Locked Up

From WonderWiki
Jump to navigation Jump to search
Locked Up
LockedUpMap.png
WorldThe Water Palace
Playable StinkersStinky, Loof
Rainbow Coins9
Bonus Coins8
Time7:30
TextureCastle
BackgroundWater
Music TrackTrack 3


Locked Up is the sixth level of The Water Palace. It is a smaller level where one Stinker must control the gates so that the other Stinker can get across and unblock the teleporter. There is also a locked room of rainbow coins on the other side.

Walkthrough

  • Bring both Stinkers to the button area. It doesn't matter which path you take (Don't worry about the bonus coins for now).
  • Have one Stinker hold buttons so that the other Stinker can pass through the gates. In order: Pink, yellow, green, cyan.
  • On the other side, have the first Stinker hold down the pink button while the other collects the rainbow coins, blocked by the pink gate.
  • Unblock the other teleporter with the wooden box once the Stinker reaches it. It doesn't matter which direction you push it.
  • To get the last few bonus coins, both Stinkers must be reunited. Backtrack through the gate passage in the reverse order of the button usage (cyan, green, yellow, pink). Enter through the first teleporter with both stinkers so that they walk through the remaining bridge paths for the extra coins.
  • Bring both Stinkers to the exit. If you chose not to collect the other bonus coins, you only need to bring the Stinker controlling the buttons through the teleporter and into the exit.

Trivia

In the demo version of Wonderland, the whole map of Locked Out replaces the second half of One, Two, Kaboom!