Stinker Rescue: Difference between revisions

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{{LevelInfobox
{{Infobox
|Image=WSW109-StinkerRescue-sol.png
|rows=
|world=
<tr><td align=center bgcolor=white colspan=2>[[File:WSW109-StinkerRescue-sol.png|300px]]</td></tr>
|playablestinkers=[[Stinky]], [[Loof]], [[Qookie]], [[Peegue]]
{{Infobox row|rowname=World|rowdata=An unnamed pyramid northeast of [[The Void]]}}
|rainbowcoins=12 ([[Wee Stinkers|Baby Stinkers]])
{{Infobox row|rowname=Playable Stinkers|rowdata=[[Stinky]], [[Loof]], [[Qookie]], [[Peegue]]}}
|bonuscoins=9
{{Infobox row|rowname=[[Wee Stinkers|Little Stinkers]]|rowdata=12}}
|time=15:00 (up to 22:00 with Alarm Clocks)
{{Infobox row|rowname=[[Coin#Bonus_Coin|Bonus Coins]]|rowdata=9}}
|texture=[[Texture#Aztec|Aztec]]
{{Infobox row|rowname=Time|rowdata=15:00 (up to 22:00 with Alarm Clocks)}}
|background=Slope
{{Infobox row|rowname=[[Textures|Texture]]|rowdata=[[Texture#Aztec|Aztec]]}}
|musictrack=Track 2
{{Infobox row|rowname=Background|rowdata=Slope}}
{{Infobox row|rowname=Music Track|rowdata=Track 2}}
{{Infobox row|rowname=Reward|rowdata=The game's ending}}
}}
}}


'''Stinker Rescue''' is the very [[List of levels in Wonderland Secret Worlds|final level]] in [[Wonderland Secret Worlds]]. This level can be reached by moving up from the previous level, [[Escape from THE VOID ...]], and paying 8 [[Gold Star|Rainbow Stars]] to pass. In this level, instead of Keys, Rainbow Coins, Gold or Rainbow Stars, there are 12 [[Wee Stinkers|Baby Stinkers]] to be rescued, and the game ends immediately when the last Baby Stinker is rescued.
'''Stinker Rescue''' is the very [[List of levels in Wonderland Secret Worlds|final level]] in [[Wonderland Secret Worlds]]. This level takes place in a pyramid in the northeast tip of Wonderland and can be reached by moving up from the previous level, [[Escape from THE VOID ...]], and paying 8 [[Gold Star|Rainbow Stars]] to pass. This pyramid is where all the [[Wee Stinkers|little Stinkers]] are being kept after being swept away by the magical storm. There are 12 little Stinkers to be rescued, and the game ends immediately (with running credits) after the last little Stinker is rescued. This makes Stinker Rescue the only level in the entire [[Classic Trilogy]] to not have a single defined end-of-level object.


== Solution ==
== Solution ==
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# Push the steel box to just before the red teleporter.  
# Push the steel box to just before the red teleporter.  
# Go through the dark blue teleporter and collect the first Baby Stinker. ('''Rescued 1''')  
# Go through the dark blue teleporter and collect the first little Stinker. ('''Rescued 1''')  
# If possible (as in [[SnL]]), push the steel box down into the green teleporter, then ''immediately follow'' behind it. If your timing is accurate, the steel box will briefly stop at the brown circle, and Stinky will exit from the other side.  
# If possible (as in [[SnL]]), push the steel box down into the green teleporter, then ''immediately follow'' behind it. If your timing is accurate, the steel box will briefly stop at the brown circle, and Stinky will exit from the other side.  
# If the above fails, push the steel box through the red teleporter, walk around (follow the red arrow) to push it back, then get it onto the conveyor at the brown arrow. The box will loop around on the ice; when it approaches the brown circle, step into the green teleporter, bounce off the box and exit from the other side.
# If the above fails, push the steel box through the red teleporter, walk around (follow the red arrow) to push it back, then get it onto the conveyor at the brown arrow. The box will loop around on the ice; when it approaches the brown circle, step into the green teleporter, bounce off the box and exit from the other side.
# Collect the second Baby Stinker ('''Rescued 2''') and the two bonus coins, then walk to the red "X" to help Peegue divert UFO fire (if necessary), then walk through the conveyors to Qookie's room with the purple teleporter.
# Collect the second little Stinker ('''Rescued 2''') and the two bonus coins, then walk to the red "X" to help Peegue divert UFO fire (if necessary), then walk through the conveyors to Qookie's room with the purple teleporter.


