Here, Fishy, Fishy!

From WonderWiki
Jump to navigation Jump to search
Here, Fishy, Fishy!
HereFishyFishyMap.png
WorldThe Water Palace
Playable StinkersStinky, Loof
Rainbow Coins6
Bonus Coins8
Time5:00
TextureCastle
BackgroundWater
Music TrackTrack 3


Here, Fishy, Fishy! is the second level of The Water Palace. On the way to the exit, two rooms must each be clamed of their rainbow coin. Both rooms have their own mix of hazards and obstacles which each Stinker must overcome. There is also a decent amount of bonus coins near the exit if both Stinkers are played carefully enough.

Walkthrough

Because of the formation of the bridges in the center area, only one Stinker can traverse through each room. Use either Stinker for one room and the other for the second. Remember to not U-turn while walking across the bridges.

The West Room

The room contains multiple cycles of Scouges and Electro Tiles. The Scouges shoot rather slowly while each electro tile can appear in various time frames. Because of the speed of the Scouges versus the electro tiles, the Scouges are best to be worried less about while focusing on the electro tiles. After the Scouges shoot, quickly time movement across the electro tiles to get across and backtrack with the rainbow coin. The two bonus coins should not be much of a problem to collect upon reaching the rainbow coin.

The East Room

There are various Conveyor Belt paths with a wooden box in the center of the room. Upon entering the room, do not go down the southern path. Instead, take the following paths to push the box into the water hole and collect the coin:

  • Northwest path
  • Middle-north path (The box should be pushed along the middle-south path). Do not follow the box down the same path.
  • Middle-west path (back to start)
  • Southwest path (to push box to hole)
  • Southeast path
  • Collect the coin and return to start.

Bonus Coins

After managing the two rooms, both Stinkers should be on the other side with all the coins. Do not have a Stinker walk straight to exit. Go around the exit with one Stinker to hold the gates open with its button, then use the other Stinker to collect the bonus coins in the open rooms. After collecting them all. You may enter the exit safely.