcome, four Ice Trolls come out of nowhere and freeze five Stinkers in the region: Cedric-in-the-Morning, Darlee, Findel, Patooters, and Pookie. After they are scared away by Ace, Darlee, and Grennfleagel hollering, as well as some Grow magic, an expedition is organized to the island's interior consisting of Ace, Oondy, Guggenheimer, and the player.

Chapter 3: Jungle and Jungle Canyon

Oondy, Guggenheimer, and the player enter the jungle to find a stone key sitting in a clearing. Soon afterward, they find three Stone Gates blocking their path up the mountain. Fortunately, there are several adventures offering Stone Keys as rewards nearby, and the player quickly collects the other two.

The trio navigates a perilous course up the mountain, and comes across a small orb along the way that seems to radiate pure Floing energy. Guggenheimer in particular is fascinated by it, as he has never seen any Floing magic so strong. He decides to study it further and urges the player to take it with him, which he does.

The three Stinkers find themselves at the top of a jungle canyon, with a convenient natural staircase leading down. A little ways away, they find a large gate with much more Stone Gates than before. Oondy expresses worry that the gate might have been built to keep something else in, not them out. He and Guggenheimer stay at the gate, while the player finds the remaining Stone Keys.

No sooner have the three ventured through the gate than several Ice Trolls pop out from behind some walls and attack them. They spend the next few minutes running from Ice Trolls and Chompers, then finally come across a clearing they deem to be safe to catch their breath.

To their astonishment and panic, a Kaboom! appears and begins walking toward them. At the last moment, when they're all but certain that they're going to explode, the Kaboom! says "Hello!" politely and introduces himself as SPARKY!. After dissuading their fears further, SPARKY! guides them into the Kaboom! Village directly ahead.

Chapter 4: Kaboom! Village

SPARKY! leads the player, Oondy, and Guggenheimer into the Kaboom! Village, where Kaboom! seem to be living peacefully, keeping their heads cool and remembering to not blow up (and even reminding the player to not blow up at some points). Chief BIGBANG! gives the player a key to the Jungle Temple area, advising him to seek the advice of Professor BLASTAZAR!.

Professor BLASTAZAR! explains that the temple almost certainly contains the Star Key. The key to the jungle temple is with his assistant, SHORTFUSE!. Unfortunately, SHORTFUSE! got lost in a nearby coral reef. The player promptly rescues him and collects the key to the jungle temple, using it and entering.

Several additional, optional adventures can be found around the village. The Kaboom!s also give out advice on how to keep a cool head, which the player seems to take interest in.

Chapter 5: The Jungle Temple

As the player enters the jungle temple, he notices a chamber with a gigantic mirror inside located in the back. The chamber cannot be reached yet, however, so the player simply passes it by.

The player descends a ladder to a large chamber with a star-shaped moat on one end. The Star Key can be seen in the center of the moat. The only way to cross it is to complete adventures to raise bridges, so the player promptly gets to work. After four adventures are completed, the player collects the Star Key and a seemingly random metal key.

Upon returning to the surface, Professor BLASTAZAR! and Guggenheimer congratulate the player on acquiring the Star Key. The professor is optimistic that things will begin to get better from then on, but these hopes are crushed when Ice Trolls come out of nowhere, freezing all Stinkers and Kaboom!s nearby (except the player), stealing the Star Key, and running off into the temple.

The player gives chase in hot pursuit, dodging the projectiles of the Ice Trolls. He follows the one Ice Troll that took the Star Key, with it staying just out of sight. The player finds its footprints inside the Mirror Chamber and uses the key he found earlier to unlock it, but the bridge collapses, leaving no way out.

After looking around a little bit, the player finds both a Gold Star and the Fire Glyph. He uses the glyph on the mirror, which then becomes a portal to the Volcano.

<Note by Emerald141: this obviously isn't finished yet, I'm going to expand it when I get the chance.>


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