One Last Hurrah!: Difference between revisions

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'''One Last Hurrah!''', also called '''Control Room''' in [[Stinky and Loof in Wonderland]], is the tenth and final level in [[Full Circle]] (ninth in Stinky and Loof in Wonderland, hence the name change). It is the final level in [[Return to Wonderland]] Classic Edition and the Classic Levels set in later versions. One Stinker must stay behind to operate the star-shaped [[Buttons]] in the Wonderland Control Room while the other goes through a series of 3 challenges similar to [[One Last For The Road]] from [[Wonderland (game)|Wonderland]]. Once all the [[Coin#Rainbow Coin|Rainbow Coins]] from the challenge rooms have been collected, the other Stinker can enter the control room with both of them collecting the remaining Rainbow Coins. Once the [[Exit Gate]]s have been opened, a horde of [[Chomper]]s will pursue the duo, and special care must be taken to avoid them if the player wants to collect all of the [[Coin#Bonus Coin|Bonus Coins]].
'''One Last Hurrah!''', also called '''Control Room''' in [[Stinky and Loof in Wonderland]], is the tenth and final level in [[Full Circle]] (ninth in Stinky and Loof in Wonderland, hence the name change). It is the final level in [[Return to Wonderland]] Classic Edition and the Classic Levels set in later versions.  
 
== Strategy ==
One Stinker must stay behind to operate the star-shaped [[Buttons]] in the Wonderland Control Room while the other goes through a series of 3 challenges similar to [[One Last For The Road]] from [[Wonderland (game)|Wonderland]]. Considering the presence of yellow [[Chomper]]s in the lower left room, it is preferrable for Loof to stay in the control room while Stinky braves the challenges; also the Chompers and Coilys can only be eliminated by UFO fire, thus making it necessary to complete the challenges in clockwise order.
 
Once all the [[Coin#Rainbow Coin|Rainbow Coins]] from the challenge rooms have been collected, the other Stinker can enter the control room with both of them collecting the remaining Rainbow Coins. Once the [[Exit Gate]]s have been opened, a horde of [[Chomper]]s will pursue the duo, and special care must be taken to avoid them if the player wants to collect all of the [[Coin#Bonus Coin|Bonus Coins]].


==Walkthrough==
==Walkthrough==
''Walkthrough courtesy of [[Wonderland Discussion Board]] member '[http://pcpuzzle.com/forum/profile.php?mode=viewprofile&u=10263 billy bob]'''
The labelled diagrams on the right show the detailed solutions for each section; refer to the right image for the Lava and Pool rooms, the left image for the Ice room, and the top image for the Exit room. Thick lines represent moves involving pushing an object, while thin lines represent non-pushing moves. Arrows should be followed in the order yellow (Y) → green (G) → light blue (B) → indigo (I) → purple (P) → white (W).
{| class="wikitable" align="right"
|+ Graphical solution
|-
|colspan=2|[[File:RTWC W10L10 solutionU.png|340px]]
|-
| [[File:RTWC W10L10 solutionL.png|160px]] || [[File:RTWC W10L10 solutionR.png|200px]]
|}
 
# Get both Stinkers out of the [[Electro Tile|Electros trap]]. Move Stinky next to the yellow gate.
# Move Loof into the Control Room and onto the yellow timer button.
 
=== Lava room ===
# <li value="3">(Y) Move Stinky through the yellow gate to the Lava Room. Push the steel box right into the lava. Then push the two nearby boxes circled in yellow to the yellow "X", building a bridge over the lava. </li>
# (G) Follow the green path to collect the nine bonus coins.
# (B) Push the upper box circled in blue into the lava above. Next, follow the blue arrows to push two steel boxes aside, then push the other circled blue box to complete the bridge.
# (I) Step on and off the collapsible tile at the indigo "X" to collapse it. Then use the two boxes circled in indigo to rebuild the bridge at the same location, and collect the two rainbow coins.
# (P) Now follow the upper purple path, and push the purple circled box on the left to the purple "X". Walk on the solid tiles to the right of the other box, then push it carefully along the lower purple path to the purple "X" as well, completing the bridge to the next room.
# (W) Walk along the white path to collect the remaining bonus coins in this room. Standby near the green gate.
 