=== Loof (1 Stinker) ===
=== Loof (1 Stinker) ===
Note that it is very difficult to return to the starting room after leaving it, so be sure to let Loof complete this section first.
Note that it is very difficult to return to the starting room after leaving it, so be sure to let Loof complete this section first.


# <li value="6">There are secret passages (in blue lines) behind Loof's starting room; find the hidden wooden box at the light blue "X", then push it along the light blue path into the water. Collect the Baby Stinker ('''Rescued 3'''), bonus coin and clock, then move to Qookie's room with the purple teleporter. </li>
# <li value="6">There are secret passages (in blue lines) behind Loof's starting room; find the hidden wooden box at the light blue "X", then push it along the light blue path into the water.  
# Collect the little Stinker ('''Rescued 3'''), bonus coin and clock, then move to Qookie's room with the purple teleporter. </li>


=== Peegue (3 Stinkers) ===
=== Peegue (3 Stinkers) ===
Peegue has a lot to accomplish for his section, and he has to complete all of them before joining the rest of the gang.  
Peegue has a lot to accomplish for his section, and he has to complete all of them before joining the rest of the gang.  


# <li value="7">Move Peegue down and then left to the reflector room, to prepare the room for incoming boulders. The entire corridor must be cleared for the cannon fire to come through.</li>
# <li value="8">Move Peegue down and then left to the reflector room, to prepare the room for incoming boulders. The entire corridor must be cleared for the cannon fire to come through.</li>
# Push the reflector beside position B2 down into the corner, and the reflector right of A2 onto position B2.  
# Push the reflector beside position B2 down into the corner, and the reflector right of A2 onto position B2.  
# Move to the queue of boulders. After a cannon shot has fired, push the first boulder right, then immediately go through the yellow teleporter to push the rightmost boulder down, and then return.
# Move to the queue of boulders. After a cannon shot has fired, push the first boulder right, then immediately go through the yellow teleporter to push the rightmost boulder down, and then return.
Line 43: Line 46:
With the passage now clear, Peegue must use the reflectors to reflect cannon fire and kill the Coily blocking the way to the room above. The technique to do so involves pushing a reflector to another position after fireball(s) have passed, thus reusing the reflector to reflect the fireball(s) one more time.
With the passage now clear, Peegue must use the reflectors to reflect cannon fire and kill the Coily blocking the way to the room above. The technique to do so involves pushing a reflector to another position after fireball(s) have passed, thus reusing the reflector to reflect the fireball(s) one more time.


