Claustrophobia

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Claustrophobia
ClaustrophobiaMap.png
WorldThe Halls of Undermountain
Playable StinkersStinky
Rainbow Coins4
Bonus Coins0
Time0:20
TextureCave
BackgroundWalls
Music TrackTrack 4



Claustrophobia is the third level in The Halls of Undermountain. While it may be a small level, it contains plenty of room for error since it includes Kaboom! evasion and a timer with twenty seconds. Immediately when entering the level, Stinky needs to move before one of the Kaboom!s approach the proximity. While the level hazards may be intimidating, this level can be done easily.

The two Kaboom!s patrol in different paths - One walks the border of the map, while the second walks around the central wooden box.

Walkthrough

This level is straight-forward and usually does not require any help to complete. While both Kaboom!s walk in different paths, they both walk initially in counter-clockwise direction. Therefore, Stinky must collect the coins in the same, counter-clockwise pathing as the Kaboom!s, avoiding the outer one and timing well on the centre.

There are not many rainbow coins and not even any bonus coins to deal with on the way to the exit. But as Stinky walks counter-clockwise collecting coins, the strategy assumes the last coin is the one at the north end. Once the last coin is collected, it should be fairly safe to rush to the exit before time runs out.

Note: The wooden boxes dotted around the map provide no benefit against the Kaboom!s when pushing any of them. Pushing the centre box should be avoided.