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==Walkthrough==
==Walkthrough==
''Walkthrough courtesy of [[Wonderland Discussion Board]] member '[http://pcpuzzle.com/forum/profile.php?mode=viewprofile&u=10263 billy bob]'''
''Walkthrough courtesy of [[Wonderland Discussion Board]] member '[http://pcpuzzle.com/forum/profile.php?mode=viewprofile&u=10263 billy bob]'''
[[File:RTWD-W6L6-sol.png|thumb|Annotated solution]]


Move the rightest keg down then push the keg two spaces left of you down.  
=== Z-Bot cleanup ===
# Get Stinky, Loof, and Qookie into the main hall past the circling UFO, the electro tiles and the [[Z-Bot]]. Collect the twelve Rainbow Coins here.
# At the bottom of the main hall, push two powder kegs down along the purple arrows, push the wooden box to the right, then push the keg right into the corner along the orange arrow; this would free one wooden box and four kegs.
# Push the box onto the white button.
# Spread out the eight kegs across the white rectangular area, and space the kegs at least three tiles apart to prevent multiple from exploding at the same time; these would serve as a protective barrier and destroy any escaping Z-Bots.
# Get one character to walk quickly across the purple, yellow and green buttons, and kill as many Z-Bots as possible in the closing gates as well as with the powder kegs. If necessary, get another character to carefully push any remaining kegs into the room, just past the gates, to kill any remaining Z-Bots.


Push the keg right of you left then push the leftest of the lowest kegs left five spaces.  
=== Freeing Peegue ===
#<li value="6"> Now activate the blue button with one character and step through the blue teleporter with another. To get the bonus coins behind the teleporter, step off the blue button again and walk back into the blue teleporter. </li>
# Follow the green path to get the first steel box into the winding corridor. You need to get five steel boxes out of this area in total (you'll need to use two characters to retrieve one of them - step on the green "X" with one and push a steel box in front of that position with the other character.
# Position the steel boxes at the yellow circles, then (after the UFO has passed) push the lowest steel box along the yellow arrow. This will release the UFO into the winding corridor, where it will bounce off the boxes to make its way to the top.
# Run back ahead of it and position yourself just below the green "X" - you need to get the UFO to fire a shot at the wood box to destroy it (dodging the fireball yourself, of course). Now Peegue can escape.


Collect the lowest twelve coins then push the rightest box up two spaces.  
=== Exit ===
#<li value="10"> Open the yellow, purple and green buttons with three characters, then get the last character into the final room. (Alternatively, if there are any remaining kegs, you can use three characters to push one of them onto either the purple or the green button.) </li>
# Push the reflector on the right aside, then push the wooden box into the purple teleporter along the light blue arrow.
# Get the other three characters to enter the reopened purple teleporter from the main hall, collect remaining coins, and exit.
# (Optional) if there is time, get one character to stand again on the purple button, and another to enter the former Z-Bot room and push the steel box aside, then walk down the path beyond. This would get some of the UFOs to shoot and destroy each other, earning some bonus points.


Push the box you just pushed right three spaces then press the blue button.
With another Stinker move through the blue teleport then with the Stinker you previously used collect the lowest bonus coin and the rightest bonus coin.
With the Stinker you previously moved move back through the blue teleport from above then move back through from above.
Move back through the blue teleport from the left then move back through from the left.
Move the metal box two spaces above you up then push the metal box two spaces left of you down.
Move the metal box two spaces left of you left then move right.
Move down then left.
Push the metal box below you down three spaces then right two spaces.
Push the metal box you just pushed down three spaces then left.
Push the metal box you just pushed down three spaces then right.
Push the metal box you just pushed down three spaces then left.
Push the metal box you just pushed down three spaces then right.
Push the metal box you just pushed down three spaces then push the rightest of the third lowest metal boxes left.
Push the metal box above you up then left.
Push the metal box left of the tile below you left two spaces then down four spaces.
Push the metal box you just pushed right two spaces then down three spaces.
Push the metal box you just pushed left then down three spaces.
Push the metal box you just pushed right then down three spaces.
Push the metal box you just pushed left two spaces then down two spaces.
Push the fourth highest metal box right then push the metal box below you down two spaces.
Push the metal box you just pushed left four spaces then down four spaces.
Push the metal box you just pushed right two spaces then down three spaces.
Push the metal box you just pushed left then down three spaces.
Push the metal box you just pushed right three spaces then down three spaces.
Push the leftest of the second highest metal boxes down four spaces then left three spaces.
Push the metal box you just pushed down four spaces then right two spaces.
Push the metal box you just pushed down three spaces then left two spaces.
Push the metal box you just pushed down two spaces then push the rightest of the fifth highest metal boxes right.
Push the metal box you just pushed down then left three spaces.
Push the metal box you just pushed down four spaces then right four spaces.
Push the metal box you just pushed down three spaces then move across the lowest bridge.
Push the lowest metal box right then move across the newly lowest bridge.
Move below the newly lowest bridge until a fireball has been fired then quickly move right.
With Peegue move through the red teleport then move through the lowest bridge.
With one of the two rightest Stinkers move onto the blue button then move the two leftest Stinkers through the blue teleport.
Push the highest keg down then move all Stinkers through the pink teleport.
Collect the remaining coins then move all Stinkers to the exit.