#<li value="14">Move the reflector at position B2 to B, and (after a cannon shot has passed) the one below position A back to A. Wait to the left of A.</li>
#<li value="15">Move the reflector at position B2 to B, and (after a cannon shot has passed) the one below position A back to A. Wait to the left of A.</li>
# When the next short comes to A and gets reflected, immediately push the reflector on A right and down to A2, and step aside. The fireball will bounce back via the two corner reflectors, then to B, to A2, and then upwards to destroy the Coily.
# When the next short comes to A and gets reflected, immediately push the reflector on A right and down to A2, and step aside. The fireball will bounce back via the two corner reflectors, then to B, to A2, and then upwards to destroy the Coily.
# Collect the Baby Stinker on the right ('''Rescued 4'''), then enter the upper room via the Coily's former position. Push the blocking reflector up, then down again.  
# Collect the little Stinker on the right ('''Rescued 4'''), then enter the upper room via the Coily's former position. Push the blocking reflector up, then down again.  
# Collect the clocks, as well as the Baby Stinker in the small side room to the right ('''Rescued 5''').
# Collect the clocks, as well as the little Stinker in the small side room to the right ('''Rescued 5''').
# Push the reflector on the left wall down, following the left green arrow, stepping aside to avoid UFO fire whenever necessary. (If need be, get Stinky to stand at the red "X" to distract the UFO and step away only after the left reflector is in place.)
# Push the reflector on the left wall down, following the left green arrow, stepping aside to avoid UFO fire whenever necessary. (If need be, get Stinky to stand at the red "X" to distract the UFO and step away only after the left reflector is in place.)
# Once the left reflector is in place, move to the green "X", take two steps to attract UFO fire, then retreat back to "X" immediately.  
# Once the left reflector is in place, move to the green "X", take two steps to attract UFO fire, then retreat back to "X" immediately.  
Line 54: Line 57:
# Return to the lower room with four reflectors. Push the reflector at A2 left, down, and then up again to A. Wait to the left of A.
# Return to the lower room with four reflectors. Push the reflector at A2 left, down, and then up again to A. Wait to the left of A.
# When the next short comes to A and gets reflected, immediately push the reflector on A right and down to A2, and step aside. The fireball will bounce back via the two corner reflectors, then to B, to A2, to the reflector above, and destroy the wooden box to its left.
# When the next short comes to A and gets reflected, immediately push the reflector on A right and down to A2, and step aside. The fireball will bounce back via the two corner reflectors, then to B, to A2, to the reflector above, and destroy the wooden box to its left.
# Collect the Baby Stinker ('''Rescued 6''') and the bonus coin in the last room to the left, then go back to the starting point below the purple teleporter.
# Collect the little Stinker ('''Rescued 6''') and the bonus coin in the last room to the left, then go back to the starting point below the purple teleporter.


=== Qookie (3 Stinkers) ===
=== Qookie (3 Stinkers) ===
Aside from the topmost Baby Stinker near the UFO, Qookie can settle most of the wooden boxes on the ice as well as save three Baby Stinkers on her own.
Aside from the topmost little Stinker near the UFO, Qookie can settle most of the wooden boxes on the ice as well as save three little Stinkers on her own.


# <li value="26">Move Qookie on the ice following the orange path. Upon pushing the second box to the left, wait for about a second (when the box is about to move right) before moving up on the ice. Upon return, the first box would go into the water.</li>
# <li value="27">Move Qookie on the ice following the orange path. Upon pushing the second box to the left, wait for about a second (when the box is about to move right) before moving up on the ice. Upon return, the first box would go into the water.</li>
# Now follow the lower purple arrow. Upon pushing the next box to the left (upper purple arrow), immediately head down, then rejoin the orange path and repeat the earlier moves to push the second box into the water.
# Now follow the lower purple arrow. Upon pushing the next box to the left (upper purple arrow), immediately head down, then rejoin the orange path and repeat the earlier moves to push the second box into the water.
# Follow the purple arrows again, push the third box down all the way, then rejoin the orange path to push the third box into the water. Collect the Baby Stinker ('''Rescued 7''') and the clocks.
# Follow the purple arrows again, push the third box down all the way, then rejoin the orange path to push the third box into the water. Collect the little Stinker ('''Rescued 7''') and the clocks.
# Follow the lower black arrow. Push the two boxes marked with "X" up and immediately follow behind them. These two boxes would collide at some point further ahead. Once at the upper bent black arrow, quickly head down before the third box bounces back to hit you.
# Follow the lower black arrow. Push the two boxes marked with "X" up and immediately follow behind them. These two boxes would collide at some point further ahead. Once at the upper bent black arrow, quickly head down before the third box bounces back to hit you.
# Follow the conveyors to the hourglass-shaped room, and collect the two Baby Stinkers ('''Rescued 8 &amp; 9''') and the clocks. Wait here for help with the next Baby Stinker.
# Follow the conveyors to the hourglass-shaped room, and collect the two little Stinkers ('''Rescued 8 &amp; 9''') and the clocks. Wait here for help with the next little Stinker.


=== Qookie &amp; Loof (1 Stinker) ===
=== Qookie &amp; Loof (1 Stinker) ===
Be sure to ensure that Loof has completed his section, and Peegue has destroyed the UFO in the upper-left corner before making this move!
Be sure to ensure that Loof has completed his section, and Peegue has destroyed the UFO in the upper-left corner before making this move!


