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'''Wondertown''' is a common location in the Wonderland series, appearing in [[Return to Wonderland#Deluxe Edition|Return to Wonderland Deluxe]], [[Wonderland Secret Worlds]], [[Wonderland Adventures]], and [[Planet of the Z-Bots]].
[[File:Wondertown.jpg|400x400px|thumb|right|A map of Wondertown as seen in [[Wonderland Secret Worlds]].]]
==Return to Wonderland Deluxe==
'''Wondertown''' is a recurring location in the [[Wonderland (series)|Wonderland series]]. It first appeared in [[Return to Wonderland]] Deluxe Edition and has made further appearances in [[Wonderland Secret Worlds]], [[Wonderland Adventures]], and [[Wonderland Adventures: Planet of the Z-Bots]]. It is run by Mayor [[Peegue]].
In [[Return to Wonderland|Return to Wonderland Deluxe,]] Wonderland serves as the fourth world of the [[Return to Wonderland]] Deluxe set. It also is briefly visited again during the fifth and seventh worlds. All solutions provided here are courtesy of [[Wonderland Discussion Board]] member '[http://pcpuzzle.com/forum/profile.php?mode=viewprofile&u=10263 billy bob]'.


===Level 1: Welcome to Wondertown===
As of Wonderland Secret Worlds, it is bordered by the [[Windy Hills]] to the west, the [[Mushroom Grove]] to the northeast, and [[the Plains]] to the east. [[The Old Windmill]] can also be found to the southwest.
[[File:RTWDW4L1.png|200px|thumb|right|Level 1: Welcome to Wondertown.]]
====Description====
Introduces the fourth and final Classic Trilogy [[Stinker|Stinker,]] [[Peegue|Peegue.]] After introducing himself as mayor of Wondertown and providing a few examples of his apparent inefficiency, Peegue goes to Main Street to find everyone missing.
====Solution====
Collect the bonus coin above then move across the nearest bridge.  


Push the rightest of the available boulders left then left again.  
==Return to Wonderland==
Wonderland first appears as the fourth world of the Deluxe Levels set introduced in [[Return to Wonderland]] Deluxe Edition and contains five levels. The world introduces Peegue who discovers that several Wondertowners have gone missing. He discovers this is due to [[UFO]]s invading Wondertown and decides to take them out. He takes out the last UFO in the City Centre. Just as he is about to celebrate, hidden [[UFO Mothership|motherships]] appear to dispense more UFOs which eventually overwhelm Peegue.


Push the third lowest boulder down then left.  
Wondertown is revisited in [[And Then There Were Three]] and [[Secret Passages]]. All levels taking place in Wondertown use the "Castle" [[texture]] and "Walls" background.


Push the highest available boulder down then push the rightest boulder up so it obliterates a Kaboom!.
===Levels===
*Level 1: [[Welcome to Wondertown]]
*Level 2: [[The Bridge]]
*Level 3: [[The Gates to the Old City]]
*Level 4: [[Peegue vs The UFOs]]
*Level 5: [[Wonderland Invasion!]]
The following levels also take place in Wondertown:
*[[Entry Denied]]
*[[A Cry For Help]]
*[[The Rainbow Temple]]


Push the boulder you just pushed right so it obliterates a Kaboom!.  
==Wonderland Secret Worlds==
Wondertown serves as the third major area in Wonderland Secret Worlds. The eastern part of Wondertown is restricted, and Peegue's Wondertown Pass is needed to access it and reach the exit to the Plains.


Collect the remaining bonus coins hidden within the houses then collect all coins then go to the exit.
===Levels===
===Level 2: The Bridge===
The following levels are accessible as soon as Stinky and Loof enter the area:
[[File:RTWDW4L2.png|200px|thumb|right|Level 2: The Bridge.]]
*[[Welcome To Wondertown]]
====Description====
*[[One-Way Streets]]
As its name suggests, this level has Peegue crossing a bridge (Wondertown's main northern bridge, which has been collapsed by a current rainstorm).
*[[Flower St.]]
====Solution====
*[[Living on Borrowed Time]]
Collect both bonus coins hidden within the houses then move onto the leftest of the lowest bridges.  
*[[Meet the Mayor, Save the Mayor!]] (required)
*[[Two for Two]]
*[[Things That Make You Go 'BOOM"]]
*[[The Town Square]]
*[[Wondertown Canals]]
After obtaining Peegue's Pass, two more levels can be accessed:
*[[The Abandoned Warehouse]]
*[[Hero's Shrine]]
Ten [[Gold Star]]s are needed to pass on to the Plains. This makes Wondertown the first area where the player does not need to complete all of the levels to pass on to the next area. Additionally, if the player presses down while Two for Two is highlighted, they reveal the Old Windmill on the map.