=== Pool room ===
# <li value="9">Move Loof onto the green timer button.</li>
# (Y) Move Stinky through the green gate. Place the two adjacent reflectors to their marked positions (yellow diagonal lines).
# (Y) Trap the [[Kaboom!]] at the bottommost position to open the [[UFO]]'s shooting path. (Now watch out for UFO fire whenever you are on the bottom row!)
# (G) Step on and off the collapsible tile at the green "X", then use the two steel boxes circled in green to fill it.
# (B) Push the topmost reflector 2 tiles up, and the bottommost reflector 1 tile down. Briefly wait at the purple diamond position (and retreat), until UFO fire destroys the three [[Chomper]]s.
# (I) Now push the topmost reflector into the red teleporter (or you can simply push it into the water), and follow it through to the pool's left side.
# (I) When the [[Coily]]s are clear, push the upper wooden box into the water, then quickly push the lower wooden box down 1 tile and the reflector left 3 tiles. This would trap the Coilys behind the reflector. Return via the red teleporter.
# (P) Push the topmost reflector down 1 tile, then step into (and retreat from) the purple diamond position, until UFO fire destroys all the Coilys.
# (W) Now to collect the bonus coins (watch out for UFO fire). Push the bottommost reflector left into the water. Then push the topmost reflector left into the water, and then the reflector below you down to the bottom row. Walk around and push this one left into the water.
# (W) Move the last two reflectors at the yellow positions one by one to the blue diamond position, then left into the water to complete the bridge. Dodge to the side to avoid UFO fire whenever necessary. Collect the bonus coins.
# Go through the red teleporter, and push the last wooden box here to build the bridge to the [[Clock]]s. Collect the Clocks and standby near the light blue gate.
 
=== Ice room ===
# <li value="20">Move Loof onto the light blue timer button.</li>
# (Y) Take Stinky through the light blue gate and onto the ice. Push the wooden box up (follow behind it) and then left, until it fills a water tile.
# (G) Step up and then left to collect three rainbow coins at the very top of this room. Once back on solid tile, step down and then push the wooden box up into the water tile. Follow behind it.
# (B) Step left (pushing the box left of you) but don't follow it; instead step down, then follow the ice to collect the last rainbow coin at the very top of this room.
# (I) Upon returning to solid tile, push the wooden box up (follow behind it) and then right, until it fills a water tile. Follow behind it and collect the bonus coins.
# (P) Retrace your steps along the purple path, and wait to the left of the purple gate.
# Check that you have collected 6 rainbow coins and 31 bonus coins by this point; if not, consider restarting the game or from an earlier save point ([[Stinky and Loof in Wonderland|SnL]]).


