Creepy Keep: Difference between revisions

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*'''Boo!''' (appears after clearing Dark Waters and Zoopi Lala teleports to Star Summit)
*'''Boo!''' (appears after clearing Dark Waters and Zoopi Lala teleports to Star Summit)


{{Locations}}
[[Category:Locations]]
[[Category:Locations]]

Latest revision as of 17:37, 19 September 2024

A map of the Creepy Keep as seen in Wonderland Secret Worlds.

The Creepy Keep is a large castle located in the center part of Wonderland renowned for being haunted. It is situated between The Plains and the Forever Forest.

Description

As the name implies, the Creepy Keep is infested by many spectral beings including Ghosts and Wraiths. Additionally, the castle contains many traps. Some of the Creepy Keep's more prominent features include towers located at each of the castle corners and a courtyard in the center. The Keep is also surrounded by a moat, and there are drawbridges at each entrance. Near the southern entrance is an isolated tower that serves as the Lookout.

Appearances

Wonderland Secret Worlds

The Creepy Keep first appears in Wonderland Secret Worlds where it serves as the game's fifth major area.

Levels

Depending on how many Gold Stars collected from previous areas, at least 6-8 Gold Stars from the Creepy Keep are needed to pay the 8 Gold Star tollgate blocking access to Qookie's Cottage and the Foggy Mountains.

Wonderland Adventures

Between the events of Wonderland Secret Worlds and the first Wonderland Adventures, a rich Stinker by the name of Count Dookie purchases the Creepy Keep and closes it for renovation. The only visitable part is the lookout tower which can be unlocked with a key given by a Stinker near the western entrance. The Lookout is situated much closer to the western entrance in this game.

Wonderland Adventures: Mysteries of Fire Island

Although the player does not visit the Creepy Keep or any of its surrounding areas in Wonderland Adventures: Mysteries of Fire Island, the Keep itself appears in the zoomout during the game's ending.

Wonderland Adventures: Planet of the Z-Bots

In Planet of the Z-Bots, the Creepy Keep once again serves as a major area. Zoopi Lala was flung here by the Elder Stars' Rainbow Portal spell and landed above a large chasm causing them to fall to the Keep's lowest levels where they are captured by Ghosts. The Keep is accessed via the eastern entrance though the drawbridge is initially closed. It is revealed that Count Dookie purchased the Keep for 1 Coin and planned on renovating it before a crack opened in a cellar with purple mist streaming out of it. Ghosts and something even creepier came out the crack causing Dookie to flee to the Wonderland Academy. After Dookie explains his predicament to the player, he gives them a red rhombus-shaped emblem used to open the drawbridge to the eastern entrance.

Once the player makes it inside the Creepy Keep, they encounter OobibanDeNoobi who has been hiding from the Z-Bots. They explain Zoopi Lala’s predicament and reminds the player of how to use Brr Magic before heading to Star Summit. The player makes their way down to the dungeon where Zoopi Lala is being held up and searches for a key to unlock their cell. After freeing Zoopi Lala, the player tells them to get to Star Summit, and Zoopi Lala uses some magic Wysp taught them to teleport there. The player is impressed but questions why Zoopi Lala didn’t use it to escape earlier. On the way out of the dungeon, the player is stopped by a mysterious force who gives them one last test before they escape the keep.

Adventures

Adventures required to progress are in bold.

Ground Floor

  • OobibanDeNoobi's Lesson
  • Frozen Sanctuary
  • Ghostly Ghastly!
  • Creepy Network

At least 2 of the bottom 3 Adventures must be cleared to rotate the FlipBridge so that the player can cross the chasm.

First Basement Level

  • A Chill in the Air
  • Hide and Seek
  • Slide'n'Blast
  • Dark Maze
  • The Downward Spiral

At least 2 of the above four Adventures must be cleared to activate the Transporter leading to The Downward Spiral, completing 3 Adventures activates the Transporter leading to the hallway to the dungeon where Zoopi Lala is being held captive, and completing 4 and 5 of these Adventures each unlocks sets of Transporters leading to Coin rewards.

Zoopi Lala's Dungeon

  • Dark Waters

Hallway to Dungeon

  • Boo! (appears after clearing Dark Waters and Zoopi Lala teleports to Star Summit)