Push the second lowest keg left then push the keg above the space right of you right three spaces.
==Wonderland Adventures==
 
Wondertown serves as a major location in [[Wonderland Adventures]]. It is split into five distinct areas.
Push the keg you just pushed up four spaces then push the lowest box right seven spaces.
===Western area===
 
The western area contains the gate to the Windy Hills. The [[Wonderland Temple]] is found to the north, and the entrance to the [[Wonderland Sewers]] is found to the south. The latter is blocked off by an indigo [[Gate]] and can be unlocked with a [[key]] from [[Morklin]]. Initially, it is the only area in Wondertown the player can access since a Stinker with a black bowler hat blocks the bridge to the Marketplace until everyone can get to the bottom of the ongoing tremors and contain any possible danger to the western area. After [[Wysp]] tells the player about the [[Thwarts]], the Stinker moves out of the way, and the player is allowed to access the rest of Wondertown.
Push the box you just pushed up five spaces then once as a Kaboom! is obliterated push the highest keg left before the other Kaboom! explodes it.  
===Marketplace===
 
The Marketplace is a densely populated area with a fountain in the center. It connects to the areas in the west, north, and east. Some [[wee Stinkers]] are playing Catch around the fountain, and a trio of performers known as the Dancing Fruitbeasts can be found dancing just to the south of it. MooseJaw runs a shop in the northeast part called MooseJaw's Merchandise. [[Ace]] can be found relaxing in the sun east of the fountain. They comment that the sun is feeling a little too hot and probably shouldn’t stay out too long, but if the player gives Ace some sunscreen, they decide to relax a bit longer and reward the player with a Star. Southeast of the fountain is a mushroom stand run by [[Patooters]]. To the very south is a [[sign]] that can only be read once all 105 Stars have been collected.
Push the keg you just pushed down seven spaces then right.
===Eastern area===
 
The eastern area contains the gate to the Plains to the east and the [[Wondertown Fort]] in the northern area. It is directly east of the Marketplace. Notably, [[Noosee]] can be found here waiting for a letter from their friend [[Jaana]] in [[Forest's End]]. They reward the player with a Star when the player delivers Jaana's letter.
Push the keg you just pushed right four spaces then up nine spaces.  
===Northern area===
 
The northern area is directly north of the Marketplace and contains a bridge over a waterway. The gate to the Mushroom Grove is located to the north, and [[Guggenheimer]]'s house is in the northeastern portion.
Push the remaining keg up two spaces then left six spaces.
===Park area===
 
The park area contains a large park covering much of the area. Two notable buildings are in this area: the [[Wondertown Video Arcade]] and Znoo-Znee's Security Services, the latter of which being closed.
Push the keg you just pushed up six spaces then push the lowest box down three spaces.
===Adventures===
 
Most of the adventures in Wondertown are found in sub-areas like the Wonderland Temple, the Wondertown Fort, and the Wondertown Video Arcade. Additional Stars can be obtained from MooseJaw, Ace, and Noosee after fufulling certain conditions. There are two adventures not in any sub-area where the player helps citizens unlock Znoo-Znee's locks: [[the Gem Lock 4000]] near the exit to the Plains and [[the IXS-2 Water-Lock]] in the park area.
Push the box you just pushed left four spaces then up seven spaces.  
 
Move up four spaces then right two spaces.  
 
Move up then left two spaces.
 
Move up three spaces then move onto the lowest of the leftest bridges.
 
Push the remaining box right three spaces then move down two spaces.
 
Move right then up five spaces pushing the box up four spaces.
 
Push the box you just pushed left seven spaces then up.
 
Push the box you just pushed left then up two spaces.
 
Move up three spaces then right two spaces.
 
Move down two spaces then left two spaces.
 
Move onto the highest bridge then move down.
 
Move right then down.
 
Move right then down.
 
Move through the fake wall and onto the newly highest bridge then move to the exit.
===Level 3: The Gates to the Old City===
[[File:RTWDW4L3.png|200px|thumb|right|Level 3: The Gates to the Old City.]]
====Description====
The [[Exit Gate|Exit Gates]] blocking the [[Rainbow Pool]] are closed with no way of being opened again, and Peegue has to find another way inside. This is also the first appearance of a [[UFO]] in Wondertown.
====Solution====
Collect the bonus coin hidden within the house then move across the lower bridge path to a bonus coin.
 
Move right of the rightest box then once as the UFO is four spaces right of you move up.
 