# Get Loof on the yellow button then with Stinky, # Push the leftest metal box right four spaces.  
=== Exit room ===
# Push the metal box below you down then # Push the box two spaces above you down three spaces.
# <li value="27">Move Loof onto the purple timer button. Take Stinky through the purple gate.</li>
# Go on the bridge below you then # Push the highest of the second rightest boxes down then left six spaces.
# Get both Stinky and Loof into the exit room, each taking a different side behind the Control Room. Collect five rainbow coins and standby for the exit. Save the game (on [[Stinky and Loof in Wonderland|SnL]]) if need be.
# Push the eighth highest metal box right then down then left six spaces.
# For the Stinker that is collecting the final rainbow coin, upon collecting it (which will release the hidden Chompers), head straight for the exit if possible to not endanger the other Stinker.
# Push the sixth highest metal box up then # Push the metal box two spaces below you up three spaces.
# Switch to the last Stinker. Dodge the Chompers, collect all remaining bonus coins (marked in yellow), and exit.
# Go onto the highest bridge then back off it.
# Push the highest metal box right two spaces then # Push the metal box below down.  
# Push the highest box up then go two spaces down then # Push the metal box left of you up three spaces then right.
# Collect the rightest two coins then go to the nearest bonus coin then go left two spaces.
# Move down two spaces then right then up then right then down then right.  
# Push the leftest of the highest metal boxes down four spaces.
# Push the highest metal box down then left then down then left two spaces then down two spaces.
# Push the green button with Loof then get Stinky through the open green gate.
# Move the bridge two spaces above the highest of the leftest bonus coins.
# Move down then right then down then left then down then right then down then right two spaces.
# Move down then left then up three spaces then right then up then left then up three spaces then left.
# Push the green button using Loof then get Stinky through the open green gate.  
# Push the leftest of the third lowest metal boxes right when the Kaboom! is at the bottom of the level.  
# Push the lowest reflector down then # Push the second highest reflector left then # Push the newly second highest reflector left.  
# Push the highest reflector up two spaces then make the UFO fire activate until all Chompers have gone.
# Push the highest reflector up then go through the red teleport yourself.
# Push the reflector below you up two spaces then down five spaces then make the UFO fire activate until all Coily's have gone.
# Push the lowest reflector left then # Push the newly lowest reflector left three spaces then down two spaces then left.
# Push the newly lowest reflector down three spaces then left four spaces.
# Push the remaining reflector down eight spaces then left.
# Push the lowest of the leftest metal boxes left five spaces then down two spaces then left four spaces.
# Push the second highest metal box left five spaces then down three spaces then left four spaces.
# Collect the rightest nine bonus coins then go through the red teleporter.
# Push the fourth highest box down then get Loof on the cyan button then get Stinky through the leftest cyan gate and onto the ice.
# Move up then left then up then left then down then go up then left then down.
# Move up then right then # Collect the bonus coins around you then take the ice route you took last.
# Move down then down then get Loof on the pink button then get Stinky through the open pink gate and onto a conveyor.
# Collect the remaining coins then # Collect the remaining bonus coins by going through fake walls then get both stinkers to the exit.


{{ReturnToWonderlandLevels}}
{{ReturnToWonderlandLevels}}
[[Category:Return to Wonderland Levels]]
[[Category:Return to Wonderland Levels]]

Latest revision as of 16:40, 15 September 2023

One Last Hurrah!
RTWC WALA.JPG
WorldFull Circle
Playable StinkersStinky, Loof
Rainbow Coins12
Bonus Coins55
Time15:00 (up to 18:00 with Alarm Clocks)
TextureWood
BackgroundWalls
Music TrackTrack 2


One Last Hurrah!, also called Control Room in Stinky and Loof in Wonderland, is the tenth and final level in Full Circle (ninth in Stinky and Loof in Wonderland, hence the name change). It is the final level in Return to Wonderland Classic Edition and the Classic Levels set in later versions.

Strategy

One Stinker must stay behind to operate the star-shaped Buttons in the Wonderland Control Room while the other goes through a series of 3 challenges similar to One Last For The Road from Wonderland. Considering the presence of yellow Chompers in the lower left room, it is preferrable for Loof to stay in the control room while Stinky braves the challenges; also the Chompers and Coilys can only be eliminated by UFO fire, thus making it necessary to complete the challenges in clockwise order.

Once all the Rainbow Coins from the challenge rooms have been collected, the other Stinker can enter the control room with both of them collecting the remaining Rainbow Coins. Once the Exit Gates have been opened, a horde of Chompers will pursue the duo, and special care must be taken to avoid them if the player wants to collect all of the Bonus Coins.

Walkthrough

The labelled diagrams on the right show the detailed solutions for each section; refer to the right image for the Lava and Pool rooms, the left image for the Ice room, and the top image for the Exit room. Thick lines represent moves involving pushing an object, while thin lines represent non-pushing moves. Arrows should be followed in the order yellow (Y) → green (G) → light blue (B) → indigo (I) → purple (P) → white (W).

Graphical solution
RTWC W10L10 solutionU.png
RTWC W10L10 solutionL.png RTWC W10L10 solutionR.png
  1. Get both Stinkers out of the Electros trap. Move Stinky next to the yellow gate.
  2. Move Loof into the Control Room and onto the yellow timer button.