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Latest revision as of 12:13, 6 July 2024

Rescue Mission
RTWDW6L6.jpg
WorldRescue In Space
Playable StinkersStinky, Loof, Qookie, Peegue
Rainbow Coins16
Bonus Coins4
Time15:00
TexturePurple
BackgroundStars
Music TrackTrack 4


Rescue Mission is the sixth level in Rescue In Space. Stinky, Loof, and Qookie have made their way to the Prisoner's Complex where Peegue is being held and subsequently broken out.

Walkthrough

Walkthrough courtesy of Wonderland Discussion Board member 'billy bob'

Annotated solution

Z-Bot cleanup

  1. Get Stinky, Loof, and Qookie into the main hall past the circling UFO, the electro tiles and the Z-Bot. Collect the twelve Rainbow Coins here.
  2. At the bottom of the main hall, push two powder kegs down along the purple arrows, push the wooden box to the right, then push the keg right into the corner along the orange arrow; this would free one wooden box and four kegs.
  3. Push the box onto the white button.
  4. Spread out the eight kegs across the white rectangular area, and space the kegs at least three tiles apart to prevent multiple from exploding at the same time; these would serve as a protective barrier and destroy any escaping Z-Bots.
  5. Get one character to walk quickly across the purple, yellow and green buttons, and kill as many Z-Bots as possible in the closing gates as well as with the powder kegs. If necessary, get another character to carefully push any remaining kegs into the room, just past the gates, to kill any remaining Z-Bots.

Freeing Peegue

  1. Now activate the blue button with one character and step through the blue teleporter with another. To get the bonus coins behind the teleporter, step off the blue button again and walk back into the blue teleporter.
  2. Follow the green path to get the first steel box into the winding corridor. You need to get five steel boxes out of this area in total (you'll need to use two characters to retrieve one of them - step on the green "X" with one and push a steel box in front of that position with the other character.
  3. Position the steel boxes at the yellow circles, then (after the UFO has passed) push the lowest steel box along the yellow arrow. This will release the UFO into the winding corridor, where it will bounce off the boxes to make its way to the top.
  4. Run back ahead of it and position yourself just below the green "X" - you need to get the UFO to fire a shot at the wood box to destroy it (dodging the fireball yourself, of course). Now Peegue can escape.

Exit

  1. Open the yellow, purple and green buttons with three characters, then get the last character into the final room. (Alternatively, if there are any remaining kegs, you can use three characters to push one of them onto either the purple or the green button.)
  2. Push the reflector on the right aside, then push the wooden box into the purple teleporter along the light blue arrow.
  3. Get the other three characters to enter the reopened purple teleporter from the main hall, collect remaining coins, and exit.
  4. (Optional) if there is time, get one character to stand again on the purple button, and another to enter the former Z-Bot room and push the steel box aside, then walk down the path beyond. This would get some of the UFOs to shoot and destroy each other, earning some bonus points.


Additional Secret (spoilers)

Clue 1 for Super Secret Feature C is located here. To reach it, there is a black Teleporter hidden north of the room where the Z-Bots are held. Clear out the Z-Bots and then go through the Fake Walls to enter the Teleporter. Follow the path and avoid the UFOs to reach the sign.