Move down then once as the UFO is four spaces right of you move up.  
 
Push the remaining box left then collect the four leftest bonus coins.  
 
Move across the next two available bridges then push the boulder up.  
 
Move right then once as no more boulders can be generated collect the remaining bonus coins.
 
Move through the available pink teleport then go to the exit.
===Level 4: Peegue vs The UFOs===
[[File:RTWDW4L4.png|200px|thumb|right|Level 4: Peegue vs The UFOs.]]
====Description====
The UFOs have taken over Wondertown, and Peegue needs to use clever placement of [[Powder Keg|Powder Kegs]] to destroy them.
====Solution====
Collect all bonus coins while dodging the UFOs then push the metal box down.
 
Move up thrice then down.
 
Push the rightest keg right four spaces then left.
 
Push the keg you just pushed up eight spaces then left eleven spaces.
 
Push the keg you just pushed down three spaces then right two spaces.  
 
Collect the rightest coin then push the metal box down.  
 
Move up thrice then down.  
 
Push the rightest keg right four spaces then left.
 
Push the keg you just pushed up eight spaces then left eleven spaces.
 
Push the keg you just pushed down three spaces then left two spaces.
 
Push the keg you just pushed down then left.
 
Collect the two highest coins then move the metal box down.
 
Move up thrice then down.
 
Push the rightest keg right four spaces then left.
 
Push the keg you just pushed up eight spaces then left eleven spaces.
 
Push the keg you just pushed down three spaces then left.
 
Push the keg you just pushed down three spaces then right.
 
Push the keg you just pushed down then once as a UFO is obliterated collect the remaining coin then go to the exit.
===Level 5: Wonderland Invasion!===
[[File:RTWDW4L5.png|200px|thumb|right|Level 5: Wonderland Invasion!]]
====Description====
Peegue eliminates the final flying saucer, proudly proclaiming himself as a hero. However, he quickly finds out that there were actually several [[UFO Mothership|UFO Motherships]] to the east, creating an overpowering amount of new UFOs. Peegue runs as fast as he can but is eventually overpowered and abducted.
====Solution====
Press the red button then the blue button then the green button.  
 
Push the rightest box up then right.  
 
Push the lowest box right then up two spaces.
 
Push the box you just pushed right two spaces then push the rightest box up.
 
Push the box you just pushed right four spaces.
 
Push the remaining box up then right eleven spaces.
 
Push the box up then right eight spaces.  


Push the box you just pushed down then left six spaces.
Push the box you just pushed up two spaces then left fourteen spaces.
Collect all the bonus coins hidden within the houses.
Collect the two highest coins then press the pink button.
Collect the two remaining coins then go to the exit.
==Wonderland Secret Worlds==
[[File:Wondertown.jpg|400x400px|thumb|right|A map of Wondertown as seen in [[Wonderland Secret Worlds]].]]
Wondertown serves as the third major area in Wonderland Secret Worlds. In this game, Wondertown has four exits leading to:
*[[Windy Hills]]
*[[Mushroom Grove]]
*[[The Old Windmill]]
*[[The Plains]]
(Descriptions and solutions of levels upcoming.)
==Wonderland Adventures==
Wondertown is the second major location visited in Wonderland Adventures. It is visited regularly throughout the game, acting as a bridge to several other major regions.
==Planet of the Z-Bots==
==Planet of the Z-Bots==
Wondertown is only accessible at the end of the game after the Planet of the Z-Bots is destroyed.
In [[Wonderland Adventures: Planet of the Z-Bots]], Wondertown is accessed in the post-game immediately after the Planet of the Z-Bots is destroyed. The player starts out in the Marketplace with the other areas blocked off due to the mess the [[Z-Bot]]s created. To the south is a new location: the Wondertown Central Park. It is a large grassy area with a duck pond in the southwest portion and an ice rink in the southeast area directly to the south of a monument shaped like a Star Ship. The [[Ice Trolls]] helped make the ice rink, and the Thwarts helped build the monument. The sign in front of the monument reads "In Honour of the GREAT STINKER ADVENTURE". A [[Rainbow Portal]] to [[Star's End]] can be found to the east of the park.


{{Improve}}
{{Locations}}
{{Locations}}
{{ReturnToWonderlandLevels}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Return to Wonderland]]

Latest revision as of 03:04, 7 February 2024

A map of Wondertown as seen in Wonderland Secret Worlds.

Wondertown is a recurring location in the Wonderland series. It first appeared in Return to Wonderland Deluxe Edition and has made further appearances in Wonderland Secret Worlds, Wonderland Adventures, and Wonderland Adventures: Planet of the Z-Bots. It is run by Mayor Peegue.