# <li value="31">With Qookie waiting in the hourglass-shaped room, get Loof to follow the orange and black paths to join Qookie in the same room.</li>
# <li value="32">With Qookie waiting in the hourglass-shaped room, get Loof to follow the orange and black paths to join Qookie in the same room.</li>
# Move Qookie left towards the uppermost ice path, push the wooden box left, then move out of the way.  
# Move Qookie left towards the uppermost ice path, push the wooden box left, then move out of the way.  
# Collect the Baby Stinker ('''Rescued 10''') and the bonus coin, then return to the spot above the wooden box.
# Collect the little Stinker ('''Rescued 10''') and the bonus coin, then return to the spot above the wooden box.
# Switch to Loof, and move left onto the same ice path. Push the wooden box left and return right immediately.
# Switch to Loof, and move left onto the same ice path. Push the wooden box left and return right immediately.
# Quickly switch to Qookie, step down and move right along the ice before the wooden box rebounds and hit you.  
# Quickly switch to Qookie, step down and move right along the ice before the wooden box rebounds and hit you.  
Line 80: Line 83:
Make sure you get Stinky, Loof and Qookie all to Qookie's starting room with the purple teleporter (Room 2 as per solution image).
Make sure you get Stinky, Loof and Qookie all to Qookie's starting room with the purple teleporter (Room 2 as per solution image).


# <li value="39">Move Stinky to the red button, and Loof to the purple button in Room 2.</li>
# <li value="40">Move Stinky to the red button, and Loof to the purple button in Room 2.</li>
# Move Qookie down, onto the conveyor and into Room 6. Step on the purple button.
# Move Qookie down, onto the conveyor and into Room 6. Step on the purple button.
# Move Loof down, onto the conveyor and into Room 4. Step on the red button.
# Move Loof down, onto the conveyor and into Room 4. Step on the red button.
Line 97: Line 100:
Now the three characters must work together to get the wooden box into the water and pass through the final set of gates:
Now the three characters must work together to get the wooden box into the water and pass through the final set of gates:


#<li value="53"> Move Stinky and Qookie through the conveyor, with Stinky standing at C1 and Qookie at C3.</li>
#<li value="54"> Move Stinky and Qookie through the conveyor, with Stinky standing at C1 and Qookie at C3.</li>
# Let Loof push the wooden box right two tiles, then move to C2.  
# Let Loof push the wooden box right two tiles, then move to C2.  
# Pass the box between Stinky, Loof and Qookie and push it into the water tile. Get all three characters into Room 9.
# Pass the box between Stinky, Loof and Qookie and push it into the water tile. Get all three characters into Room 9.
# Move Qookie onto the indigo button and Loof on the purple button. Walk Stinky to the purple gate.
# Move Qookie onto the indigo button and Loof on the purple button. Walk Stinky to the purple gate.
# Move Qookie to the green button. Walk Stinky to the green gate.
# Move Qookie to the green button. Walk Stinky to the green gate.
# Move Loof to the red button. Walk Stinky into Room 10. Collect the Baby Stinker ('''Rescued 11''') and the bonus coin.
# Move Loof to the red button. Walk Stinky into Room 10. Collect the little Stinker ('''Rescued 11''') and the bonus coin.


Now Stinky has access to the conveyor button! Use it to get Peegue into the room.
Now Stinky has access to the conveyor button! Use it to get Peegue into the room.


#<li value="59"> Let Stinky step on the conveyor button, take a step back, then move Peegue into Room 2 and step on the purple button.</li>
#<li value="60"> Let Stinky step on the conveyor button, take a step back, then move Peegue into Room 2 and step on the purple button.</li>
# Move Stinky across the conveyor button and then back to Room 2. Step on the indigo button.
# Move Stinky across the conveyor button and then back to Room 2. Step on the indigo button.
# Walk Loof forward to the green gate (right of the red gate).
# Walk Loof forward to the green gate (right of the red gate).
Line 117: Line 120:


=== Behind purple teleporter (1 Stinker) ===
=== Behind purple teleporter (1 Stinker) ===
Before embarking on the final move, check that you have rescued 11 Baby Stinkers and collected 6 Bonus Coins, and have all four characters ready to enter the purple teleporter!
Before embarking on the final move, check that you have rescued 11 little Stinkers and collected 6 Bonus Coins and have all four characters ready to enter the purple teleporter!