Lava room

  1. (Y) Move Stinky through the yellow gate to the Lava Room. Push the steel box right into the lava. Then push the two nearby boxes circled in yellow to the yellow "X", building a bridge over the lava.
  2. (G) Follow the green path to collect the nine bonus coins.
  3. (B) Push the upper box circled in blue into the lava above. Next, follow the blue arrows to push two steel boxes aside, then push the other circled blue box to complete the bridge.
  4. (I) Step on and off the collapsible tile at the indigo "X" to collapse it. Then use the two boxes circled in indigo to rebuild the bridge at the same location, and collect the two rainbow coins.
  5. (P) Now follow the upper purple path, and push the purple circled box on the left to the purple "X". Walk on the solid tiles to the right of the other box, then push it carefully along the lower purple path to the purple "X" as well, completing the bridge to the next room.
  6. (W) Walk along the white path to collect the remaining bonus coins in this room. Standby near the green gate.

Pool room

  1. Move Loof onto the green timer button.
  2. (Y) Move Stinky through the green gate. Place the two adjacent reflectors to their marked positions (yellow diagonal lines).
  3. (Y) Trap the Kaboom! at the bottommost position to open the UFO's shooting path. (Now watch out for UFO fire whenever you are on the bottom row!)
  4. (G) Step on and off the collapsible tile at the green "X", then use the two steel boxes circled in green to fill it.
  5. (B) Push the topmost reflector 2 tiles up, and the bottommost reflector 1 tile down. Briefly wait at the purple diamond position (and retreat), until UFO fire destroys the three Chompers.
  6. (I) Now push the topmost reflector into the red teleporter (or you can simply push it into the water), and follow it through to the pool's left side.
  7. (I) When the Coilys are clear, push the upper wooden box into the water, then quickly push the lower wooden box down 1 tile and the reflector left 3 tiles. This would trap the Coilys behind the reflector. Return via the red teleporter.
  8. (P) Push the topmost reflector down 1 tile, then step into (and retreat from) the purple diamond position, until UFO fire destroys all the Coilys.
  9. (W) Now to collect the bonus coins (watch out for UFO fire). Push the bottommost reflector left into the water. Then push the topmost reflector left into the water, and then the reflector below you down to the bottom row. Walk around and push this one left into the water.
  10. (W) Move the last two reflectors at the yellow positions one by one to the blue diamond position, then left into the water to complete the bridge. Dodge to the side to avoid UFO fire whenever necessary. Collect the bonus coins.
  11. Go through the red teleporter, and push the last wooden box here to build the bridge to the Clocks. Collect the Clocks and standby near the light blue gate.

Ice room

  1. Move Loof onto the light blue timer button.
  2. (Y) Take Stinky through the light blue gate and onto the ice. Push the wooden box up (follow behind it) and then left, until it fills a water tile.
  3. (G) Step up and then left to collect three rainbow coins at the very top of this room. Once back on solid tile, step down and then push the wooden box up into the water tile. Follow behind it.
  4. (B) Step left (pushing the box left of you) but don't follow it; instead step down, then follow the ice to collect the last rainbow coin at the very top of this room.
  5. (I) Upon returning to solid tile, push the wooden box up (follow behind it) and then right, until it fills a water tile. Follow behind it and collect the bonus coins.
  6. (P) Retrace your steps along the purple path, and wait to the left of the purple gate.
  7. Check that you have collected 6 rainbow coins and 31 bonus coins by this point; if not, consider restarting the game or from an earlier save point (SnL).

Exit room

  1. Move Loof onto the purple timer button. Take Stinky through the purple gate.
  2. Get both Stinky and Loof into the exit room, each taking a different side behind the Control Room. Collect five rainbow coins and standby for the exit. Save the game (on SnL) if need be.
  3. For the Stinker that is collecting the final rainbow coin, upon collecting it (which will release the hidden Chompers), head straight for the exit if possible to not endanger the other Stinker.
  4. Switch to the last Stinker. Dodge the Chompers, collect all remaining bonus coins (marked in yellow), and exit.