As of Wonderland Secret Worlds, it is bordered by the Windy Hills to the west, the Mushroom Grove to the northeast, and the Plains to the east. The Old Windmill can also be found to the southwest.

Return to Wonderland

Wonderland first appears as the fourth world of the Deluxe Levels set introduced in Return to Wonderland Deluxe Edition and contains five levels. The world introduces Peegue who discovers that several Wondertowners have gone missing. He discovers this is due to UFOs invading Wondertown and decides to take them out. He takes out the last UFO in the City Centre. Just as he is about to celebrate, hidden motherships appear to dispense more UFOs which eventually overwhelm Peegue.

Wondertown is revisited in And Then There Were Three and Secret Passages. All levels taking place in Wondertown use the "Castle" texture and "Walls" background.

Levels

The following levels also take place in Wondertown:

Wonderland Secret Worlds

Wondertown serves as the third major area in Wonderland Secret Worlds. The eastern part of Wondertown is restricted, and Peegue's Wondertown Pass is needed to access it and reach the exit to the Plains.

Levels

The following levels are accessible as soon as Stinky and Loof enter the area:

After obtaining Peegue's Pass, two more levels can be accessed:

Ten Gold Stars are needed to pass on to the Plains. This makes Wondertown the first area where the player does not need to complete all of the levels to pass on to the next area. Additionally, if the player presses down while Two for Two is highlighted, they reveal the Old Windmill on the map.

Wonderland Adventures

Wondertown serves as a major location in Wonderland Adventures. It is split into five distinct areas.

Western area

The western area contains the gate to the Windy Hills. The Wonderland Temple is found to the north, and the entrance to the Wonderland Sewers is found to the south. The latter is blocked off by an indigo Gate and can be unlocked with a key from Morklin. Initially, it is the only area in Wondertown the player can access since a Stinker with a black bowler hat blocks the bridge to the Marketplace until everyone can get to the bottom of the ongoing tremors and contain any possible danger to the western area. After Wysp tells the player about the Thwarts, the Stinker moves out of the way, and the player is allowed to access the rest of Wondertown.

Marketplace

The Marketplace is a densely populated area with a fountain in the center. It connects to the areas in the west, north, and east. Some wee Stinkers are playing Catch around the fountain, and a trio of performers known as the Dancing Fruitbeasts can be found dancing just to the south of it. MooseJaw runs a shop in the northeast part called MooseJaw's Merchandise. Ace can be found relaxing in the sun east of the fountain. They comment that the sun is feeling a little too hot and probably shouldn’t stay out too long, but if the player gives Ace some sunscreen, they decide to relax a bit longer and reward the player with a Star. Southeast of the fountain is a mushroom stand run by Patooters. To the very south is a sign that can only be read once all 105 Stars have been collected.

Eastern area

The eastern area contains the gate to the Plains to the east and the Wondertown Fort in the northern area. It is directly east of the Marketplace. Notably, Noosee can be found here waiting for a letter from their friend Jaana in Forest's End. They reward the player with a Star when the player delivers Jaana's letter.

Northern area

The northern area is directly north of the Marketplace and contains a bridge over a waterway. The gate to the Mushroom Grove is located to the north, and Guggenheimer's house is in the northeastern portion.

Park area

The park area contains a large park covering much of the area. Two notable buildings are in this area: the Wondertown Video Arcade and Znoo-Znee's Security Services, the latter of which being closed.

Adventures

Most of the adventures in Wondertown are found in sub-areas like the Wonderland Temple, the Wondertown Fort, and the Wondertown Video Arcade. Additional Stars can be obtained from MooseJaw, Ace, and Noosee after fufulling certain conditions. There are two adventures not in any sub-area where the player helps citizens unlock Znoo-Znee's locks: the Gem Lock 4000 near the exit to the Plains and the IXS-2 Water-Lock in the park area.

Planet of the Z-Bots

In Wonderland Adventures: Planet of the Z-Bots, Wondertown is accessed in the post-game immediately after the Planet of the Z-Bots is destroyed. The player starts out in the Marketplace with the other areas blocked off due to the mess the Z-Bots created. To the south is a new location: the Wondertown Central Park. It is a large grassy area with a duck pond in the southwest portion and an ice rink in the southeast area directly to the south of a monument shaped like a Star Ship. The Ice Trolls helped make the ice rink, and the Thwarts helped build the monument. The sign in front of the monument reads "In Honour of the GREAT STINKER ADVENTURE". A Rainbow Portal to Star's End can be found to the east of the park.