# <li value="68">Send Stinky through the purple teleporter. Walk left and up to position D1.</li>
# <li value="69">Send Stinky through the purple teleporter. Walk left and up to position D1.</li>
# Send Loof through the teleporter. Walk up, and push the wooden box left.  
# Send Loof through the teleporter. Walk up, and push the wooden box left.  
# Send Qookie through the teleporter. Ignore the box for now, walk directly left and then to position D4.
# Send Qookie through the teleporter. Ignore the box for now, walk directly left and then to position D4.
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# Send Peegue through the teleporter, then push the box along the white arrow.  
# Send Peegue through the teleporter, then push the box along the white arrow.  
# Pass the box to Stinky, to Loof, to Qookie, then fill the water tile.
# Pass the box to Stinky, to Loof, to Qookie, then fill the water tile.
# Carefully avoiding the spike traps, move Qookie into the top-right room. Collect the two Bonus Coins on the side before collecting the last Baby Stinker ('''Rescued 12''').
# Carefully avoiding the spike traps, move Qookie into the top-right room. Collect the two Bonus Coins on the side before collecting the last little Stinker ('''Rescued 12''').


Congratulations -- you have rescued all the Baby Stinkers! ''(And collected all Bonus Coins too!)''
Congratulations -- you have rescued all the little Stinkers! ''(And collected all Bonus Coins too!)''


{{WSWLevels}}
{{WSWLevels}}
[[Category:Wonderland Secret Worlds Levels]]
[[Category:Wonderland Secret Worlds Levels]]

Latest revision as of 03:02, 20 September 2024

Stinker Rescue
WSW109-StinkerRescue-sol.png
WorldAn unnamed pyramid northeast of The Void
Playable StinkersStinky, Loof, Qookie, Peegue
Little Stinkers12
Bonus Coins9
Time15:00 (up to 22:00 with Alarm Clocks)
TextureAztec
BackgroundSlope
Music TrackTrack 2
RewardThe game's ending


Stinker Rescue is the very final level in Wonderland Secret Worlds. This level takes place in a pyramid in the northeast tip of Wonderland and can be reached by moving up from the previous level, Escape from THE VOID ..., and paying 8 Rainbow Stars to pass. This pyramid is where all the little Stinkers are being kept after being swept away by the magical storm. There are 12 little Stinkers to be rescued, and the game ends immediately (with running credits) after the last little Stinker is rescued. This makes Stinker Rescue the only level in the entire Classic Trilogy to not have a single defined end-of-level object.

Solution

Each Stinkers has to complete their section before coming together to solve the final two puzzles.

Stinky (2 Stinkers)

Start with Stinky.

  1. Push the steel box to just before the red teleporter.
  2. Go through the dark blue teleporter and collect the first little Stinker. (Rescued 1)
  3. If possible (as in SnL), push the steel box down into the green teleporter, then immediately follow behind it. If your timing is accurate, the steel box will briefly stop at the brown circle, and Stinky will exit from the other side.
  4. If the above fails, push the steel box through the red teleporter, walk around (follow the red arrow) to push it back, then get it onto the conveyor at the brown arrow. The box will loop around on the ice; when it approaches the brown circle, step into the green teleporter, bounce off the box and exit from the other side.
  5. Collect the second little Stinker (Rescued 2) and the two bonus coins, then walk to the red "X" to help Peegue divert UFO fire (if necessary), then walk through the conveyors to Qookie's room with the purple teleporter.

Loof (1 Stinker)

Note that it is very difficult to return to the starting room after leaving it, so be sure to let Loof complete this section first.

  1. There are secret passages (in blue lines) behind Loof's starting room; find the hidden wooden box at the light blue "X", then push it along the light blue path into the water.
  2. Collect the little Stinker (Rescued 3), bonus coin and clock, then move to Qookie's room with the purple teleporter.

Peegue (3 Stinkers)

Peegue has a lot to accomplish for his section, and he has to complete all of them before joining the rest of the gang.

  1. Move Peegue down and then left to the reflector room, to prepare the room for incoming boulders. The entire corridor must be cleared for the cannon fire to come through.
  2. Push the reflector beside position B2 down into the corner, and the reflector right of A2 onto position B2.
  3. Move to the queue of boulders. After a cannon shot has fired, push the first boulder right, then immediately go through the yellow teleporter to push the rightmost boulder down, and then return.
  4. Push the queue of boulders to the right again. Now the water tile will be filled and three more boulders remain in the corridor.
  5. Watch the cannon. After it fires, go through the teleporter and push the nearest boulder left, wait till the last boulder clears the teleporter, then return through the teleporter. Push the boulder down and then right onto the rightmost yellow circle. Go back next to the yellow teleporter.
  6. Repeat the above, but push this boulder down to the bottommost yellow circle instead. Now move the reflector on position A down one tile.
  7. Watch the cannon. After it fires, go through the teleporter and push the last boulder all the way left to the leftmost yellow circle.

With the passage now clear, Peegue must use the reflectors to reflect cannon fire and kill the Coily blocking the way to the room above. The technique to do so involves pushing a reflector to another position after fireball(s) have passed, thus reusing the reflector to reflect the fireball(s) one more time.

  1. Move the reflector at position B2 to B, and (after a cannon shot has passed) the one below position A back to A. Wait to the left of A.
  2. When the next short comes to A and gets reflected, immediately push the reflector on A right and down to A2, and step aside. The fireball will bounce back via the two corner reflectors, then to B, to A2, and then upwards to destroy the Coily.
  3. Collect the little Stinker on the right (Rescued 4), then enter the upper room via the Coily's former position. Push the blocking reflector up, then down again.
  4. Collect the clocks, as well as the little Stinker in the small side room to the right (Rescued 5).
  5. Push the reflector on the left wall down, following the left green arrow, stepping aside to avoid UFO fire whenever necessary. (If need be, get Stinky to stand at the red "X" to distract the UFO and step away only after the left reflector is in place.)
  6. Once the left reflector is in place, move to the green "X", take two steps to attract UFO fire, then retreat back to "X" immediately.
  7. Wait for all the UFO fire to pass the reflector in the green circle, then push the reflector right, and return to the green "X". This would direct the UFO fire back to the UFO and destroy it.
  8. Leave the room through the lower-left side: push the reflector out onto the conveyor and then over the ice tile.
  9. Push the wooden box on the left one tile up, following the cyan arrow.
  10. Return to the lower room with four reflectors. Push the reflector at A2 left, down, and then up again to A. Wait to the left of A.
  11. When the next short comes to A and gets reflected, immediately push the reflector on A right and down to A2, and step aside. The fireball will bounce back via the two corner reflectors, then to B, to A2, to the reflector above, and destroy the wooden box to its left.
  12. Collect the little Stinker (Rescued 6) and the bonus coin in the last room to the left, then go back to the starting point below the purple teleporter.

Qookie (3 Stinkers)

Aside from the topmost little Stinker near the UFO, Qookie can settle most of the wooden boxes on the ice as well as save three little Stinkers on her own.

  1. Move Qookie on the ice following the orange path. Upon pushing the second box to the left, wait for about a second (when the box is about to move right) before moving up on the ice. Upon return, the first box would go into the water.
  2. Now follow the lower purple arrow. Upon pushing the next box to the left (upper purple arrow), immediately head down, then rejoin the orange path and repeat the earlier moves to push the second box into the water.
  3. Follow the purple arrows again, push the third box down all the way, then rejoin the orange path to push the third box into the water. Collect the little Stinker (Rescued 7) and the clocks.
  4. Follow the lower black arrow. Push the two boxes marked with "X" up and immediately follow behind them. These two boxes would collide at some point further ahead. Once at the upper bent black arrow, quickly head down before the third box bounces back to hit you.
  5. Follow the conveyors to the hourglass-shaped room, and collect the two little Stinkers (Rescued 8 & 9) and the clocks. Wait here for help with the next little Stinker.

Qookie & Loof (1 Stinker)

Be sure to ensure that Loof has completed his section, and Peegue has destroyed the UFO in the upper-left corner before making this move!

  1. With Qookie waiting in the hourglass-shaped room, get Loof to follow the orange and black paths to join Qookie in the same room.
  2. Move Qookie left towards the uppermost ice path, push the wooden box left, then move out of the way.
  3. Collect the little Stinker (Rescued 10) and the bonus coin, then return to the spot above the wooden box.
  4. Switch to Loof, and move left onto the same ice path. Push the wooden box left and return right immediately.
  5. Quickly switch to Qookie, step down and move right along the ice before the wooden box rebounds and hit you.
  6. Quickly switch to Loof again and step out of the way. It is likely that Qookie would still bounce off from Loof (and return to push the wooden box left again), but that's a much safer rebound compared to being hit by the box.
  7. Quickly switch to Qookie and walk right again before the wooden box rebounds and hit you. This time Qookie should return safely.
  8. Move both Qookie and Loof into the Qookie's starting room with the purple teleporter.

Gate puzzle (1 Stinker)

Make sure you get Stinky, Loof and Qookie all to Qookie's starting room with the purple teleporter (Room 2 as per solution image).

  1. Move Stinky to the red button, and Loof to the purple button in Room 2.
  2. Move Qookie down, onto the conveyor and into Room 6. Step on the purple button.
  3. Move Loof down, onto the conveyor and into Room 4. Step on the red button.
  4. Move Stinky down, through the conveyor and up into Room 7. Step on any cyan button.
  5. Move Qookie (in Room 6) onto the green button.
  6. Move Loof to Room 5. Step on the green button.
  7. Move Stinky (in Room 7) onto the yellow button.
  8. Move Qookie to Room 7. Step on the green button.
  9. Move Stinky (in Room 7) onto any cyan button.
  10. Move Loof back to Room 4. Step on the red button.
  11. Move Stinky (in Room 7) onto the yellow button.
  12. Move Qookie to Room 8. Step on the yellow button.
  13. Move Stinky to Room 8. Step on the red button. Move Qookie over to the white button.
  14. Move Loof to Room 5.

Now the three characters must work together to get the wooden box into the water and pass through the final set of gates:

  1. Move Stinky and Qookie through the conveyor, with Stinky standing at C1 and Qookie at C3.
  2. Let Loof push the wooden box right two tiles, then move to C2.
  3. Pass the box between Stinky, Loof and Qookie and push it into the water tile. Get all three characters into Room 9.
  4. Move Qookie onto the indigo button and Loof on the purple button. Walk Stinky to the purple gate.
  5. Move Qookie to the green button. Walk Stinky to the green gate.
  6. Move Loof to the red button. Walk Stinky into Room 10. Collect the little Stinker (Rescued 11) and the bonus coin.

Now Stinky has access to the conveyor button! Use it to get Peegue into the room.

  1. Let Stinky step on the conveyor button, take a step back, then move Peegue into Room 2 and step on the purple button.
  2. Move Stinky across the conveyor button and then back to Room 2. Step on the indigo button.
  3. Walk Loof forward to the green gate (right of the red gate).
  4. Move Stinky (in Room 2) onto the red button.
  5. Move Loof across the conveyor button and then into Room 3. Step on the green button.
  6. Move Stinky (in Room 2) back onto the indigo button.
  7. Walk Qookie forward to the green gate (right of the red gate).
  8. Move Stinky (in Room 2) back onto the red button.
  9. Move Qookie across the conveyor button and then back to Room 2. Get Loof to return to Room 2 as well.

Behind purple teleporter (1 Stinker)

Before embarking on the final move, check that you have rescued 11 little Stinkers and collected 6 Bonus Coins and have all four characters ready to enter the purple teleporter!

  1. Send Stinky through the purple teleporter. Walk left and up to position D1.
  2. Send Loof through the teleporter. Walk up, and push the wooden box left.
  3. Send Qookie through the teleporter. Ignore the box for now, walk directly left and then to position D4.
  4. Switch back to Stinky, push the box two tiles down following the pink path, then move to position D2. Get Loof to move to position D3.
  5. Send Peegue through the teleporter, then push the box along the white arrow.
  6. Pass the box to Stinky, to Loof, to Qookie, then fill the water tile.
  7. Carefully avoiding the spike traps, move Qookie into the top-right room. Collect the two Bonus Coins on the side before collecting the last little Stinker (Rescued 12).

Congratulations -- you have rescued all the little Stinkers! (And collected all Bonus Coins too!)